So...it's on script then that everything Lothar touches turns to...well, something that rhymes with shmit?![]()
Not necessarily -- just that you're not treading down a path we haven't all been down at least once before
But seriously, there are a myriad ways that things can go wrong in this game, whether by the player's own decisions or just simple bad timing. Part of the experience is learning how to anticipate the ones that are preventable, and mitigate the ones that aren't. It's much like the "losing is fun" mentality in Dwarf Fortress (if you're familiar with that game); the point isn't so much that losing in and of itself is enjoyable per se, but that even in defeat there's always something you can learn to apply to the next session.