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Elmaz

Corporal
Community Ambassador
Dec 18, 2019
39
312
Hello, citizens!

It has been a quiet week on the SPQR with four suggestions posted.

We know that you are waiting for the release of 2.0 and the publications of every dev diaries that allow you to learn more about it, which makes this period calmer than usual here. However, we think it is important to keep the SPQR running as usual so that each suggestion made is given the same chance as those posted in the previous weeks, but also because we strongly believe it is essential for us to be aware of your wishes at every stage of Imperator's development. Therefore, we still encourage you to vote for suggestions you like the most as it is a valuable indication of your expectations.

Now, let's rank this week's suggestions!

@melqart_ita 's thread, entitled "make more information/stats available" is in the first position with 6 votes.
I'm one of those players that really like to micromanage their states, and spend a lot of time building balanced and prosperous cities/provinces, choosing which culture to integrate, developing a robust economy/government etc.

So a big payoff is to see the result of this work by comparing outcomes (population number and class, tax, trade, research), across time and space. As of now, this can be done, but it's very inefficient (click on each city one at a time or load older saved games) or impossible (e.g. ledger has no "historical" information).

Another thing many of us do is to play "narratively", with a lot of attention to characters and how events (wars, reform, city building) come about. But it'ss difficult to keep track of everything that happens, since we have no dates for major wars/peace treaties/reforms or proper family trees. Obvious issue: in Ironman Mode we only have one save file, how can re-access information about an epic campaign?

I suggest that we:
1) expand the ledger with more tables (e.g. cities/territories) and more informations (e.g. research per city, cities per province)
2) store stats through time and add them to the ledger, possibly as graphs: armies, number of cities, number of provinces, total income, manpower,
3) generate short biographies of major characters and make them always available, maybe storing family trees/lists of officeholders (rulers, consorts, magistrates: when born, when died, when held which office, when won a major battle etc)


Bottom line: make more information available even years into the game. The obvious inspiration could come from Civilization 5's in game and end-game stats/graphs. The true dream would be to be able to export this info in some format (e.g. csv), but that's probably asking too much.


The second place is taken by @IsaacCAT 's thread, "Statesmanship 2.0 and beyond" which got 3 votes.
Preface: statesmanship represents how experienced the character is in the matters of government. It is accumulated over time by holding jobs and offices [...] and determines how effectively attributes are applied towards government offices.

Observation: government action is quite shallow, providing bonuses to martial, civic, oratory and religious themes. These bonuses are applied gradually modified by statesmanship.

Suggestion: use statesmanship as a currency, like military experience, to use by government offices to implement martial, civic, oratory and religious inventions to provinces.

Why: as voiced by the community, inventions are payed by money currency depending on population and they are implemented empire wide. If you pay for an invention, you can use it immediately in any province, without any other consideration. It is more engaging to invest government action to implement inventions than paying money. In addition, with this method, implementation of inventions is not homogeneous and less developed provinces shall pay more to access new inventions, achieving granularity and favoring specialization by small nations.

How:

In the government offices tab, each official can invest pooled statesmanship points from the government to implement inventions directly to provinces, one by one.

For example, The Censor can develop oratory inventions like Imperial Calendar (+5% population capacity) to a single province using statesmanship points. First the invention has to be discovered, and then implemented by the Censor. The province civilization value and population can modify the statesmanship cost.

For nationwide only inventions, like Proxenoi (+20% improve opinion maximum) the statesmanship cost can be modified by overall population as it is now.

Notes: one can argue that the META will involve all nations (wide or tall) to develop a single very powerful province and leave other provinces if any, without developing. This of course will give painful problems with large empires because inventions bonuses are sorely needed to efficient empire management in all provinces, e.g., population capacity, culture happiness, food modifiers, manpower, fort defense, pops output, slaves needed for surplus, etc...

Finally, with 2 votes, the third position goes to the "Researcher's name on technology tab" thread written by @herrickrcw2.
Taking advantage that the UI and technology are being updated.

I suggest that at the technology tab the name of each researcher should appear on screen, there is plenty of space I put a red line to show that there is a lot of empty space.

Right now I have to hover my mouse on the face portrait to see who is the researcher, this consumes time and it is not practical.

So when managing job positions and scorned families this can lead to frustration cause I need to hover my mouse one portrait at a time to see who I can replace.

This can be much easier and dynamic simply by having the names appear on the screen.

Thank you

That's it for this week, citizens! See you next Monday.
 
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It has been a quiet week on the SPQR with three suggestions posted.

I beg to disagree, this past week there were four suggestions, you forgot my polemic and very much edited Military Traditions 2.0 post.
 
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I beg to disagree, this past week there were four suggestions, you forgot my polemic and very much edited Military Traditions 2.0 post.
Indeed!
However, I had taken your thread into account, this is just my fingers that have forked on the keyboard.:oops:
 
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