So if you kill somebody's dad you want to be forced to kill the whole family because you know they will never stop to hate you?
That was very often the logic at the time if you didn't want rebellion or unrest in the future, yes.So if you kill somebody's dad you want to be forced to kill the whole family because you know they will never stop to hate you?
I mean, I don't want to kill the family, I want them to have an appropriate opinion of me because I, you know, killed their father. Not an unreasonable request.So if you kill somebody's dad you want to be forced to kill the whole family because you know they will never stop to hate you?
Reminds me of a part in the Prince where Machiavelli counsels how to avoid being hated:So if you kill somebody's dad you want to be forced to kill the whole family because you know they will never stop to hate you?
Belongs in “Only in CK3.”So if you kill somebody's dad you want to be forced to kill the whole family because you know they will never stop to hate you?
...is OP going to specify what they think the CK3 core design philosophy is?
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Sadly, I've had worse when I castrated a dude, took his titles, and killed his brothers but he still had like +10 opinion of me because of all of the modifier stacking.
I think the easy fix here would be having certain negative modifiers not decay and require some kind reconciliation to get rid of them.This is where a rebalance of modifiers, or limitations of modifier bonus might make things more challenging.
I think the easy fix here would be having certain negative modifiers not decay and require some kind reconciliation to get rid of them.
yeah that explains the two-way rivalry of CK3. If someone hates you enough to murder you, you should have a low opinion of them as well.That was very often the logic at the time if you didn't want rebellion or unrest in the future, yes.
Not true. Skills give you actual stacking bonuses, like general opinion and prestige mult, advantage and army maintaince, income and DOMAIN LIMIT, scheme secrecy and piety/innovation research speed. Opinion bonuses dont matter if target already has 100 opinion, yes, but having more than what's required for that makes sure they STAY at 100 opinion even if you torture them, execute their mother, take away their title, force-concubine them and make them your jester all while having -200 tyranny opinion debuff.Modifier +20, +30 for most things, then doesn't care any more? So it doesn't matter if you have 30 Prowess or 300 Prowess. It doesn't matter if the world has +80 opinion of you or +1200 opinion of you. The higher number yields no benefit.
To me
it's about character management.
Late game is really not that fun or challenging because the late game is one where the player nearly always had ridiculous amount of stats and modifiers to make their lives easier and easier. To put it simply, there's no real "end" in sight. The late game is nearly always a genetic super dynasty in charge of a super empire with ridiculous modifiers, stats and legacies. The more you play, the easier the game gets in your campaign.
e; an issue here is that stacking modifiers simply is fun to do. Unlocking bonuses in the legacy tree, getting inheritable traits into your family and so on are all things that are popular because it feels good so you can't just kill it completely by only making the single highest modifier count or whatever.
Would you?So if you kill somebody's dad you want to be forced to kill the whole family because you know they will never stop to hate you?