"So, here’s what Johan Andersson, studio manager at Paradox Development Studio had to say to us about the history and future of the studio and its grand strategy games."
"I have always loved strategy games, always been passionate about history and a gamer by heart. When I started as a programmer in the gaming industry I was actually working on action and fighting games in Norway, believe it or not! But then I felt that I really wanted to return to Sweden and by doing so I was fortunate enough to get a chance to start up a game dev studio as part of the company Target Games, which created board games. They wanted us to create pc-games based on board-games and the first game I was part of was Europa Universalis I, based on the board game Europa Universalis. The board game was complicated as hell, but we were still convinced that it could be transformed into a magnificent empire building game for PC. And so we got the rights and created it followed by Hearts of Iron, Victoria and Crusader Kings. We wanted to make grand games in the aspect that we wanted to make the world into a playground and give the gamers everything history could provide. When we made Europa Universalis II, I remember three brave game devs in the start of the project with the tiniest of resources cramped in a small room, sharing desks, programming away. And so our story began."
Read the interview here:
http://www.spacesector.com/blog/2014/02/the-history-and-future-of-paradox-grand-strategy/
cheers,
regina

"I have always loved strategy games, always been passionate about history and a gamer by heart. When I started as a programmer in the gaming industry I was actually working on action and fighting games in Norway, believe it or not! But then I felt that I really wanted to return to Sweden and by doing so I was fortunate enough to get a chance to start up a game dev studio as part of the company Target Games, which created board games. They wanted us to create pc-games based on board-games and the first game I was part of was Europa Universalis I, based on the board game Europa Universalis. The board game was complicated as hell, but we were still convinced that it could be transformed into a magnificent empire building game for PC. And so we got the rights and created it followed by Hearts of Iron, Victoria and Crusader Kings. We wanted to make grand games in the aspect that we wanted to make the world into a playground and give the gamers everything history could provide. When we made Europa Universalis II, I remember three brave game devs in the start of the project with the tiniest of resources cramped in a small room, sharing desks, programming away. And so our story began."
Read the interview here:
http://www.spacesector.com/blog/2014/02/the-history-and-future-of-paradox-grand-strategy/
cheers,
regina
