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unmerged(34320)

Sergeant
Sep 14, 2004
58
0
www.freewebs.com
Hello everyone!
I've been surfing a little on these forums trying to find a post that would describe the basic features that Core offers but I haven't found any.
I enjoyed a lot playing Core I on HoI 1 with my friend and I'd like to know if it's worth playing in HoI 2.
The basic things I'd like to know are something like: is there a multiplayer possibility in CORE 2 already? what basic features are already implented (atleast partly)? what features are planned to be implented in future versions?
 
Well there's this thread for starters. Too bad we can't sticky these things...

As you're an old fan of CORE1 I can safely assume you will be liking CORE2, the more so as the dev team has several members of the old CORE1 days, and the new additions (like myself) are on the same level regarding overall setup and philosopy of CORE. We aren't on the level of the old CORE1 yet, but that's a question of time basically.

You can play on multiplayer, but that will imply copying CORE into the regular DD file structure instead of in the moddir folder. Support on it is limited, but AFAIK it works.

As to what has been done, well we have been at it for about two years now. :rolleyes: But the tech trees have been COREd, several major event chains have been added (Munich alone covers 200+ events), etc etc. For the coming release, which is in final beta stage, we will have modified and expanded tech trees to fit the DD timeframe, graphics (finally!), COREd tech teams, SS units, a new IC and resource distribution and a manual for starters. Some screenies can be found here:

After 0.30 we plan to include an overhaul of the naval tech trees, expansion of the CORE graphics package, migration of CORE1 events, and adding many new events (for starters).

Does that somewhat answer your question? :)
 
I'm very excited about the new IC and MP layout. Have a McNally World Atlas from 1949 with tables listing population and the like, and it is frustrating seeing the different ratios that different countries get.

I calculated different countries ratios by assuming (just for comparison purposes) that 1 MP in a province meant that there were 1 million people. I divided the total 1949 population (not '36, but close enough) by the MP, and got ratios as different as:

3.75 - Mongolia

1.47 - France

.97 - Italy (which actually had more people than France by this books standard)

.91 - Germany

and

.86 - Czechoslovakia (which is sort of understandable due to the unreliability of the Studen Germans and Hungarians)



Not that I think that there needs to be a specific MP to Real Population ratio, but it should be within about a .2 lower/higher range and applied to every country. If a country had lots of people but no industry to equip them, thats OK but represent it that way rather than have them running out of MP. Hopefully CORE will fix that and also IC. If you wanted to be very cool, you could tell us some of the revised ICs and MPs, if you really wanted to ;).
 
Hi,

My advice at this point is to wait for 0.30, which should be released fairly soon. 0.25 has a number of issues and 0.30 should provide a much better introduction to what CORE2 has to offer.

RE: the IC/MP changes we really haven't got to the final IC model yet. At this point we've just toned down the "capital bonus" so nations only get 1 bonus IC. This pretty much means truely minor nations have 2 IC, instead of 6 IC. So you will not see Bhutan with a big army once 0.30 is released. What is closer to the end product is the resource side. Historyman completely reworked all of the resources and has applied some very innovative solutions to model RW resource utilization. It's completely unlike anything I've seen with any of the mods I'm familiar with and provides a much more interesting economic model. There is still a bit of tweakiing to do here, but this portion is in 90+% final format.

mm
 
Looks good.

Just curious, but will all countries have mobilization event so if threatened even small countries can get a militia or something.
 
baylox said:
You really like saying that, don't you? ;)
You should be pleased... It's your beauty. :D

But the main reasons I'm using that reference is that it's one of the major event chains in CORE, plus the difference with the regular Vanilla Munich event chain is so vast that it's close to being insane. And maybe the fact that it's the only chain that I actually know the number of events of helps too. ;)

GeneralHannibal said:
Just curious, but will all countries have mobilization event so if threatened even small countries can get a militia or something.
Yes, but that normally implies the normal IC is toned down by peace time effects (negative bonus).
 
Hagar said:
Well there's this thread for starters. Too bad we can't sticky these things...

As you're an old fan of CORE1 I can safely assume you will be liking CORE2, the more so as the dev team has several members of the old CORE1 days, and the new additions (like myself) are on the same level regarding overall setup and philosopy of CORE. We aren't on the level of the old CORE1 yet, but that's a question of time basically.

You can play on multiplayer, but that will imply copying CORE into the regular DD file structure instead of in the moddir folder. Support on it is limited, but AFAIK it works.

As to what has been done, well we have been at it for about two years now. :rolleyes: But the tech trees have been COREd, several major event chains have been added (Munich alone covers 200+ events), etc etc. For the coming release, which is in final beta stage, we will have modified and expanded tech trees to fit the DD timeframe, graphics (finally!), COREd tech teams, SS units, a new IC and resource distribution and a manual for starters. Some screenies can be found here:

After 0.30 we plan to include an overhaul of the naval tech trees, expansion of the CORE graphics package, migration of CORE1 events, and adding many new events (for starters).

Does that somewhat answer your question? :)

you guy are Killing,I loved CORE1,and when i see all the comming stuff I just can't wait....hopefully not to much longer.. ;)
 
GeneralHannibal said:
I'm very excited about the new IC and MP layout. Have a McNally World Atlas from 1949 with tables listing population and the like, and it is frustrating seeing the different ratios that different countries get.

I calculated different countries ratios by assuming (just for comparison purposes) that 1 MP in a province meant that there were 1 million people. I divided the total 1949 population (not '36, but close enough) by the MP, and got ratios as different as:

3.75 - Mongolia

1.47 - France

.97 - Italy (which actually had more people than France by this books standard)

.91 - Germany

and

.86 - Czechoslovakia (which is sort of understandable due to the unreliability of the Studen Germans and Hungarians)



Not that I think that there needs to be a specific MP to Real Population ratio, but it should be within about a .2 lower/higher range and applied to every country. If a country had lots of people but no industry to equip them, thats OK but represent it that way rather than have them running out of MP. Hopefully CORE will fix that and also IC. If you wanted to be very cool, you could tell us some of the revised ICs and MPs, if you really wanted to ;).

Hi there - I did the work on recalculating resources, etc (although as dec mentioned , this isn't definitive for IC/MP). At the moment, MP is still very variable as a ratio of population (using the League of Nations population figures from the mid-late 1930s), though the ratios are now tied to the levl of industrialistion of the nation in question. Basically, if you are an Agricultural type nation, you can't spare lots of people for a full time Army, since they are needed to grow food, etc. As you become more industrialised, you free up people, until you get to "modern" (by 1930s standards) nations, who now employ so many people in factories, that they can't send so many to the Army without weakening their economic production base. The ratios should at least be more consistent, if nothing else.

In a future version, once we review IC as well, I hope to make the Population / MP ratio pretty much standard, but what will change then is that the lower tech nations won't get as much actual "Daily MP gain" from 1 MP as the higher tech nations - this will take some testing and work, hence why it isn't going to be in 0.30.

Hope that answers some of your queries.

Tim
 
GeneralHannibal said:
I'm very excited about the new IC and MP layout. Have a McNally World Atlas from 1949 with tables listing population and the like, and it is frustrating seeing the different ratios that different countries get.

I calculated different countries ratios by assuming (just for comparison purposes) that 1 MP in a province meant that there were 1 million people. I divided the total 1949 population (not '36, but close enough) by the MP, and got ratios as different as:

3.75 - Mongolia

1.47 - France

.97 - Italy (which actually had more people than France by this books standard)

.91 - Germany

and

.86 - Czechoslovakia (which is sort of understandable due to the unreliability of the Studen Germans and Hungarians)



Not that I think that there needs to be a specific MP to Real Population ratio, but it should be within about a .2 lower/higher range and applied to every country. If a country had lots of people but no industry to equip them, thats OK but represent it that way rather than have them running out of MP. Hopefully CORE will fix that and also IC. If you wanted to be very cool, you could tell us some of the revised ICs and MPs, if you really wanted to ;).


But do these figures represent the ADULT population? If you could discount <15 year olds and >55 year olds then these figures would be quite accurate for the purposes of this game.Just my 2 cents comrade. ;)
 
Hi,

I used to being a big fan of old CORE for HoI but, due to some issues with much higher priority in my real life ( such as a very exciting but also very time consuming job) I didn't have any opportunity of playing HoI 2 , vanilla or modded, up to now.

I am planning a break so I will have some time to spare for - among other things - going back to HoI 2 and I need some advise.

If I understand correctly, I will have to: 1) install Hoi2 vanilla ( my Pc is up to the required standards), 2) install DD; 3) install armageddon ; 4) install patch 1.1 ARM; 5) install CORE 0.30 ( as soon as it will be available) 6) install the GIP graphics ( strictly speaking they are not necessary but I understand they add a lot to the "flavor" of the game) 7) PLAY ( at last !).

Is this correct ?
Did I forget any step ?
Is CORE compatible with othr Mods ( thanks to moddir) or should I have separate installations of HOI 2 for each mod I could wish to try ?

Thank you for your attention and understanding

Mario
 
Mario,

No you can just buy HOI2 Doomsday and install the 1.3 patch

Or you can buy the Armageddon Add on pack and install in this order

1. HOI2 DD
2. Armageddon
3. 1.1 Patch for Armageddon

Corey
 
Thanks a lot ( by the way, I bought HOI2, later DD and finally Armageddon, even if I never had time to play any of them... so much for rational behaviour...)
Still, I am not sure : will CORE 0.30 ( and the GIP pack) work with Armageddon 1.1 or will I have to wait for a later version of CORE ?
Will I have to make several installation of HOI2, one for each mod I wish to test or, thanks to moddir, it will be possible to install HOI2 once and play different mods ( I DON'T mean mixing them up, of course, just have different choices within the same installation) ?

Thanks again

Mario
 
Mario78 said:
Thanks a lot ( by the way, I bought HOI2, later DD and finally Armageddon, even if I never had time to play any of them... so much for rational behaviour...)
Still, I am not sure : will CORE 0.30 ( and the GIP pack) work with Armageddon 1.1 or will I have to wait for a later version of CORE ?
Will I have to make several installation of HOI2, one for each mod I wish to test or, thanks to moddir, it will be possible to install HOI2 once and play different mods ( I DON'T mean mixing them up, of course, just have different choices within the same installation) ?

Thanks again

Mario


Core 3.0 works with Armageddon 1.1. I am not sure about the GIP pack. When CORE installs, it creates an icon to run it. It has new folders and everything. SO I believe you can have as many mods as you feel like, given that they all have seperate icons to run, and different folders. I am just a beta, so don't quote me on that.
 
JakobGood said:
Core 3.0 works with Armageddon 1.1. I am not sure about the GIP pack. When CORE installs, it creates an icon to run it. It has new folders and everything. SO I believe you can have as many mods as you feel like, given that they all have seperate icons to run, and different folders. I am just a beta, so don't quote me on that.
CORE will fully install in a moddir, even though it will use some files in the regular Vanilla setup (some modded, but we try to leave the original files intact). The sole reason for that is the fact that some files (like graphics for one) will only load if there's a comparative file in the original directory setup. As such installing CORE shouldn't affect your regular setup.

As to GIP: yes it will work, and it will work with Armageddon too (but might be incomplete because of it). The GIP team is working to get that covered as well, in any case. Beware though that we messed around with model numbers and techs, so you might get some funny results because of it. ;)
We will release our very own graphics packs pretty soon (i.e. when 0.30 is released), which will in part contain COREd GIP images. The graphics packs will be incomplete for now, but we'll try to get everything covered asap.