• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gowcauzii

Recruit
34 Badges
Aug 28, 2015
2
0
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • War of the Roses
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Quick Question: Does only one Advance Empire spawn regardless of how many players in a multiplayer game have the Lost Colony origin?

Hi. I and another have been experimenting with the Lost Colony origin by force spawning a series of LC ai's into a single galaxy. I forced 30 ai's with that specific origin to spawn in a 1,000 star galaxy. The other person forced 9 to spawn in the smallest galaxy. I used Observe in the console command to see who spawned. The other person played in Ironman and waited to see who appeared after the Galactic Community was formed. We had placed the galaxy setting to not spawn Advance Empires, so that would only permit the Lost Colony's AE to spawn. We discovered that each experiment spawned only a single AE to represent all the LC ai's origin package. These two results presented a concern for me that players in a multiplayer game would be cheated out on their LC origin backstory by sharing the same AE "homeworld".