And France should lose its in the war of spanish succession (which is where we once were going to cede a lot of canada to England) and the Louisiana purchase?
Surely you mean the Seven Years War.Garbon said:And France should lose its in the war of spanish succession (which is where we once were going to cede a lot of canada to England) and the Louisiana purchase?
Third Angel said:Surely you mean the Seven Years War.![]()
Or did any territories change hands in North-America after the War of Spanish Succession? just being curious here.
In North America, France ceded to Great Britain its claims to the Hudson Bay Company territories in Rupert's Land, Newfoundland and Acadia.
You seem to imply that I did not even read the events before commenting and, as it happens, you are right.Garbon said:No, I meant the War of Spanish Succession, which if you look the proposed events to remove French cores do so in the Peace of Utrecht.
Third Angel said:I just missed the links to the French thread. Now, having a look at them it turns out I was not off-topic either by mentioning the Seven Years War. Thanks for the link though, I'll have a look at it if I am to work on Savoy/Sardinia.
Third Angel said:Yodamaster and De-VILLARS, I think this is a good idea. Will this help the AI or is it just meant to guide the player?
Not sure which of the wars you are talking about now, WoSS of 7YW?Garbon said:Yea, we still need to discuss the war at some point. We never really reached an agreement on what we could do vis-a-vis the peace treaty that wouldn't be forcing an outcome too much [...] nor had we really hashed out what the win and lose conditions would look like.
Third Angel said:Not sure which of the wars you are talking about now, WoSS of 7YW?
Anyway, this is some kind of debate that could be held for many important wars and treaties.
I found this thread about the WoSS. Do you happen to know (since you are now the memory of this forum) if some general guidelines were defined at some point about the issues you are mentioning?
Thanks for pointing me to the rights posts, though the beginning of the thread looked interesting too.Garbon said:Still WoSS![]()
Actually, the discussion I was refering to happened in that thread you just brought up, between posts 151 and 187. Post 166 is where I tried to outline win/lose conditions. We just never had a consensus on what would look best, so nothing was ever scripted.
#(1713) The Utrecht Peace in Northern America
event = {
id = 170258
trigger = {
event = 170055 #FRA: The Peace of Utrecht
OR = {
event = 170137 #FRA: Discovery of Canada
event = 170138 #FRA: First colonization attempts
event = 170146 #FRA: The first French real colony
}
}
random = no
country = FRA
name = "EVENTNAME170258" #The Utrecht Peace in Northern America
desc = "EVENTHIST170258"
#-#
date = { day = 1 month = january year = 1714 }
offset = 100
deathdate = { day = 29 month = december = 1749 }
action_a = {
name = "ACTIONNAME170258A" #A lost war
command = { type = removecore which = 113 } #Micmac
command = { type = removecore which = 116 } #Nova Scotia
command = { type = removecore which = 118 } #Gander
command = { type = removecore which = 119 } #Placentia
command = { type = removecore which = 120 } #Wabana
command = { type = removecore which = 132 } #Winisk
command = { type = removecore which = 134 } #Chimo
command = { type = removecore which = 135 } #Eskimalt
command = { type = removecore which = 136 } #Nueltin
command = { type = sleepevent which = 170259 } #FRA: England seize French territories in Northern America
}
}
#(1714-1749) England seize French territories in Northern America
event = {
id = 170259
trigger = {
NOT = { event = 170055 } #FRA: The Utrecht Peace in Northern America
AND = {
control = { province = 116 data = ENG } #Nova Scotia
control = { province = 120 data = ENG } #Wabana
OR = {
event = 170137 #FRA: Discovery of Canada
event = 170138 #FRA: First colonization attempts
event = 170146 #FRA: The first French real colony
}
}
}
random = no
country = FRA
name = "EVENTNAME170259" #England seize French territories in Northern America
desc = "EVENTHIST170258"
#-#
date = { day = 1 month = january year = 1714 }
offset = 100
deathdate = { day = 29 month = december = 1749 }
action_a = {
name = "ACTIONNAME170258A" #A lost war
command = { type = removecore which = 113 } #Micmac
command = { type = removecore which = 116 } #Nova Scotia
command = { type = removecore which = 118 } #Gander
command = { type = removecore which = 119 } #Placentia
command = { type = removecore which = 120 } #Wabana
command = { type = removecore which = 132 } #Winisk
command = { type = removecore which = 134 } #Chimo
command = { type = removecore which = 135 } #Eskimalt
command = { type = removecore which = 136 } #Nueltin
command = { type = sleepevent which = 170258 } #FRA: The Utrecht Peace in Northern America
}
}
#(1750-1820) Defeat in Northern America
event = {
id = 170260
trigger = {
event = 170146 #FRA: The first French real colony
NOT = { exists = USA }
OR = {
owned = { province = 110 data = ENG } #Stadacone
owned = { province = 116 data = ENG } #Nova Scotia
AND = {
control = { province = 110 data = ENG }
control = { province = 116 data = ENG }
}
}
}
random = no
country = FRA
name = "EVENTNAME170260" #Defeat in Northern America
desc = "EVENTHIST170260"
#-#
date = { day = 1 month = january year = 1750 }
offset = 100
deathdate = { year = 1820 }
action_a = {
name = "ACTIONNAME170260A" #France is truly defeated
#To England
command = { type = removecore which = 46 } #Bayou
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 52 } #Yazoo
command = { type = removecore which = 53 } #Tuscaloosa
command = { type = removecore which = 56 } #Tennesse
command = { type = removecore which = 59 } #Illinois
command = { type = removecore which = 60 } #Miamis
command = { type = removecore which = 67 } #Kentucky
command = { type = removecore which = 71 } #Erie
command = { type = removecore which = 72 } #Hindua
command = { type = removecore which = 73 } #Fox
command = { type = removecore which = 74 } #Milwaukee
command = { type = removecore which = 77 } #Mesabi
command = { type = removecore which = 78 } #Duluth
command = { type = removecore which = 79 } #Wisconsin
command = { type = removecore which = 80 } #Oskosh
command = { type = removecore which = 81 } #Michilimakinac
command = { type = removecore which = 82 } #Detroit
command = { type = removecore which = 88 } #Irondekoit
command = { type = removecore which = 89 } #Oswego
command = { type = removecore which = 90 } #Mohawk
command = { type = removecore which = 91 } #Onondaga
command = { type = removecore which = 92 } #Niagara
command = { type = removecore which = 93 } #Sault
command = { type = removecore which = 94 } #Superior
command = { type = removecore which = 95 } #Nipigon
command = { type = removecore which = 96 } #Nipissing
command = { type = removecore which = 97 } #Oshawa
command = { type = removecore which = 98 } #Huron
command = { type = removecore which = 99 } #Ticonderoga
command = { type = removecore which = 100 } #Adirondak
command = { type = removecore which = 101 } #Sebago
command = { type = removecore which = 105 } #Megantic
command = { type = removecore which = 106 } #Hochelaga
command = { type = removecore which = 107 } #Ottawa
command = { type = removecore which = 108 } #Laurentia
command = { type = removecore which = 109 } #Shawinigan
command = { type = removecore which = 110 } #Stadacone
command = { type = removecore which = 111 ) #Bas Saint Laurent
command = { type = removecore which = 113 } #Micmac
command = { type = removecore which = 114 } #Gaspésie
command = { type = removecore which = 115 } #Acadie
command = { type = removecore which = 116 } #Nova Scotia
command = { type = removecore which = 117 } #Isle Royale
command = { type = removecore which = 118 } #Gander
command = { type = removecore which = 119 } #Placentia
command = { type = removecore which = 120 } #Wabana
command = { type = removecore which = 121 } #Saguenay
command = { type = removecore which = 122 } #Manicouagan
command = { type = removecore which = 123 } #Anticosti
command = { type = removecore which = 132 } #Winisk
command = { type = removecore which = 133 } #Athabaska
command = { type = removecore which = 134 } #Chimo
command = { type = removecore which = 135 } #Eskimalt
command = { type = removecore which = 136 } #Nueltin
command = { type = relation which = ENG value = -200 }
command = { type = vp value = -100 }
#To Spain
command = { type = removecore which = 45 } #Biloxi
command = { type = removecore which = 54 } #Arkansas
command = { type = removecore which = 57 } #Mississippi
command = { type = removecore which = 58 } #Missouri
command = { type = trigger which = 164147 } #ENG: Victory in North America
}
}
#(1750-1820) Victory in Northern America
event = {
id = 164147 #triggered by FRA_170260
random = no
country = ENG
name = "EVENTNAME164147" #Victory in Northern America
desc = "EVENTHIST170270"
#-#
action_a = {
name = "ACTIONNAME164147A" #Our greatest victory!
command = { type = addcore which = 77 } #Mesabi
command = { type = addcore which = 79 } #Wisconsin
command = { type = addcore which = 82 } #Detroit
command = { type = addcore which = 92 } #Niagara
command = { type = addcore which = 93 } #Sault
command = { type = addcore which = 94 } #Superior
command = { type = addcore which = 95 } #Nipigon
command = { type = addcore which = 96 } #Nipissing
command = { type = addcore which = 97 } #Oshawa
command = { type = addcore which = 98 } #Huron
command = { type = addcore which = 105 } #Megantic
command = { type = addcore which = 106 } #Hochelaga
command = { type = addcore which = 107 } #Ottawa
command = { type = addcore which = 108 } #Laurentia
command = { type = addcore which = 109 } #Shawinigan
command = { type = addcore which = 110 } #Stadacone
command = { type = addcore which = 111 ) #Bas Saint Laurent
command = { type = addcore which = 114 } #Gaspésie
command = { type = addcore which = 121 } #Saguenay
command = { type = addcore which = 122 } #Manicouagan
command = { type = trigger which = 164153 } #ENG: Consequence of the victory in Northern America
command = { type = trigger which = 164154 } #ENG: Consequence of the victory in Northern America
}
}
#(1750-1820) Consequence of the victory in Northern America
event = {
id = 164153 #triggered by ENG_164147
trigger = {
NOT = {
event = 4983 #ENG: The Treaty of Paris
event = 4984 #ENG: The Treaty of Paris
}
}
random = no
country = ENG
name = "EVENTNAME164153" #Consequence of the victory in Northern America
desc = "EVENTHIST164153"
#-#Other provinces in Northern America are ours!
action_a = {
name = "OK"
command = { type = addcore which = 46 } #Bayou
command = { type = addcore which = 47 } #Mobile
command = { type = addcore which = 52 } #Yazoo
command = { type = addcore which = 53 } #Tuscaloosa
command = { type = addcore which = 56 } #Tennesse
command = { type = addcore which = 59 } #Illinois
command = { type = addcore which = 60 } #Miamis
command = { type = addcore which = 67 } #Kentucky
command = { type = addcore which = 72 } #Hindua
command = { type = addcore which = 73 } #Fox
command = { type = addcore which = 74 } #Milwaukee
#not lost with ENG_4984
command = { type = addcore which = 78 } #Duluth
command = { type = addcore which = 80 } #Oskosh
command = { type = addcore which = 81 } #Michilimakinac
}
}
#(1750-1820) Consequence of the victory in Northern America
event = {
id = 164154 #triggered by ENG_164147
trigger = {
event = 4983 #ENG: The Treaty of Paris
}
random = no
country = ENG
name = "EVENTNAME164153" #Consequence of the victory in Northern America
desc = "EVENTHIST164153"
#-#Other provinces in Northern America are ours!
action_a = {
name = "OK"
command = { type = addcore which = 78 } #Duluth
command = { type = addcore which = 80 } #Oskosh
command = { type = addcore which = 81 } #Michilimakinac
}
}
#(1763-1820) The royal proclamation
event = {
id = 164148
trigger = {
event = 164147 #ENG: Victory in Northern America
}
random = no
country = ENG
name = "EVENTNAME164148" #The royal proclamation
desc = "EVENTHIST164148"
#-#
date = { day = 1 month = january year = 1763 }
offset = 50
deathdate = { year = 1820 }
action_a = {
name = "ACTIONNAME164148A" #They will be angry...
command = { type = removecore which = 46 } #Bayou
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 52 } #Yazoo
command = { type = removecore which = 53 } #Tuscaloosa
command = { type = removecore which = 56 } #Tennesse
command = { type = removecore which = 59 } #Illinois
command = { type = removecore which = 60 } #Miamis
command = { type = removecore which = 67 } #Kentucky
command = { type = removecore which = 71 } #Erie
command = { type = removecore which = 72 } #Hindua
command = { type = removecore which = 73 } #Fox
command = { type = removecore which = 74 } #Milwaukee
}
}
#(1773-1820) Treaty of Paris
#20 Nov 2001, State Machine - New event. The USA has won (ie survived)
event = {
id = 4983
trigger = {
event = 4994 #USA: The Treaty of Paris - Little peace settlement
NOT = { war = { country = USA country = ENG } }
}
random = no
country = ENG
name = "EVENTNAME4983" #The Treaty of Paris
desc = "EVENTHIST4983"
#-#
date = { day = 1 month = january year = 1773 }
offset = 10
deathdate = { year = 1820 }
action_a = {
name = "OK"
command = { type = province_revoltrisk which = 54 value = -70 } #Savannah
command = { type = province_revoltrisk which = 62 value = -70 } #Carolina
command = { type = province_revoltrisk which = 63 value = -70 } #Santee
command = { type = province_revoltrisk which = 64 value = -70 } #Roanoke
command = { type = province_revoltrisk which = 68 value = -70 } #Chesapeake
command = { type = province_revoltrisk which = 85 value = -70 } #Susquehanna
command = { type = province_revoltrisk which = 86 value = -70 } #Delaware
command = { type = province_revoltrisk which = 87 value = -70 } #Manhattan
command = { type = province_revoltrisk which = 88 value = -70 } #Catskill
command = { type = province_revoltrisk which = 100 value = -70 } #Adirondak
command = { type = province_revoltrisk which = 101 value = -70 } #Sebago
command = { type = province_revoltrisk which = 102 value = -70 } #Connecticut
command = { type = province_revoltrisk which = 103 value = -70 } #Massachusetts
command = { type = province_revoltrisk which = 104 value = -70 } #Penobscot
command = { type = vp value = -200 }
command = { type = stability value = -1 }
[COLOR=Yellow]#All USA cores (safety - all are not granted to England)
command = { type = removecore which = 48 } #Talahassee
command = { type = removecore which = 54 } #Savannah
command = { type = removecore which = 55 } #Alabama
command = { type = removecore which = 56 } #Tennessee
command = { type = removecore which = 61 } #Alleghany
command = { type = removecore which = 62 } #Carolina
command = { type = removecore which = 63 } #Santee
command = { type = removecore which = 64 } #Roanoke
command = { type = removecore which = 65 } #Catawba
command = { type = removecore which = 66 } #Appalache
command = { type = removecore which = 68 } #Chesapeake
command = { type = removecore which = 69 } #Powhatan
command = { type = removecore which = 70 } #Shenandoah
command = { type = removecore which = 84 } #Tuscarora
command = { type = removecore which = 85 } #Susquehanna
command = { type = removecore which = 86 } #Delaware
command = { type = removecore which = 87 } #Manhattan
command = { type = removecore which = 88 } #Catskill
command = { type = removecore which = 99 } #Ticonderoga
command = { type = removecore which = 100 } #Adirondak
command = { type = removecore which = 101 } #Sebago
command = { type = removecore which = 102 } #Connecticut
command = { type = removecore which = 103 } #Massachusetts
command = { type = removecore which = 104 } #Penobscot
#Royal proclamation (if not before)
command = { type = removecore which = 46 } #Bayou
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 52 } #Yazoo
command = { type = removecore which = 53 } #Tuscaloosa
command = { type = removecore which = 56 } #Tennesse
command = { type = removecore which = 59 } #Illinois
command = { type = removecore which = 60 } #Miamis
command = { type = removecore which = 67 } #Kentucky
command = { type = removecore which = 71 } #Erie
command = { type = removecore which = 72 } #Hindua
command = { type = removecore which = 73 } #Fox
command = { type = removecore which = 74 } #Milwaukee
command = { type = sleepevent which = 164148 } #ENG: The royal proclamation[/COLOR]
}
}
#(1773-1820) Treaty of Paris
#20 Nov 2001, State Machine - New event. We lost big.
event = {
id = 4984
trigger = {
event = 4995 #USA: The Treaty of Paris
NOT = { war = { country = USA country = ENG } }
}
random = no
country = ENG
name = "EVENTNAME4984" #The Treaty of Paris
desc = "EVENTHIST4984"
#-#
date = { day = 1 month = january year = 1773 }
offset = 10
deathdate = { year = 1820 }
action_a = {
name = "OH_NO"
command = { type = secedeprovince which = USA value = 65 } #Catawba
command = { type = secedeprovince which = USA value = 66 } #Appalache
command = { type = secedeprovince which = USA value = 69 } #Powhatan
command = { type = secedeprovince which = USA value = 70 } #Shenandoah
command = { type = secedeprovince which = USA value = 89 } #Oswego
command = { type = secedeprovince which = USA value = 100 } #Adirondak
command = { type = secedeprovince which = USA value = 104 } #Penobscot
command = { type = secedeprovince which = USA value = 112 } #Bangor
command = { type = secedeprovince which = USA value = 52 } #Yazoo
command = { type = secedeprovince which = USA value = 53 } #Tuscaloosa
command = { type = secedeprovince which = USA value = 55 } #Alabama
command = { type = secedeprovince which = USA value = 56 } #Tennessee
command = { type = secedeprovince which = USA value = 59 } #Illinois
command = { type = secedeprovince which = USA value = 60 } #Miamis
command = { type = secedeprovince which = USA value = 61 } #Alleghany
command = { type = secedeprovince which = USA value = 67 } #Kentucky
command = { type = secedeprovince which = USA value = 71 } #Erie
command = { type = secedeprovince which = USA value = 72 } #Hindua
command = { type = secedeprovince which = USA value = 73 } #Fox
command = { type = secedeprovince which = USA value = 74 } #Milwaukee
command = { type = secedeprovince which = USA value = 78 } #Duluth
command = { type = secedeprovince which = USA value = 80 } #Oskosh
command = { type = secedeprovince which = USA value = 81 } #Michilimakinak
command = { type = secedeprovince which = USA value = 82 } #Detroit
command = { type = secedeprovince which = USA value = 47 } #Mobile
command = { type = secedeprovince which = USA value = 93 } #Sault
command = { type = secedeprovince which = USA value = 99 } #Ticonderoga
command = { type = vp value = -400 }
command = { type = stability value = -1 }
[COLOR=Yellow]#All USA cores (safety - all are not granted to England)
command = { type = removecore which = 48 } #Talahassee
command = { type = removecore which = 54 } #Savannah
command = { type = removecore which = 55 } #Alabama
command = { type = removecore which = 56 } #Tennessee
command = { type = removecore which = 61 } #Alleghany
command = { type = removecore which = 62 } #Carolina
command = { type = removecore which = 63 } #Santee
command = { type = removecore which = 64 } #Roanoke
command = { type = removecore which = 65 } #Catawba
command = { type = removecore which = 66 } #Appalache
command = { type = removecore which = 68 } #Chesapeake
command = { type = removecore which = 69 } #Powhatan
command = { type = removecore which = 70 } #Shenandoah
command = { type = removecore which = 84 } #Tuscarora
command = { type = removecore which = 85 } #Susquehanna
command = { type = removecore which = 86 } #Delaware
command = { type = removecore which = 87 } #Manhattan
command = { type = removecore which = 88 } #Catskill
command = { type = removecore which = 99 } #Ticonderoga
command = { type = removecore which = 100 } #Adirondak
command = { type = removecore which = 101 } #Sebago
command = { type = removecore which = 102 } #Connecticut
command = { type = removecore which = 103 } #Massachusetts
command = { type = removecore which = 104 } #Penobscot
#Royal proclamation (if not before)
command = { type = removecore which = 46 } #Bayou
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 52 } #Yazoo
command = { type = removecore which = 53 } #Tuscaloosa
command = { type = removecore which = 56 } #Tennesse
command = { type = removecore which = 59 } #Illinois
command = { type = removecore which = 60 } #Miamis
command = { type = removecore which = 67 } #Kentucky
command = { type = removecore which = 71 } #Erie
command = { type = removecore which = 72 } #Hindua
command = { type = removecore which = 73 } #Fox
command = { type = removecore which = 74 } #Milwaukee
command = { type = sleepevent which = 164148 } #ENG: The royal proclamation
#Extra core provinces (for consistency with seceded provinces)
command = { type = removecore which = 89 } #Oswego
command = { type = removecore which = 112 } #Bangor
command = { type = removecore which = 78 } #Duluth
command = { type = removecore which = 80 } #Oskosh
command = { type = removecore which = 81 } #Michilimakinak
command = { type = removecore which = 82 } #Detroit
command = { type = removecore which = 47 } #Mobile
command = { type = removecore which = 93 } #Sault[/COLOR]
}
}
# Scotland
country = {
tag = SCO
ai = "SmallTrade1.ai"
flagname = "Saltire"
colonialattempts = 0
colonialnation = yes
major = no
colonists = 0
cancelledloans = 0
extendedloans = 0
treasury = 100
inflation = 0
merchants = 0
religion = { type = reformed }
culture = { type = gaelic }
diplomacy = {
relation = { tag = ENG value = -200 }
relation = { tag = FRA value = 100 }
relation = { tag = EIR value = 110 }
}
knownprovinces = {
103 104 111 112 113 114 115 116 117 118 119 120 137 138 139 140 141 142 143 144 145
146 147 148 149 150 151 152 153 231 232 233 234 235 236 237 238 239 240 241 242 243
244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264
265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285
286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306
307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327
328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348
349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369
370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390
391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411
412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432
433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453
454 458 459 460 461 462 463 464 465 466 467 468 469 470 472 473 474 475 476 477 478
479 480 481 482 483 484 485 486 490 491 492 493 494 495 533 732 733 734 735 736 737
738 739 740 741 742 744 745 746 806 817 819 820 821 823 834 835 836 837 838 840 841
842 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881
882 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921
922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 964 965 966
967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987
988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007
1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1042 1043 1044 1045 1046 1047 1048
1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1106 1107 1108 1109 1110 1111
1112 1113 1114 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129
1331 1361 1362 1363 1365 1368 1373 1375 1378 1390 1391 1394 1397 1401 1411 1413 1414
1415 1416 1417 1418 1419 1420 1422 1423 1424 1425 1426 1428 1429 1430 1431 1432 1433
1435 1437 1453 1454 1455 1458 1459 1460 1461 1462 1466 1469 1470 1568 1609 1610 1611
1612 1613 1614
}
ownedprovinces = {
236 237 238 239 [COLOR=Red]115 116[/COLOR]
}
controlledprovinces = {
236 237 238 239 [COLOR=Red]115 116[/COLOR]
}
nationalprovinces = {
236 237 238 239
}
city = {
population = 16000
location = 238
bailiff = yes
courthouse = yes
fortress = { level = 2 }
capital = yes
}
city = {
population = 15500
location = 239
bailiff = yes
courthouse = yes
fortress = { level = 1 }
}
city = {
population = 7500
location = 237
bailiff = yes
courthouse = yes
fortress = { level = 1 }
}
city = {
population = 6000
location = 236
bailiff = yes
courthouse = yes
fortress = { level = 1 }
}
[COLOR=Red] city = {
population = 500
location = 115
}
city = {
population = 1200
location = 116
bailiff = yes
courthouse = yes
fortress = { level = 1 }
}[/COLOR]
landunit = {
id = { type = 9423 id = 1077 }
name = "Scottish Army"
location = 238
infantry = 15000
cavalry = 5000
artillery = 20
}
technology = {
stability = { level = 2 value = 42 }
infra = { level = 4 value = 1100 }
trade = { level = 4 value = 1400 }
land = { level = 24 value = 0 }
naval = { level = 21 value = 100 }
}
}
# France
country = {
tag = FRA
ai = "FRA_1655_LaSalle.ai"
flagname = "Bourbon"
policy = {
aristocracy = 6
centralization = 6
innovative = 4
mercantilism = 9
offensive = 6
land = 5
quality = 7
serfdom = 7
}
colonialattempts = 20
colonialnation = yes
major = no
colonists = 1
treasury = 300
changedreligion = no
religion = {
type = catholic
}
culture = { type = french }
diplomacy = {
relation = { tag = ENG value = -140 }
relation = { tag = HAB value = -150 }
relation = { tag = HOL value = 10 }
relation = { tag = POR value = 130 }
relation = { tag = SPA value = -200 }
relation = { tag = SWE value = 110 }
relation = { tag = TUR value = 40 }
relation = { tag = VEN value = -60 }
relation = { tag = POL value = 80 }
relation = { tag = KUR value = 80 }
relation = { tag = BAY value = 100 }
relation = { tag = KNI value = 40 }
relation = { tag = LOR value = 60 }
relation = { tag = STR value = 60 }
relation = { tag = CAT value = 120 }
relation = { tag = OHI value = -40 }
relation = { tag = PAP value = 50 }
relation = { tag = SAV value = 80 }
relation = { tag = SCO value = 100 }
}
knownprovinces = {
27 29 30 39 49 85 86 87 89 90 92 97 98 99 100 105 106 109 110 111 112 113 114 115 116
117 118 119 120 121 123 137 138 139 141 142 143 144 147 148 149 150 151 152 203 205
207 209 210 213 223 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246
247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267
268 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289
290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310
311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331
332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352
353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373
374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394
395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415
416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436
437 438 439 440 441 442 443 444 445 447 448 449 450 451 452 457 458 459 460 461 462
463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
484 485 486 487 488 489 490 491 492 493 494 500 504 530 531 532 533 535 541 543 545
546 547 548 549 558 560 561 564 565 568 569 571 572 573 574 575 576 577 732 733 734
735 736 737 738 739 740 741 742 743 744 745 746 747 795 796 797 798 799 800 801 806
807 808 809 810 816 817 818 819 820 821 823 824 832 833 834 835 836 837 838 839 840
841 842 843 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879
880 881 882 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919
920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 964
965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985
986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005
1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1042 1043 1044 1045 1046
1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063
1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1106 1107 1108 1109 1110 1111
1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128
1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1140 1173 1174 1175 1176 1177 1178
1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1193 1194 1195 1196 1249
1250 1251 1252 1253 1254 1255 1256 1257 1294 1323 1324 1325 1328 1329 1330 1331 1359
1360 1361 1362 1365 1366 1368 1373 1375 1378 1466 1469 1470 1609 1610 1611 1612 1613
1614
}
ownedprovinces = {
809 106 109 110 114 [COLOR=Yellow]116[/COLOR] 117 146 149 150 376 386 409 408 422 406 407 420 421 423 424 425 410 411 412 413 414 415 416 417 418 419 384 385 383 382
}
controlledprovinces = {
809 106 109 110 114 [COLOR=Yellow]116[/COLOR] 117 146 149 150 376 386 409 408 422 406 407 420 421 423 424 425 426 410 411 412 413 414 415 416 417 418 419 384 385 383 382 427
}
nationalprovinces = {
376 379 380 382 383 384 385 386 387 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426
#Colonial cores in Northern America
71 72 79 80 81 82 83 89 92 93 97 98 99 100 101 105 106 107 108 109 110 111 113 114 115 116 117 118 119 120 121 122 123
}
city = {
fortress = { level = 3 }
population = 195000
location = 385
capital = yes
barrack = yes
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 28000
location = 376
bailiff = yes
courthouse = yes
cityrights = yes
manufactory = refinery
}
city = {
fortress = { level = 1 }
population = 17000
location = 382
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 19000
location = 383
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 13000
location = 384
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 36000
location = 411
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 20000
location = 386
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 25000
location = 412
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 28000
location = 413
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 12500
location = 414
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 13000
location = 415
bailiff = yes
courthouse = yes
cityrights = yes
manufactory = navalequipment
}
city = {
fortress = { level = 1 }
population = 11500
location = 416
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 12000
location = 417
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 12000
location = 418
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 18000
location = 410
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 9000
location = 419
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 10000
location = 420
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 14000
location = 421
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 16000
location = 423
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 23000
location = 424
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 10500
location = 425
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 39000
location = 422
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 20000
location = 409
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 2 }
population = 35000
location = 408
bailiff = yes
courthouse = yes
cityrights = yes
manufactory = goods
}
city = {
fortress = { level = 2 }
population = 9000
location = 407
bailiff = yes
courthouse = yes
cityrights = yes
manufactory = weapons
}
city = {
fortress = { level = 2 }
population = 45000
location = 406
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
name = "Saint Pierre"
population = 600
location = 809
}
city = {
fortress = { level = 1 }
population = 2200
location = 117
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 1600
location = 114
bailiff = yes
cityrights = yes
courthouse = yes
}
city = {
name = "Quebec"
fortress = { level = 1 }
population = 3000
location = 110
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
population = 300
location = 109
}
city = {
name = "Montreal"
population = 300
location = 106
}
city = {
fortress = { level = 1 }
population = 1100
location = 146
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
fortress = { level = 1 }
population = 1000
location = 149
bailiff = yes
courthouse = yes
cityrights = yes
}
city = {
population = 850
location = 150
}
[COLOR=Yellow] tradingpost = {
level = 4
location = 116
}[/COLOR]
landunit = {
id = { type = 9423 id = 1078 }
location = 385
infantry = 25000
cavalry = 10000
artillery = 50
}
landunit = {
id = { type = 9423 id = 1079 }
location = 110
infantry = 5000
cavalry = 1000
artillery = 0
}
landunit = {
id = { type = 9423 id = 1080 }
location = 422
infantry = 20000
cavalry = 8000
artillery = 30
}
landunit = {
id = { type = 9423 id = 1081 }
location = 386
infantry = 10000
cavalry = 5000
artillery = 10
}
navalunit = {
id = { type = 9423 id = 1082 }
location = 415
warships = 20
galleys = 0
transports = 10
}
navalunit = {
id = { type = 9423 id = 1083 }
location = 406
warships = 15
galleys = 10
transports = 5
}
navalunit = {
id = { type = 9423 id = 1084 }
location = 117
warships = 6
galleys = 0
transports = 2
}
technology = {
stability = { level = 0 value = 300 }
infra = { level = 6 value = 500 }
trade = { level = 5 value = 1000 }
land = { level = 27 value = 0 }
naval = { level = 25 value = 0 }
}
}
#(1606-1614) Beginnings of the Virginia Company
event = {
id = 164124
trigger = {
OR = {
owned = { province = 68 data = -1 } #Chesapeake
owned = { province = 103 data = -1 } #Massachussets
}
}
random = no
country = ENG
name = "EVENTNAME164124" #Beginnings of the Virginia Company
desc = "EVENTHIST164124"
#-#
date = { day = 18 month = december year = 1606 }
offset = 30
deathdate = { day = 29 month = december year = 1614 }
action_a = {
name = "ACTIONNAME164124A" #The start of a great story
command = { type = addcore which = 68 } #Chesapeake
command = { type = addcore which = 69 } #Powhatan
command = { type = addcore which = 101 } #Sebago
command = { type = addcore which = 102 } #Connecticut
command = { type = addcore which = 103 } #Massachussets
command = { type = addcore which = 104 } #Penobscot
command = { type = addcore which = 112 } #Bangor
[COLOR=Yellow] command = { type = addcore which = 113 } #Micmac
command = { type = addcore which = 115 } #Acadia
command = { type = addcore which = 116 } #Nova Scotia[/COLOR]
}
}
nationalprovinces = {
231 232 233 234 235 240 241 242 243 244 245 246 247 248 249 250
#Colonial cores in Northern America
64 65 66 68 69 70 86 101 102 103 104 112 [COLOR=Yellow]113 115 116[/COLOR] 118 119 120 123 124 125 126 127 128 129 130 131 132
}
#(1714-1749) The Utrecht Peace in Northern America
#by De-Villars
event = {
id = 170258
trigger = {
event = 170055 #FRA: The Peace of Utrecht
OR = {
event = 170137 #FRA: Discovery of Canada
event = 170138 #FRA: First colonization attempts
event = 170146 #FRA: The first French real colony
}
}
random = no
country = FRA
name = "EVENTNAME170258" #The Utrecht Peace in Northern America
desc = "EVENTHIST170258"
date = { day = 1 month = january year = 1714 }
offset = 100
deathdate = { day = 29 month = december year = 1749 }
action_a = {
name = "ACTIONNAME170258A" #A lost war
command = { type = removecore which = 113 } #Micmac
command = { type = removecore which = 116 } #Nova Scotia
command = { type = removecore which = 118 } #Gander
command = { type = removecore which = 119 } #Placentia
command = { type = removecore which = 120 } #Wabana
command = { type = removecore which = 132 } #Winisk
command = { type = removecore which = 134 } #Chimo
command = { type = removecore which = 135 } #Eskimalt
command = { type = removecore which = 136 } #Nueltin
command = { type = sleepevent which = 170259 } #FRA: England seize French territories in Northern America
}
}
#(1714-1749) England seize French territories in Northern America - Ahistorical
#by De-Villars
event = {
id = 170259
trigger = {
[COLOR=Red]NOT = { event = 170055 } #FRA: The Utrecht Peace in Northern America[/COLOR]
[COLOR=Red]AND = {[/COLOR]
control = { province = 116 data = ENG } #Nova Scotia
control = { province = 120 data = ENG } #Wabana
OR = {
event = 170137 #FRA: Discovery of Canada
event = 170138 #FRA: First colonization attempts
event = 170146 #FRA: The first French real colony
}
}
random = no
country = FRA
name = "EVENTNAME170259" #England seize French territories in Northern America
desc = "EVENTHIST170258"
#-#In the beginning of the XVIII century, the French heritage of the Habsburg possessions of Spain ended in a gigantic conflict both in Europe and in America. Thus, confronted with England, France did not manage to renew the exploits of the war of the League of Augsburg and was forced to yield to him part of Acadie, Newfoundland and Hudson Bay.
date = { day = 1 month = january year = 1714 }
offset = 100
deathdate = { day = 29 month = december year = 1749 }
action_a = {
name = "ACTIONNAME170258A" #A lost war
command = { type = removecore which = 113 } #Micmac
command = { type = removecore which = 116 } #Nova Scotia
command = { type = removecore which = 118 } #Gander
command = { type = removecore which = 119 } #Placentia
command = { type = removecore which = 120 } #Wabana
command = { type = removecore which = 132 } #Winisk
command = { type = removecore which = 134 } #Chimo
command = { type = removecore which = 135 } #Eskimalt
command = { type = removecore which = 136 } #Nueltin
command = { type = sleepevent which = 170258 } #FRA: The Utrecht Peace in Northern America
}
}