This is a big elephant in the room that I don't think the devs or a lot of players are really talking about. Right now, CK3 is caught between trying to be two different types of strategy games at once, but one aspect of its game design is all about stacking stats and modifiers that is not intuitive to what makes a game like CK3 fun.
Late game is really not that fun or challenging because the late game is one where the player nearly always had ridiculous amount of stats and modifiers to make their lives easier and easier. To put it simply, there's no real "end" in sight. The late game is nearly always a genetic super dynasty in charge of a super empire with ridiculous modifiers, stats and legacies. The more you play, the easier the game gets in your campaign.
This isn't really immersive, nor is it really fun unless you are playing CK3 purely for a power fantasy. It takes the storytelling crafting element away from CK3.
My wish is future CK titles, if not a CK3 rework, at least for CK4 is to make the game be less about modifier stacking.
Because making CK3 a game of modifier stacking is essentially this:
I would rather have CK3 lean more into being a management strategy game where the game forces you to manage a wide variety of characters in the game with more management tools and functions than just making you stack stats so every vassal and courtiers ends up with +100 opinion of you by the end of the game.
Late game is really not that fun or challenging because the late game is one where the player nearly always had ridiculous amount of stats and modifiers to make their lives easier and easier. To put it simply, there's no real "end" in sight. The late game is nearly always a genetic super dynasty in charge of a super empire with ridiculous modifiers, stats and legacies. The more you play, the easier the game gets in your campaign.
This isn't really immersive, nor is it really fun unless you are playing CK3 purely for a power fantasy. It takes the storytelling crafting element away from CK3.
My wish is future CK titles, if not a CK3 rework, at least for CK4 is to make the game be less about modifier stacking.
Because making CK3 a game of modifier stacking is essentially this:
I would rather have CK3 lean more into being a management strategy game where the game forces you to manage a wide variety of characters in the game with more management tools and functions than just making you stack stats so every vassal and courtiers ends up with +100 opinion of you by the end of the game.
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