Quick Question: Does only one Advance Empire spawn regardless of how many players in a multiplayer game have the Lost Colony origin?
Hi. I and another have been experimenting with the Lost Colony origin by force spawning a series of LC ai's into a single galaxy. I forced 30 ai's with that specific origin to spawn in a 1,000 star galaxy. The other person forced 9 to spawn in the smallest galaxy. I used Observe in the console command to see who spawned. The other person played in Ironman and waited to see who appeared after the Galactic Community was formed. We had placed the galaxy setting to not spawn Advance Empires, so that would only permit the Lost Colony's AE to spawn. We discovered that each experiment spawned only a single AE to represent all the LC ai's origin package. These two results presented a concern for me that players in a multiplayer game would be cheated out on their LC origin backstory by sharing the same AE "homeworld".
Hi. I and another have been experimenting with the Lost Colony origin by force spawning a series of LC ai's into a single galaxy. I forced 30 ai's with that specific origin to spawn in a 1,000 star galaxy. The other person forced 9 to spawn in the smallest galaxy. I used Observe in the console command to see who spawned. The other person played in Ironman and waited to see who appeared after the Galactic Community was formed. We had placed the galaxy setting to not spawn Advance Empires, so that would only permit the Lost Colony's AE to spawn. We discovered that each experiment spawned only a single AE to represent all the LC ai's origin package. These two results presented a concern for me that players in a multiplayer game would be cheated out on their LC origin backstory by sharing the same AE "homeworld".