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from discord: " through all four grand strategy games"

They just consider Imperator "small strategy game", that is all.
Not exactly, in this sentence ‘all four’ describes a group but not excludes that there are other GSG.
 
Ah yes, the rhetoric mastermind who starts every counter-argument with "weak argument", to make sure that his opponent knows that he is wrong. Genius move right there.

Between the end of Imperator and the start of CK3:
  • Two gigantic faiths (see Christianity and Islam) have taken place of the old faiths.
  • Western Roman Empire has fallen apart and crumbled.
  • All of Europe has culturally shifted, after the significant migrations that has happened.
  • The Pope has popped up as a religious leader in Rome, for large swathes of Europe.
  • HRE through Charlemagne has come into existence.
And these are just off the top of my head. It simply doesn't make sense to jump 900 years into the future, and pretend everything would be the same.

Trust me, if it was something we were working on, I wouldn't talk about it here.
Although this makes the cases for either 2 games of the period - or extending Imperator by a few centuries. But where to stop without having to add imperial decadence and barbarian migrations which the new game would undoubtedly focus on? The Crisis of the 3rd century, ca. 271, would give Imperator a good 6 centuries and leave the 6 more to the new title, which is a bit long for a pdx game but doable (early start date in CK).
 
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Imperator is sexy
527C4B36-6FA1-4E01-9B2F-9292ADA0651A.png

 
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Sure, they're also interrupted between some of the other games, but there's a 900 year gap between the end of Imperator and the start of CK. A gap where an incredible amount of change happened in the world. Until the day we make a Migration Era game, it doesn't make sense to me to try and bridge that gap directly.
I would love migration era game
 
I think there are several key elements that imperator needs to represent before it can encompass this era:

1-Internal management. Something similar to centralization and / or certain laws and mechanisms to differentiate an imperial civilization from a primitive feudal kingdom.

The idea would be that after a great crisis in a certain year (if certain conditions are met) the governors would stop trusting the central power and would try to create their own internal kingdoms.

2-Improvement in the economy that allows representing different types of trade as well as realistic routes.

Debts should be arranged so that in case of mismanagement or certain elements economic crises are created that force society to make changes.

3-Improvement of religion.

Each religion must have unique mechanics, events, and decisions. The creation of Christianity and its implementation should also be approached little by little

Game that could serve as inspiration to make these changes?
I sincerely believe that the best game to get ideas for this transition period is stellaris. Imperator's late game should be represented as a "crisis" that allows the game to adapt to the new era
Please no “super advanced imperial Rome and knuckle dragging Stone Age barbarians”. One, the feudal system has no place in a migratory period game, it’s literally five hundred years off, and Rome was already quite manorial by this time.

feudalism isn’t more or less advanced than the Roman Empire and people need to stop assigning wierd value judgements on pre modern systems like this
 
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Please no “super advanced imperial Rome and knuckle dragging Stone Age barbarians”. One, the feudal system has no place in a migratory period game, it’s literally five hundred years off, and Rome was already quite manorial by this time.

feudalism isn’t more or less advanced than the Roman Empire and people need to stop assigning wierd value judgements on pre modern systems like this
As long as there are at least 1000 types of trees, I'm interested.
 
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