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To answer some of your questions, you can see first draft of cores removals events here, posts #198, #199 and #207. Be aware this is not the final version and work/discussion is in progress (all other posts in the thread), but a lot easier for us to do it in French before proposing here finalized version for global discussion (even if Bordic already spies us... :) ).
 
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Garbon said:
And France should lose its in the war of spanish succession (which is where we once were going to cede a lot of canada to England) and the Louisiana purchase?
Surely you mean the Seven Years War. :confused:
Or did any territories change hands in North-America after the War of Spanish Succession? just being curious here.
 
Third Angel said:
Surely you mean the Seven Years War. :confused:
Or did any territories change hands in North-America after the War of Spanish Succession? just being curious here.

No, I meant the War of Spanish Succession, which if you look the proposed events to remove French cores do so in the Peace of Utrecht.

In North America, France ceded to Great Britain its claims to the Hudson Bay Company territories in Rupert's Land, Newfoundland and Acadia.

http://en.wikipedia.org/wiki/Treaty_of_Utrecht
 
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Garbon said:
No, I meant the War of Spanish Succession, which if you look the proposed events to remove French cores do so in the Peace of Utrecht.
You seem to imply that I did not even read the events before commenting and, as it happens, you are right. :D

I just missed the links to the French thread. Now, having a look at them it turns out I was not off-topic either by mentioning the Seven Years War. Thanks for the link though, I'll have a look at it if I am to work on Savoy/Sardinia.

Yodamaster and De-VILLARS, I think this is a good idea. Will this help the AI or is it just meant to guide the player?
 
Third Angel said:
I just missed the links to the French thread. Now, having a look at them it turns out I was not off-topic either by mentioning the Seven Years War. Thanks for the link though, I'll have a look at it if I am to work on Savoy/Sardinia.

Yea, we still need to discuss the war at some point. We never really reached an agreement on what we could do vis-a-vis the peace treaty that wouldn't be forcing an outcome too much (depending on how these new cores work, we may or may not find it necessary to force France to cede provinces to GB if it loses)...nor had we really hashed out what the win and lose conditions would look like.
 
Third Angel said:
Yodamaster and De-VILLARS, I think this is a good idea. Will this help the AI or is it just meant to guide the player?

I think the idea is, at least as I understood it on one of the occasions that I suggested this as well, is that it should help the AI out. As it is now, AI France and England have very little reason to attempt to gain dominance in North America. These cores should give them a little push.
 
Yes, it is meant to help AI France and England, it will even "help" them to fight each other for dominance...

It applies to a French/English player too since he will have a CB because of rewarded cores against other possible colonial powers owning some colonies in the area.

Other goal is to break the "first arrived syndrom". Playing another (especially ahistorical) colonial power will be less easier because of the competition in North America.
 
Garbon said:
Yea, we still need to discuss the war at some point. We never really reached an agreement on what we could do vis-a-vis the peace treaty that wouldn't be forcing an outcome too much [...] nor had we really hashed out what the win and lose conditions would look like.
Not sure which of the wars you are talking about now, WoSS of 7YW?

Anyway, this is some kind of debate that could be held for many important wars and treaties.
I found this thread about the WoSS. Do you happen to know (since you are now the memory of this forum :) ) if some general guidelines were defined at some point about the issues you are mentioning?
 
Third Angel said:
Not sure which of the wars you are talking about now, WoSS of 7YW?

Anyway, this is some kind of debate that could be held for many important wars and treaties.
I found this thread about the WoSS. Do you happen to know (since you are now the memory of this forum :) ) if some general guidelines were defined at some point about the issues you are mentioning?

Still WoSS ;)

Actually, the discussion I was refering to happened in that thread you just brought up, between posts 151 and 187. Post 166 is where I tried to outline win/lose conditions. We just never had a consensus on what would look best, so nothing was ever scripted.
 
Garbon said:
Still WoSS ;)

Actually, the discussion I was refering to happened in that thread you just brought up, between posts 151 and 187. Post 166 is where I tried to outline win/lose conditions. We just never had a consensus on what would look best, so nothing was ever scripted.
Thanks for pointing me to the rights posts, though the beginning of the thread looked interesting too. :)
I will have a look at them to see what I can propose, especially about Savoy and Sardinia. I'll keep you posted in the correct thread when the time comes.
 
Core removal events in Northern America

Code:
#(1713) The Utrecht Peace in Northern America
event = {
	id = 170258
	trigger = {
		event = 170055 #FRA: The Peace of Utrecht
		OR = {
			event = 170137 #FRA: Discovery of Canada
			event = 170138 #FRA: First colonization attempts
			event = 170146 #FRA: The first French real colony
		}
	}
	random = no
	country = FRA
	name = "EVENTNAME170258" #The Utrecht Peace in Northern America
	desc = "EVENTHIST170258"
	#-#

	date = { day = 1 month = january year = 1714 }
	offset = 100
	deathdate = { day = 29 month = december = 1749 }

	action_a = {
		name = "ACTIONNAME170258A" #A lost war
		command = { type = removecore which = 113 } #Micmac
		command = { type = removecore which = 116 } #Nova Scotia
		command = { type = removecore which = 118 } #Gander
		command = { type = removecore which = 119 } #Placentia
		command = { type = removecore which = 120 } #Wabana
		command = { type = removecore which = 132 } #Winisk
		command = { type = removecore which = 134 } #Chimo
		command = { type = removecore which = 135 } #Eskimalt
		command = { type = removecore which = 136 } #Nueltin
		command = { type = sleepevent which = 170259 } #FRA: England seize French territories in Northern America
	}
}
EVENTNAME170258;The Utrecht Peace in Northern America;;;;;;;;;;
EVENTHIST170258;In the beginning of the XVIII century, the French heritage of the Habsburg possessions of Spain ended in a gigantic conflict both in Europe and in America. Thus, confronted with England, France did not manage to renew the exploits of the war of the League of Augsburg and was forced to yield to him part of Acadie, Newfoundland and Hudson Bay.;;;;;;;;;;
ACTIONNAME170258A;A lost war;;;;;;;;;;

Code:
#(1714-1749) England seize French territories in Northern America
event = {
	id = 170259
	trigger = {
		NOT = { event = 170055 } #FRA: The Utrecht Peace in Northern America
		AND = {
			control = { province = 116 data = ENG } #Nova Scotia
			control = { province = 120 data = ENG } #Wabana
			OR = {
				event = 170137 #FRA: Discovery of Canada
				event = 170138 #FRA: First colonization attempts
				event = 170146 #FRA: The first French real colony
			}
		}
	}
	random = no
	country = FRA
	name = "EVENTNAME170259" #England seize French territories in Northern America
	desc = "EVENTHIST170258"
	#-#

	date = { day = 1 month = january year = 1714 }
	offset = 100
	deathdate = { day = 29 month = december = 1749 }

	action_a = {
		name = "ACTIONNAME170258A" #A lost war
		command = { type = removecore which = 113 } #Micmac
		command = { type = removecore which = 116 } #Nova Scotia
		command = { type = removecore which = 118 } #Gander
		command = { type = removecore which = 119 } #Placentia
		command = { type = removecore which = 120 } #Wabana
		command = { type = removecore which = 132 } #Winisk
		command = { type = removecore which = 134 } #Chimo
		command = { type = removecore which = 135 } #Eskimalt
		command = { type = removecore which = 136 } #Nueltin
		command = { type = sleepevent which = 170258 } #FRA: The Utrecht Peace in Northern America
	}
}
EVENTNAME170259;England seize French territories in Northern America;;;;;;;;;;

Code:
#(1750-1820) Defeat in Northern America
event = {
	id = 170260
	trigger = {
		event = 170146 #FRA: The first French real colony
		NOT = { exists = USA }
		OR = {
			owned = { province = 110 data = ENG } #Stadacone
			owned = { province = 116 data = ENG } #Nova Scotia
			AND = {
				control = { province = 110 data = ENG }
				control = { province = 116 data = ENG }
			}
		}
	}
	random = no
	country = FRA
	name = "EVENTNAME170260" #Defeat in Northern America
	desc = "EVENTHIST170260"
	#-#

	date = { day = 1 month = january year = 1750 }
	offset = 100
	deathdate = { year = 1820 }

	action_a = {
		name = "ACTIONNAME170260A" #France is truly defeated
		#To England
		command = { type = removecore which = 46 } #Bayou
		command = { type = removecore which = 47 } #Mobile
		command = { type = removecore which = 52 } #Yazoo
		command = { type = removecore which = 53 } #Tuscaloosa
		command = { type = removecore which = 56 } #Tennesse
		command = { type = removecore which = 59 } #Illinois
		command = { type = removecore which = 60 } #Miamis
		command = { type = removecore which = 67 } #Kentucky
		command = { type = removecore which = 71 } #Erie
		command = { type = removecore which = 72 } #Hindua
		command = { type = removecore which = 73 } #Fox
		command = { type = removecore which = 74 } #Milwaukee
		command = { type = removecore which = 77 } #Mesabi
		command = { type = removecore which = 78 } #Duluth
		command = { type = removecore which = 79 } #Wisconsin
		command = { type = removecore which = 80 } #Oskosh
		command = { type = removecore which = 81 } #Michilimakinac
		command = { type = removecore which = 82 } #Detroit
		command = { type = removecore which = 88 } #Irondekoit
		command = { type = removecore which = 89 } #Oswego
		command = { type = removecore which = 90 } #Mohawk
		command = { type = removecore which = 91 } #Onondaga
		command = { type = removecore which = 92 } #Niagara
		command = { type = removecore which = 93 } #Sault
		command = { type = removecore which = 94 } #Superior
		command = { type = removecore which = 95 } #Nipigon
		command = { type = removecore which = 96 } #Nipissing
		command = { type = removecore which = 97 } #Oshawa
		command = { type = removecore which = 98 } #Huron
		command = { type = removecore which = 99 } #Ticonderoga
		command = { type = removecore which = 100 } #Adirondak
		command = { type = removecore which = 101 } #Sebago
		command = { type = removecore which = 105 } #Megantic
		command = { type = removecore which = 106 } #Hochelaga
		command = { type = removecore which = 107 } #Ottawa
		command = { type = removecore which = 108 } #Laurentia
		command = { type = removecore which = 109 } #Shawinigan
		command = { type = removecore which = 110 } #Stadacone
		command = { type = removecore which = 111 ) #Bas Saint Laurent
		command = { type = removecore which = 113 } #Micmac
		command = { type = removecore which = 114 } #Gaspésie
		command = { type = removecore which = 115 } #Acadie
		command = { type = removecore which = 116 } #Nova Scotia
		command = { type = removecore which = 117 } #Isle Royale
		command = { type = removecore which = 118 } #Gander
		command = { type = removecore which = 119 } #Placentia
		command = { type = removecore which = 120 } #Wabana
		command = { type = removecore which = 121 } #Saguenay
		command = { type = removecore which = 122 } #Manicouagan
		command = { type = removecore which = 123 } #Anticosti
		command = { type = removecore which = 132 } #Winisk
		command = { type = removecore which = 133 } #Athabaska
		command = { type = removecore which = 134 } #Chimo
		command = { type = removecore which = 135 } #Eskimalt
		command = { type = removecore which = 136 } #Nueltin
		command = { type = relation which = ENG value = -200 }
		command = { type = vp value = -100 }
		#To Spain
		command = { type = removecore which = 45 } #Biloxi
		command = { type = removecore which = 54 } #Arkansas
		command = { type = removecore which = 57 } #Mississippi
		command = { type = removecore which = 58 } #Missouri
		command = { type = trigger which = 164147 } #ENG: Victory in North America
	}
}
EVENTNAME170260;Defeat in Northern America;;;;;;;;;;
EVENTHIST170260;France and England both established in Northern America at the beginning of the XVII century. From the beginning their relations were clearly marked by a strong competition to become the only power of this part of the continent. After several conflicts which forced France to move back at the ends of its empire, the Seven Years War, which started in the middle of the XVIII century, definitevely ended the French presence in North America. This war marked a crucial turning point in the contemporary history of the world.;;;;;;;;;;
ACTIONNAME170260A;France is truly defeated;;;;;;;;;;

Code:
#(1750-1820) Victory in Northern America
event = {
	id = 164147 #triggered by FRA_170260
	random = no
	country = ENG
	name = "EVENTNAME164147" #Victory in Northern America
	desc = "EVENTHIST170270"
	#-#

	action_a = {
		name = "ACTIONNAME164147A" #Our greatest victory!
		command = { type = addcore which = 77 } #Mesabi
		command = { type = addcore which = 79 } #Wisconsin
		command = { type = addcore which = 82 } #Detroit
		command = { type = addcore which = 92 } #Niagara
		command = { type = addcore which = 93 } #Sault
		command = { type = addcore which = 94 } #Superior
		command = { type = addcore which = 95 } #Nipigon
		command = { type = addcore which = 96 } #Nipissing
		command = { type = addcore which = 97 } #Oshawa
		command = { type = addcore which = 98 } #Huron
		command = { type = addcore which = 105 } #Megantic
		command = { type = addcore which = 106 } #Hochelaga
		command = { type = addcore which = 107 } #Ottawa
		command = { type = addcore which = 108 } #Laurentia
		command = { type = addcore which = 109 } #Shawinigan
		command = { type = addcore which = 110 } #Stadacone
		command = { type = addcore which = 111 ) #Bas Saint Laurent
		command = { type = addcore which = 114 } #Gaspésie
		command = { type = addcore which = 121 } #Saguenay
		command = { type = addcore which = 122 } #Manicouagan
		command = { type = trigger which = 164153 } #ENG: Consequence of the victory in Northern America
		command = { type = trigger which = 164154 } #ENG: Consequence of the victory in Northern America
	}
}
EVENTNAME164147;Victory in Northern America;;;;;;;;;;
ACTIONNAME164147A;Our greatest victory!;;;;;;;;;;

Code:
#(1750-1820) Consequence of the victory in Northern America
event = {
	id = 164153 #triggered by ENG_164147
	trigger = {
		NOT = {
			event = 4983 #ENG: The Treaty of Paris
			event = 4984 #ENG: The Treaty of Paris
		}
	}
	random = no
	country = ENG
	name = "EVENTNAME164153" #Consequence of the victory in Northern America
	desc = "EVENTHIST164153"
	#-#Other provinces in Northern America are ours! 

	action_a = {
		name = "OK"
		command = { type = addcore which = 46 } #Bayou
		command = { type = addcore which = 47 } #Mobile
		command = { type = addcore which = 52 } #Yazoo
		command = { type = addcore which = 53 } #Tuscaloosa
		command = { type = addcore which = 56 } #Tennesse
		command = { type = addcore which = 59 } #Illinois
		command = { type = addcore which = 60 } #Miamis
		command = { type = addcore which = 67 } #Kentucky
		command = { type = addcore which = 72 } #Hindua
		command = { type = addcore which = 73 } #Fox
		command = { type = addcore which = 74 } #Milwaukee
		#not lost with ENG_4984
		command = { type = addcore which = 78 } #Duluth
		command = { type = addcore which = 80 } #Oskosh
		command = { type = addcore which = 81 } #Michilimakinac
	}
}
#(1750-1820) Consequence of the victory in Northern America
event = {
	id = 164154 #triggered by ENG_164147
	trigger = {
		event = 4983 #ENG: The Treaty of Paris
	}
	random = no
	country = ENG
	name = "EVENTNAME164153" #Consequence of the victory in Northern America
	desc = "EVENTHIST164153"
	#-#Other provinces in Northern America are ours! 

	action_a = {
		name = "OK"
		command = { type = addcore which = 78 } #Duluth
		command = { type = addcore which = 80 } #Oskosh
		command = { type = addcore which = 81 } #Michilimakinac
	}
}

Code:
#(1763-1820) The royal proclamation
event = {
	id = 164148
	trigger = {
		event = 164147 #ENG: Victory in Northern America
	}
	random = no
	country = ENG
	name = "EVENTNAME164148" #The royal proclamation
	desc = "EVENTHIST164148"
	#-#

	date = { day = 1 month = january year = 1763 }
	offset = 50
	deathdate = { year = 1820 }

	action_a = {
		name = "ACTIONNAME164148A" #They will be angry...
		command = { type = removecore which = 46 } #Bayou
		command = { type = removecore which = 47 } #Mobile
		command = { type = removecore which = 52 } #Yazoo
		command = { type = removecore which = 53 } #Tuscaloosa
		command = { type = removecore which = 56 } #Tennesse
		command = { type = removecore which = 59 } #Illinois
		command = { type = removecore which = 60 } #Miamis
		command = { type = removecore which = 67 } #Kentucky
		command = { type = removecore which = 71 } #Erie
		command = { type = removecore which = 72 } #Hindua
		command = { type = removecore which = 73 } #Fox
		command = { type = removecore which = 74 } #Milwaukee
	}
}
EVENTNAME164148;The royal proclamation;;;;;;;;;;
EVENTHIST164148;After England took the total control of Northern America, its government decided to restrict the colonizable zone - from the States or Colonies of the future USA - to the Appalachian Mountains. This decision dissatisfied the English colonists and threw first seeds of the future Independence War.;;;;;;;;;;
ACTIONNAME164148A;They will be angry...;;;;;;;;;;


EDIT: added events if Treaty of Paris happens before English victory.
EDIT2: fixed syntax in both new events.
 
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Treaty of Paris

Modified events:
Code:
#(1773-1820) Treaty of Paris
#20 Nov 2001, State Machine - New event. The USA has won (ie survived)
event = {
	id = 4983
	trigger = {
		event = 4994 #USA: The Treaty of Paris - Little peace settlement
		NOT = { war = { country = USA country = ENG } }
	}
	random = no
	country = ENG
	name = "EVENTNAME4983" #The Treaty of Paris
	desc = "EVENTHIST4983"
	#-#

	date = { day = 1 month = january year = 1773 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "OK"
		command = { type = province_revoltrisk which = 54 value = -70 } #Savannah
		command = { type = province_revoltrisk which = 62 value = -70 } #Carolina
		command = { type = province_revoltrisk which = 63 value = -70 } #Santee
		command = { type = province_revoltrisk which = 64 value = -70 } #Roanoke
		command = { type = province_revoltrisk which = 68 value = -70 } #Chesapeake
		command = { type = province_revoltrisk which = 85 value = -70 } #Susquehanna
		command = { type = province_revoltrisk which = 86 value = -70 } #Delaware
		command = { type = province_revoltrisk which = 87 value = -70 } #Manhattan
		command = { type = province_revoltrisk which = 88 value = -70 } #Catskill
		command = { type = province_revoltrisk which = 100 value = -70 } #Adirondak
		command = { type = province_revoltrisk which = 101 value = -70 } #Sebago
		command = { type = province_revoltrisk which = 102 value = -70 } #Connecticut
		command = { type = province_revoltrisk which = 103 value = -70 } #Massachusetts
		command = { type = province_revoltrisk which = 104 value = -70 } #Penobscot
		command = { type = vp value = -200 }
		command = { type = stability value = -1 }
		[COLOR=Yellow]#All USA cores (safety - all are not granted to England)
		command = { type = removecore which = 48 } #Talahassee
		command = { type = removecore which = 54 } #Savannah
		command = { type = removecore which = 55 } #Alabama
		command = { type = removecore which = 56 } #Tennessee
		command = { type = removecore which = 61 } #Alleghany
		command = { type = removecore which = 62 } #Carolina
		command = { type = removecore which = 63 } #Santee
		command = { type = removecore which = 64 } #Roanoke
		command = { type = removecore which = 65 } #Catawba
		command = { type = removecore which = 66 } #Appalache
		command = { type = removecore which = 68 } #Chesapeake
		command = { type = removecore which = 69 } #Powhatan
		command = { type = removecore which = 70 } #Shenandoah
		command = { type = removecore which = 84 } #Tuscarora
		command = { type = removecore which = 85 } #Susquehanna
		command = { type = removecore which = 86 } #Delaware
		command = { type = removecore which = 87 } #Manhattan
		command = { type = removecore which = 88 } #Catskill
		command = { type = removecore which = 99 } #Ticonderoga
		command = { type = removecore which = 100 } #Adirondak
		command = { type = removecore which = 101 } #Sebago
		command = { type = removecore which = 102 } #Connecticut
		command = { type = removecore which = 103 } #Massachusetts
		command = { type = removecore which = 104 } #Penobscot
		#Royal proclamation (if not before)
		command = { type = removecore which = 46 } #Bayou
		command = { type = removecore which = 47 } #Mobile
		command = { type = removecore which = 52 } #Yazoo
		command = { type = removecore which = 53 } #Tuscaloosa
		command = { type = removecore which = 56 } #Tennesse
		command = { type = removecore which = 59 } #Illinois
		command = { type = removecore which = 60 } #Miamis
		command = { type = removecore which = 67 } #Kentucky
		command = { type = removecore which = 71 } #Erie
		command = { type = removecore which = 72 } #Hindua
		command = { type = removecore which = 73 } #Fox
		command = { type = removecore which = 74 } #Milwaukee
		command = { type = sleepevent which = 164148 } #ENG: The royal proclamation[/COLOR]
	}
}
#-#We have failed to destroy the American rebellion, but still control much of our territory. However, we have made terms with their diplomats.

Code:
#(1773-1820) Treaty of Paris
#20 Nov 2001, State Machine - New event. We lost big.
event = {
	id = 4984
	trigger = {
		event = 4995 #USA: The Treaty of Paris
		NOT = { war = { country = USA country = ENG } }
	}
	random = no
	country = ENG
	name = "EVENTNAME4984" #The Treaty of Paris
	desc = "EVENTHIST4984"
	#-#

	date = { day = 1 month = january year = 1773 }
	offset = 10
	deathdate = { year = 1820 }

	action_a = {
		name = "OH_NO"
		command = { type = secedeprovince which = USA value = 65 } #Catawba
		command = { type = secedeprovince which = USA value = 66 } #Appalache
		command = { type = secedeprovince which = USA value = 69 } #Powhatan
		command = { type = secedeprovince which = USA value = 70 } #Shenandoah
		command = { type = secedeprovince which = USA value = 89 } #Oswego
		command = { type = secedeprovince which = USA value = 100 } #Adirondak
		command = { type = secedeprovince which = USA value = 104 } #Penobscot
		command = { type = secedeprovince which = USA value = 112 } #Bangor
		command = { type = secedeprovince which = USA value = 52 } #Yazoo
		command = { type = secedeprovince which = USA value = 53 } #Tuscaloosa
		command = { type = secedeprovince which = USA value = 55 } #Alabama
		command = { type = secedeprovince which = USA value = 56 } #Tennessee
		command = { type = secedeprovince which = USA value = 59 } #Illinois
		command = { type = secedeprovince which = USA value = 60 } #Miamis
		command = { type = secedeprovince which = USA value = 61 } #Alleghany
		command = { type = secedeprovince which = USA value = 67 } #Kentucky
		command = { type = secedeprovince which = USA value = 71 } #Erie
		command = { type = secedeprovince which = USA value = 72 } #Hindua
		command = { type = secedeprovince which = USA value = 73 } #Fox
		command = { type = secedeprovince which = USA value = 74 } #Milwaukee
		command = { type = secedeprovince which = USA value = 78 } #Duluth
		command = { type = secedeprovince which = USA value = 80 } #Oskosh
		command = { type = secedeprovince which = USA value = 81 } #Michilimakinak
		command = { type = secedeprovince which = USA value = 82 } #Detroit
		command = { type = secedeprovince which = USA value = 47 } #Mobile
		command = { type = secedeprovince which = USA value = 93 } #Sault
		command = { type = secedeprovince which = USA value = 99 } #Ticonderoga
		command = { type = vp value = -400 }
		command = { type = stability value = -1 }
		[COLOR=Yellow]#All USA cores (safety - all are not granted to England)
		command = { type = removecore which = 48 } #Talahassee
		command = { type = removecore which = 54 } #Savannah
		command = { type = removecore which = 55 } #Alabama
		command = { type = removecore which = 56 } #Tennessee
		command = { type = removecore which = 61 } #Alleghany
		command = { type = removecore which = 62 } #Carolina
		command = { type = removecore which = 63 } #Santee
		command = { type = removecore which = 64 } #Roanoke
		command = { type = removecore which = 65 } #Catawba
		command = { type = removecore which = 66 } #Appalache
		command = { type = removecore which = 68 } #Chesapeake
		command = { type = removecore which = 69 } #Powhatan
		command = { type = removecore which = 70 } #Shenandoah
		command = { type = removecore which = 84 } #Tuscarora
		command = { type = removecore which = 85 } #Susquehanna
		command = { type = removecore which = 86 } #Delaware
		command = { type = removecore which = 87 } #Manhattan
		command = { type = removecore which = 88 } #Catskill
		command = { type = removecore which = 99 } #Ticonderoga
		command = { type = removecore which = 100 } #Adirondak
		command = { type = removecore which = 101 } #Sebago
		command = { type = removecore which = 102 } #Connecticut
		command = { type = removecore which = 103 } #Massachusetts
		command = { type = removecore which = 104 } #Penobscot
		#Royal proclamation (if not before)
		command = { type = removecore which = 46 } #Bayou
		command = { type = removecore which = 47 } #Mobile
		command = { type = removecore which = 52 } #Yazoo
		command = { type = removecore which = 53 } #Tuscaloosa
		command = { type = removecore which = 56 } #Tennesse
		command = { type = removecore which = 59 } #Illinois
		command = { type = removecore which = 60 } #Miamis
		command = { type = removecore which = 67 } #Kentucky
		command = { type = removecore which = 71 } #Erie
		command = { type = removecore which = 72 } #Hindua
		command = { type = removecore which = 73 } #Fox
		command = { type = removecore which = 74 } #Milwaukee
		command = { type = sleepevent which = 164148 } #ENG: The royal proclamation
		#Extra core provinces (for consistency with seceded provinces)
		command = { type = removecore which = 89 } #Oswego
		command = { type = removecore which = 112 } #Bangor
		command = { type = removecore which = 78 } #Duluth
		command = { type = removecore which = 80 } #Oskosh
		command = { type = removecore which = 81 } #Michilimakinak
		command = { type = removecore which = 82 } #Detroit
		command = { type = removecore which = 47 } #Mobile
		command = { type = removecore which = 93 } #Sault[/COLOR]
	}
}
#-#We have failed to destroy the American rebellion and have made a humiliating peace with their diplomats.
 
Last edited:
About New scotland in 1648 scenario :
- scottish colonies create a problem between France and scotland since colonial events have been implemented (giving core to france on scottish colonies)
- provinces 115 and 116 were mainly controled by french but claimed by england and settled by few scot colonists
- there is a lack of an event giving to england core on micmac, acadia and nova scotia (oups :eek:o )

So I propose this :

Code:
# Scotland

country = {
	tag = SCO
	ai = "SmallTrade1.ai"
	flagname = "Saltire"
	colonialattempts = 0
	colonialnation = yes
	major = no
	colonists = 0
	cancelledloans = 0
	extendedloans = 0
	treasury = 100
	inflation = 0
	merchants = 0
	religion = { type = reformed }
	culture = { type = gaelic }
	diplomacy = {
		relation = { tag = ENG value = -200 }
		relation = { tag = FRA value = 100 }
		relation = { tag = EIR value = 110 }
	}
	knownprovinces = {
		103 104 111 112 113 114 115 116 117 118 119 120 137 138 139 140 141 142 143 144 145 
		146 147 148 149 150 151 152 153 231 232 233 234 235 236 237 238 239 240 241 242 243 
		244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 
		265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 
		286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 
		307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 
		328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 
		349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 
		370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 
		391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 
		412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 
		433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 
		454 458 459 460 461 462 463 464 465 466 467 468 469 470 472 473 474 475 476 477 478 
		479 480 481 482 483 484 485 486 490 491 492 493 494 495 533 732 733 734 735 736 737 
		738 739 740 741 742 744 745 746 806 817 819 820 821 823 834 835 836 837 838 840 841 
		842 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 
		882 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 
		922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 964 965 966 
		967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 
		988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 
		1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1042 1043 1044 1045 1046 1047 1048 
		1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1106 1107 1108 1109 1110 1111 
		1112 1113 1114 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 
		1331 1361 1362 1363 1365 1368 1373 1375 1378 1390 1391 1394 1397 1401 1411 1413 1414 
		1415 1416 1417 1418 1419 1420 1422 1423 1424 1425 1426 1428 1429 1430 1431 1432 1433 
		1435 1437 1453 1454 1455 1458 1459 1460 1461 1462 1466 1469 1470 1568 1609 1610 1611 
		1612 1613 1614 
	}
	ownedprovinces = {
		236 237 238 239 [COLOR=Red]115 116[/COLOR]
	}
	controlledprovinces = {
		236 237 238 239 [COLOR=Red]115 116[/COLOR]
	}
	nationalprovinces = {
		236 237 238 239
	}
	city = {
		population = 16000
		location = 238
		bailiff = yes
		courthouse = yes
		fortress = { level = 2 }
		capital = yes
	}
	city = {
		population = 15500
		location = 239
		bailiff = yes
		courthouse = yes
		fortress = { level = 1 }
	}
	city = {
		population = 7500
		location = 237
		bailiff = yes
		courthouse = yes
		fortress = { level = 1 }
	}
	city = {
		population = 6000
		location = 236
		bailiff = yes
		courthouse = yes
		fortress = { level = 1 }
	} 
[COLOR=Red]	city = {
		population = 500
		location = 115
	}
	city = {
		population = 1200
		location = 116
		bailiff = yes
		courthouse = yes
		fortress = { level = 1 }
	}[/COLOR]
	landunit = {
		id = { type = 9423 id = 1077 }
		name = "Scottish Army"
		location = 238
		infantry = 15000
		cavalry = 5000
		artillery = 20
	}
	technology = {
		stability = { level = 2 value = 42 }
		infra = { level = 4 value = 1100 }
		trade = { level = 4 value = 1400 }
		land = { level = 24 value = 0 }
		naval = { level = 21 value = 100 }
	}
}

Code:
# France

country = {
	tag = FRA
	ai = "FRA_1655_LaSalle.ai"
	flagname = "Bourbon"
	policy = {
		aristocracy = 6
		centralization = 6
		innovative = 4
		mercantilism = 9
		offensive = 6
		land = 5
		quality = 7
		serfdom = 7
	}
	colonialattempts = 20
	colonialnation = yes
	major = no
	colonists = 1
	treasury = 300
	changedreligion = no
	religion = {
		type = catholic
	}
	culture = { type = french }
	diplomacy = {
		relation = { tag = ENG value = -140 }
		relation = { tag = HAB value = -150 }
		relation = { tag = HOL value = 10 }
		relation = { tag = POR value = 130 }
		relation = { tag = SPA value = -200 }
		relation = { tag = SWE value = 110 }
		relation = { tag = TUR value = 40 }
		relation = { tag = VEN value = -60 }
		relation = { tag = POL value = 80 }
		relation = { tag = KUR value = 80 }
		relation = { tag = BAY value = 100 }
		relation = { tag = KNI value = 40 }
		relation = { tag = LOR value = 60 }
		relation = { tag = STR value = 60 }
		relation = { tag = CAT value = 120 }
		relation = { tag = OHI value = -40 }
		relation = { tag = PAP value = 50 }
		relation = { tag = SAV value = 80 }
		relation = { tag = SCO value = 100 }
	}
	knownprovinces = {
		27 29 30 39 49 85 86 87 89 90 92 97 98 99 100 105 106 109 110 111 112 113 114 115 116
		117 118 119 120 121 123 137 138 139 141 142 143 144 147 148 149 150 151 152 203 205
		207 209 210 213 223 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246
		247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267
		268 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289
		290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310
		311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331
		332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352
		353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373
		374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394
		395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415
		416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436
		437 438 439 440 441 442 443 444 445 447 448 449 450 451 452 457 458 459 460 461 462
		463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
		484 485 486 487 488 489 490 491 492 493 494 500 504 530 531 532 533 535 541 543 545
		546 547 548 549 558 560 561 564 565 568 569 571 572 573 574 575 576 577 732 733 734
		735 736 737 738 739 740 741 742 743 744 745 746 747 795 796 797 798 799 800 801 806
		807 808 809 810 816 817 818 819 820 821 823 824 832 833 834 835 836 837 838 839 840
		841 842 843 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879
		880 881 882 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919
		920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 964
		965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985
		986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005
		1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1042 1043 1044 1045 1046
		1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063
		1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1106 1107 1108 1109 1110 1111
		1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128
		1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1140 1173 1174 1175 1176 1177 1178
		1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1193 1194 1195 1196 1249
		1250 1251 1252 1253 1254 1255 1256 1257 1294 1323 1324 1325 1328 1329 1330 1331 1359
		1360 1361 1362 1365 1366 1368 1373 1375 1378 1466 1469 1470 1609 1610 1611 1612 1613
		1614
	}
	ownedprovinces = {
		809 106 109 110 114 [COLOR=Yellow]116[/COLOR] 117 146 149 150 376 386 409 408 422 406 407 420 421 423 424 425 410 411 412 413 414 415 416 417 418 419 384 385 383 382
	}
	controlledprovinces = {
		809 106 109 110 114 [COLOR=Yellow]116[/COLOR] 117 146 149 150 376 386 409 408 422 406 407 420 421 423 424 425 426 410 411 412 413 414 415 416 417 418 419 384 385 383 382 427
	}
	nationalprovinces = {
		376 379 380 382 383 384 385 386 387 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426
		#Colonial cores in Northern America
		71 72 79 80 81 82 83 89 92 93 97 98 99 100 101 105 106 107 108 109 110 111 113 114 115 116 117 118 119 120 121 122 123
	}
	city = {
		fortress = { level = 3 }
		population = 195000
		location = 385
		capital = yes
		barrack = yes
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 28000
		location = 376
		bailiff = yes
		courthouse = yes
		cityrights = yes
		manufactory = refinery
	}
	city = {
		fortress = { level = 1 }
		population = 17000
		location = 382
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 19000
		location = 383
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 13000
		location = 384
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 36000
		location = 411
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 20000
		location = 386
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 25000
		location = 412
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 28000
		location = 413
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 12500
		location = 414
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 13000
		location = 415
		bailiff = yes
		courthouse = yes
		cityrights = yes
		manufactory = navalequipment
	}
	city = {
		fortress = { level = 1 }
		population = 11500
		location = 416
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 12000
		location = 417
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 12000
		location = 418
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 18000
		location = 410
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9000
		location = 419
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10000
		location = 420
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 14000
		location = 421
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 16000
		location = 423
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 23000
		location = 424
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10500
		location = 425
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 39000
		location = 422
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 20000
		location = 409
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 2 }
		population = 35000
		location = 408
		bailiff = yes
		courthouse = yes
		cityrights = yes
		manufactory = goods
	}
	city = {
		fortress = { level = 2 }
		population = 9000
		location = 407
		bailiff = yes
		courthouse = yes
		cityrights = yes
		manufactory = weapons
	}
	city = {
		fortress = { level = 2 }
		population = 45000
		location = 406
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Saint Pierre"
		population = 600
		location = 809
	}
	city = {
		fortress = { level = 1 }
		population = 2200
		location = 117
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1600
		location = 114
		bailiff = yes
		cityrights = yes
		courthouse = yes
	}
	city = {
		name = "Quebec"
		fortress = { level = 1 }
		population = 3000
		location = 110
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		population = 300
		location = 109
	}
	city = {
		name = "Montreal"
		population = 300
		location = 106
	}
	city = {
		fortress = { level = 1 }
		population = 1100
		location = 146
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 149
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		population = 850
		location = 150
	}
[COLOR=Yellow]	tradingpost = {
		level = 4
		location = 116
	}[/COLOR]
	landunit = {
		id = { type = 9423 id = 1078 }
		location = 385
		infantry = 25000
		cavalry = 10000
		artillery = 50
	}
	landunit = {
		id = { type = 9423 id = 1079 }
		location = 110
		infantry = 5000
		cavalry = 1000
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 1080 }
		location = 422
		infantry = 20000
		cavalry = 8000
		artillery = 30
	}
	landunit = {
		id = { type = 9423 id = 1081 }
		location = 386
		infantry = 10000
		cavalry = 5000
		artillery = 10
	}
	navalunit = {
		id = { type = 9423 id = 1082 }
		location = 415
		warships = 20
		galleys = 0
		transports = 10
	}
	navalunit = {
		id = { type = 9423 id = 1083 }
		location = 406
		warships = 15
		galleys = 10
		transports = 5
	}
	navalunit = {
		id = { type = 9423 id = 1084 }
		location = 117
		warships = 6
		galleys = 0
		transports = 2
	}
	technology = {
		stability = { level = 0 value = 300 }
		infra = { level = 6 value = 500 }
		trade = { level = 5 value = 1000 }
		land = { level = 27 value = 0 }
		naval = { level = 25 value = 0 }
	}
}

Code:
#(1606-1614) Beginnings of the Virginia Company
event = {
	id = 164124
	trigger = {
		OR = {
			owned = { province = 68 data = -1 } #Chesapeake
			owned = { province = 103 data = -1 } #Massachussets
		}
	}
	random = no
	country = ENG
	name = "EVENTNAME164124" #Beginnings of the Virginia Company
	desc = "EVENTHIST164124"
	#-#

	date = { day = 18 month = december year = 1606 }
	offset = 30
	deathdate = { day = 29 month = december year = 1614 }

	action_a = {
		name = "ACTIONNAME164124A" #The start of a great story
		command = { type = addcore which = 68 } #Chesapeake
		command = { type = addcore which = 69 } #Powhatan
		command = { type = addcore which = 101 } #Sebago
		command = { type = addcore which = 102 } #Connecticut
		command = { type = addcore which = 103 } #Massachussets
		command = { type = addcore which = 104 } #Penobscot
		command = { type = addcore which = 112 } #Bangor
[COLOR=Yellow]		command = { type = addcore which = 113 } #Micmac
		command = { type = addcore which = 115 } #Acadia
		command = { type = addcore which = 116 } #Nova Scotia[/COLOR]
	}
}

result :
- bugfix for england.
- entire removal of scottish colonies
- new TP for France
 
Setup for England in 1648 should then be:
Code:
	nationalprovinces = {
		231 232 233 234 235 240 241 242 243 244 245 246 247 248 249 250
		#Colonial cores in Northern America
		64 65 66 68 69 70 86 101 102 103 104 112 [COLOR=Yellow]113 115 116[/COLOR] 118 119 120 123 124 125 126 127 128 129 130 131 132
	}
 
I propose :
- the removal of this event :
Code:
#(1714-1749) The Utrecht Peace in Northern America
#by De-Villars
event = {
	id = 170258
	trigger = {
		event = 170055 #FRA: The Peace of Utrecht
		OR = {
			event = 170137 #FRA: Discovery of Canada
			event = 170138 #FRA: First colonization attempts
			event = 170146 #FRA: The first French real colony
		}
	}
	random = no
	country = FRA
	name = "EVENTNAME170258" #The Utrecht Peace in Northern America
	desc = "EVENTHIST170258"

	date = { day = 1 month = january year = 1714 }
	offset = 100
	deathdate = { day = 29 month = december year = 1749 }

	action_a = {
		name = "ACTIONNAME170258A" #A lost war
		command = { type = removecore which = 113 } #Micmac
		command = { type = removecore which = 116 } #Nova Scotia
		command = { type = removecore which = 118 } #Gander
		command = { type = removecore which = 119 } #Placentia
		command = { type = removecore which = 120 } #Wabana
		command = { type = removecore which = 132 } #Winisk
		command = { type = removecore which = 134 } #Chimo
		command = { type = removecore which = 135 } #Eskimalt
		command = { type = removecore which = 136 } #Nueltin
		command = { type = sleepevent which = 170259 } #FRA: England seize French territories in Northern America
	}
}

and the modification of this one :
Code:
#(1714-1749) England seize French territories in Northern America - Ahistorical
#by De-Villars
event = {
	id = 170259
	trigger = {
		[COLOR=Red]NOT = { event = 170055 } #FRA: The Utrecht Peace in Northern America[/COLOR]
		[COLOR=Red]AND = {[/COLOR]
		control = { province = 116 data = ENG } #Nova Scotia
		control = { province = 120 data = ENG } #Wabana
		OR = {
			event = 170137 #FRA: Discovery of Canada
			event = 170138 #FRA: First colonization attempts
			event = 170146 #FRA: The first French real colony
		}
	}
	random = no
	country = FRA
	name = "EVENTNAME170259" #England seize French territories in Northern America
	desc = "EVENTHIST170258"
	#-#In the beginning of the XVIII century, the French heritage of the Habsburg possessions of Spain ended in a gigantic conflict both in Europe and in America. Thus, confronted with England, France did not manage to renew the exploits of the war of the League of Augsburg and was forced to yield to him part of Acadie, Newfoundland and Hudson Bay.

	date = { day = 1 month = january year = 1714 }
	offset = 100
	deathdate = { day = 29 month = december year = 1749 }

	action_a = {
		name = "ACTIONNAME170258A" #A lost war
		command = { type = removecore which = 113 } #Micmac
		command = { type = removecore which = 116 } #Nova Scotia
		command = { type = removecore which = 118 } #Gander
		command = { type = removecore which = 119 } #Placentia
		command = { type = removecore which = 120 } #Wabana
		command = { type = removecore which = 132 } #Winisk
		command = { type = removecore which = 134 } #Chimo
		command = { type = removecore which = 135 } #Eskimalt
		command = { type = removecore which = 136 } #Nueltin
		command = { type = sleepevent which = 170258 } #FRA: The Utrecht Peace in Northern America
	}
}
in order to avoid loss of core without any fight.