Since this game has supply lines, cooldowns are not really necessary to prevent constant raids from happening. The game can just make it impossible to "occupy a territory" during raids like in CK3.I don't want to be raided constantly by neighbours without any limits. If raiding is implemented - there has to be some cooldown.
In the end, Ai wont be able to raid deep into your land, while the provinces that you share on the borded are limited in number, meaning that after one successful attack AI will not have anything else to pillage. And if the raid was unsuccessful, there can just be a debuff for "ai desire to return". In both cases, your land will be an undesirable target for the next few years.
On the other hand, if we have CB/truces included for the attacker, the AI/player will never be able to escalate the conflict and turn a border raid that they started into full-scale war for territories and things. Historically, raids were usually a way to test the enemy strength, and if the raiders saw an opening, they used it to take more than planned. Hungarian raids in Italy is a good example of that, even though a bit out of the timeframe. Theres also a story about Crimean raid in 1521, when a bunch of tatars gathered together to take some money for fun, but Russia proved to be so weak and destitute that it led to Kazan becoming independent and Russia becoming a tributary.Your issue seems easily solvable by having raid-cb wars not have a truce at the end of it for the defending army (or say one that is only a month long for them but 18 months for the attacker). Even more seriously, it can give the defender a 'protect land' cb, which allows them to start a war and take deeper restitution.
Now, if we make raids into CB, do we include "vassalization" and "liberate a subject" peace treaties to a war that prevents you from taking any land? It will be simply inconsistent.
Another problem is that by having to declare a war, you will alway trigger defensive alliances, meaning that a small border conflict will always turn into a small world war against every ally and PU that the enemy has. Which is not historically accurate in any way. I do not remember Austria always rushing to help Hungarians when those were raided by the Ottomans for the 1231493410'th time.
Of course any of these can be solved by "making a specific cb that works in a different way from any other cb", but what is the reason to go for such lengths instead of making a system that doesnt rely on cb?
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