One thing that I've always felt was missing in CK2 was slave-soldiers. The Ghilman/Mamluks exist only as unique merc bands that start as vassals for the Seljuks and Fatimids respectively. Whereas historically, they were prevalent throughout the Islamic world and were powerful powerholders and kingmakers in their own right.
The (usually-Turkic) Mamluks were popular with Islamic rulers as they provided an alternative for elite loyal troops that these often-foreign rulers could rely on rather than the finicky masses they ruled over. This overdependence led them to become kingmakers in a lot of places, most prominently Egypt where the Mamluks freely replaced Caliphs and Sultans they didn't like. Eventually leading to the Mamluk dynasty of Egypt where they made one of their own Sultan.
Crusader Kings 2 has barely any representation for any of this. The Mamluks are only a vassal mercenary band and there's no way to mirror the transition from 769 to 867 in-game, where the Abbasid Caliphate has collapsed with the Caliph being a puppet of his Turkic slave-soldiers and autonomous Turkic principalities exist across the Middle East. I'd like to see it rectified.
One of the things they've teased us thus far is the inclusion of knights as both interactive characters and elite troops in the battlefield. I think such a system could be used to represent the power of the Mamluks in both politics and warfare.
The (usually-Turkic) Mamluks were popular with Islamic rulers as they provided an alternative for elite loyal troops that these often-foreign rulers could rely on rather than the finicky masses they ruled over. This overdependence led them to become kingmakers in a lot of places, most prominently Egypt where the Mamluks freely replaced Caliphs and Sultans they didn't like. Eventually leading to the Mamluk dynasty of Egypt where they made one of their own Sultan.
Crusader Kings 2 has barely any representation for any of this. The Mamluks are only a vassal mercenary band and there's no way to mirror the transition from 769 to 867 in-game, where the Abbasid Caliphate has collapsed with the Caliph being a puppet of his Turkic slave-soldiers and autonomous Turkic principalities exist across the Middle East. I'd like to see it rectified.
One of the things they've teased us thus far is the inclusion of knights as both interactive characters and elite troops in the battlefield. I think such a system could be used to represent the power of the Mamluks in both politics and warfare.
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