1.07c is a major breakthrough with the relations/vassal problem gone and the driver fixes allowing many people to play the game with older system configs. 
Question:What is the most serious bug left now?
Answer: The 'peace treaty bug'.
Almost every player will make the experience at one time or another, that despite he is soundly beaten, the AI surprisingly offers indemnities. Mostly one is dazzled for a moment but then happily accepts the offer and forgets about it again.
On a closer look, this incidents are happening far too often, especially when one also takes the AI vs. AI incidents into account. This bug was there from the start and we had some threads about it, where we piled up many weird and often downright silly peace treaty solutions.
Now, yesterday I played a 'hands off game' with 1.07c on highest speed til 1792. I don´t know, whether it was by chance, but in this game, the peace treaty bug occured all the time and the country most benefitting from it was Spain. Spain won 90% of her wars peace treaty wise, but was soundly beaten in at least 50%. Incidents took place all around the globe, but particularily in the Spanish lowlands. This is what happened there at least 5 times:
Hannover, Brandenburg and some other minors are at war with Spain. The minors conquer every single Spanish province in the Spanish lowland region and then happily pay indemnities (often 250 each in seperate peace treaties). On one occasion Brandenburg got a good leader and happened to occupy 5 Spanish provinces only to make a seperate peace treaty paying those 250 in indemnities to Spain. On another occasion shortly thereafte the same thing happened with Brandenburg having occupied 3 Spanish provinces.
Every country can suffer this weird bug, but it´s maybe a clue leading us to the cause, that it occured with SPAIN all the time in my last game. Spain, having conquered almost all of the Americas was REALLY big then. So maybe the relative size of the warring countries may play a role in the peace treaty resolutions? This also would match with what others have mentioned before, namely that Spain tends to refuse reasonable peace offers when beaten very often. If actually relative size of countries as a (hidden) variable goes into the peace treaty resolutions this could at least partially explain those weird incidents: As Spain is THAT big, other countries may be more likely to agree to an unfortunate peace even when having won a war star-wise. (The rationale behind such a variable may be, that a big country is more likely to turn the tide.)
The solution would be to tone down the effects of that relative size variable or even disable it all together.
But, as I said, the weird peace treaty bug can happen to any two countries, even those of roughly equal size. So other factors will probably be involved, too, and maybe relative size is just a katalysator.
I seriously think, that something should be done about this now. For me it has always been the only bug, that tended to downright frustrate me (especially when it occured a few times in a row thereby completely spoiling the whole simulation).
Hartmann
Question:What is the most serious bug left now?
Answer: The 'peace treaty bug'.
Almost every player will make the experience at one time or another, that despite he is soundly beaten, the AI surprisingly offers indemnities. Mostly one is dazzled for a moment but then happily accepts the offer and forgets about it again.
On a closer look, this incidents are happening far too often, especially when one also takes the AI vs. AI incidents into account. This bug was there from the start and we had some threads about it, where we piled up many weird and often downright silly peace treaty solutions.
Now, yesterday I played a 'hands off game' with 1.07c on highest speed til 1792. I don´t know, whether it was by chance, but in this game, the peace treaty bug occured all the time and the country most benefitting from it was Spain. Spain won 90% of her wars peace treaty wise, but was soundly beaten in at least 50%. Incidents took place all around the globe, but particularily in the Spanish lowlands. This is what happened there at least 5 times:
Hannover, Brandenburg and some other minors are at war with Spain. The minors conquer every single Spanish province in the Spanish lowland region and then happily pay indemnities (often 250 each in seperate peace treaties). On one occasion Brandenburg got a good leader and happened to occupy 5 Spanish provinces only to make a seperate peace treaty paying those 250 in indemnities to Spain. On another occasion shortly thereafte the same thing happened with Brandenburg having occupied 3 Spanish provinces.
Every country can suffer this weird bug, but it´s maybe a clue leading us to the cause, that it occured with SPAIN all the time in my last game. Spain, having conquered almost all of the Americas was REALLY big then. So maybe the relative size of the warring countries may play a role in the peace treaty resolutions? This also would match with what others have mentioned before, namely that Spain tends to refuse reasonable peace offers when beaten very often. If actually relative size of countries as a (hidden) variable goes into the peace treaty resolutions this could at least partially explain those weird incidents: As Spain is THAT big, other countries may be more likely to agree to an unfortunate peace even when having won a war star-wise. (The rationale behind such a variable may be, that a big country is more likely to turn the tide.)
The solution would be to tone down the effects of that relative size variable or even disable it all together.
But, as I said, the weird peace treaty bug can happen to any two countries, even those of roughly equal size. So other factors will probably be involved, too, and maybe relative size is just a katalysator.
I seriously think, that something should be done about this now. For me it has always been the only bug, that tended to downright frustrate me (especially when it occured a few times in a row thereby completely spoiling the whole simulation).
Hartmann