"These are the families of the sons of Noah, according to their genealogies, by their nations; and out of these the nations were separated on the earth after the flood."
I (and my brother) have been working on a new scenario, using moddir. The basic premise is to simulate the actual historical populating of the world, after the flood, using essentially a fantasia set up. Since the game allows fairly rapid population expansion and exploration, the time frame to be covered is approximately 2500 BC to 1000 BC. In historical terms that is from the tower of Babel to the height of Solomon's Kingdom, Phoenicia's height, and the fall of the Hittite Empire.
As you can see, this view of history is not exactly the norm, but what do you expect from an Oklahoman? Actually, there is plenty of historical evidence backing the separation of all nations about 2500 BC.
By the end of the scenario, England and Ireland should be independent, though lightly populated, kingdoms, since Brutus and his colonists settled England in circa 1300 BC, after their flight from Troy. I am not certain on the status of the Scandinavian nations, since the date of settlement by the Svear peoples is questionable. I am not sure, either, about the Americas. When did the first civilizations coalesce?
I could use input as to good sources on ancient tribes in many areas of the world. Also, any creation of historical events for nations such as the Egyptians, Minoans, Hittites, Assyrians,...
This site (Table of Nations and Genealogy of Mankind) provides a good outline of what we are trying to simulate.
One difficulty I have run into: I cannot remove all natives, despite editing them out of Province.csv and placing that in the moddir. What could be the problem?
Any help would be appreciated. This should turn out to be a fun scenario!
EDIT: Download here: http://forum.paradoxplaza.com/forum/showthread.php?t=141481
Genesis 10:32
I (and my brother) have been working on a new scenario, using moddir. The basic premise is to simulate the actual historical populating of the world, after the flood, using essentially a fantasia set up. Since the game allows fairly rapid population expansion and exploration, the time frame to be covered is approximately 2500 BC to 1000 BC. In historical terms that is from the tower of Babel to the height of Solomon's Kingdom, Phoenicia's height, and the fall of the Hittite Empire.
As you can see, this view of history is not exactly the norm, but what do you expect from an Oklahoman? Actually, there is plenty of historical evidence backing the separation of all nations about 2500 BC.
By the end of the scenario, England and Ireland should be independent, though lightly populated, kingdoms, since Brutus and his colonists settled England in circa 1300 BC, after their flight from Troy. I am not certain on the status of the Scandinavian nations, since the date of settlement by the Svear peoples is questionable. I am not sure, either, about the Americas. When did the first civilizations coalesce?
I could use input as to good sources on ancient tribes in many areas of the world. Also, any creation of historical events for nations such as the Egyptians, Minoans, Hittites, Assyrians,...
This site (Table of Nations and Genealogy of Mankind) provides a good outline of what we are trying to simulate.
One difficulty I have run into: I cannot remove all natives, despite editing them out of Province.csv and placing that in the moddir. What could be the problem?
Any help would be appreciated. This should turn out to be a fun scenario!
EDIT: Download here: http://forum.paradoxplaza.com/forum/showthread.php?t=141481
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