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vanadio

Duke of Abrantes
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Jan 22, 2010
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The new world Project - MDS port to DH - Recruiting

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Hi, as you probably noticed there are some people trying to do modern day scenarios. Others already gave up...
Most of this kind of projects always stop, essencialy because there is a lot of work to do and people dont have time to do it all.

So, i want to do a modern scenario, the one that will be finished and released.

I will need a team of people to help me, because my area is mostly the design.

If you know how to mod and want to join and help, just post here and say what do you want to do

Events
Countries
Ministers (Photos and Files) - pawlo1404
Tech tree/Units and photos
AI
Interface/Cities photos - vanadio

weneedyou-440x344.jpg
 
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One suggestion:
As a start, don't try to cover the whole world. Feel free to merge Africa and South America into two big countries for instance. You can refine it later.
As for ministers, don't aim at researching all of them at first. Just research HOG and HOS and put "Ministries" instead with their own traits ofc but generic pictures and names.
 
Will there be a WWIII storyline/event chain?

If so, make it based on the recent tensions between US and Israel vs Iran, possibly have connections with the death of Bin Laden, the degradation of relations between US and Pakistan, the Arab Spring and the other protests right now.

Alternatively, there's a possible "World in Chaos/disarray" that can result from all the protests and dissent, which can force a sort of war as nations race to protect their interests.

Elections should go up to 2012.
 
Oh wow, Another Modern Mod for DH :D
I really wish I could help, but with work & school, I haven't any time.
Hopefully this one gets finished. I will be downloading both this one, and supreeme's, simply because I have been waiting for a modern mod for this game since release :p
Best of luck chaps.
 
Fernando's suggestions are quite valid and I agree. However, setting up countries is the easy part. Giving your "world" life and meaning is where it gets tricky.

Not to discurage your effort, but it's a lot of work, and you will need to do the bulk of it yourself. Even if a lot of people volunteer, you need to merge all additions, search for errors, and do the "frontline" testing. In addition, you need a solid "game design" and a clear aim. So, what's your aim with this project?

With my own effort, (for HoI2) we tried to make an very accurate "world", as similar to our own as possible. This took an absurd amount of time, but we got it right. All the correct ministers, tech teams, order of battles, unit values and economic statistics. We began to loose momentum when it came to the story and events, but we eventually, we had literary thousands of them. However, we had no real AI, and the storyline didn't work as planned due to several hard-to-fix bugs. Most important, it wasn't really that fun to play. The events were portioned out between a LOT of countries, and it took many hours of playing time to reach the point where any major conflict broke loose.

I suggest that you don't follow the notion that "every nation should be playable and fun". In fact, I suggest that you make only one nation playable, but give it an engaging and thoughtful storyline, and take time to give it's opponents ingame a proper AI. Think phases, and not just "war between X and Y". An good example is Germany in WW2, where the war is distinctly divided into different campaigns and phases. Set objectives to the player, and instruct the AI to try to avoid the player to accomplish these goals. Give rewards and reactions of some kind for accomplishing these goals, for without them, the objectives will become meaningless. Also include multiple choices when it comes to objectives - nobody likes being bossed around, and it makes the mod worth playing several times. Just remember to make the player state it's objective in an event. (choose it) And link this choice to specific enemy AI files.

By "forcing" all the players to play as this one country, you get meaningful feedback from players on how engaging it is to play, and you don't alienate people by giving them a boring experience as a country without content or a worthy opponent in the form of competent AI. And those who are tech-savy enough to mod a country to be playable, will do so with the full understanding that it isn't meant to be, so any shortcomings there won't reflect negativley on your work. When, and if, you ever reach the point where people truely enjoy playing this country and are having a exciting challenge, that is without glaring bugs and shortcomings, you can add another country with the same level of detailed storyline, and AI to it's opponents.

And please, consider to make it no more than 1 year between the game start and the breakout of a full, major conflict. The game isn't meant to be fun in peacetime, the mechanics and gameplay options simply isn't there. We tried to cover-up this with many events, but it did not help much. Besides, the more peacetime before war, the easier the game will be for a human player, as the player are much better at building optimal forces etc.

Most of the "world" setup is already done in several other MDS's, so pick and choose what you like and modify it to your liking rather than wasting a full year (at least!) to create everything bottom-up. (just remember to ask for premissions and such, which I can't imagine anyone will decline) - You should spend time instead to create a thoughtful and exciting storyline.

PS: I think you can use decisions (those that are in a list as opposed to events that pop up) quite creativly. The DH team added a ton of new triggers and effects that are not even used in the main DH game.

And... having don't start out the war with NATO vs. a huge block of countries... draw them in one by one as the storyline unfolds! It will make things less overwhelming and manageable, and bring intrigue and evolve the story in a nice way. Don't be afraid to let countries switch side in the conflict if certain conditions are meet either.

Hope I didn't scare you out of this nice initiative, and the best of luck to you!
 
[thread hijacking]
Hey nice to see you! :)
Btw is there any MDS-conversion scheduled? :D
Not only does DH enable new triggers and commands, but most of all it has a new syntax which allows much more flexibility (action specific triggers, command specific triggers, decisions). Thus you can merge 3-4 events into a single one.
 
About conversion... It is an intriguing question. I will make a detailed list of what needs to be done and estimates on how long time it will take. I'm going to India now, so I'll wait to see how my enthusiasm is for the project when I return in mid-febuary.

I find modding fun, but there are arguably more useful things I should be working on, learning to code for instance. Also I have some music and music-video projects that need my time. I'm not dismissive of the idea, but I can't commit to it right now.

If it happens I want to convert the HoI2-mod, then update it to start in 2016. (with a setup almost similar to today, with some adjustments in military forces, mostly for balancing issues) Then I want to make an exciting storyline for China, (since it is an challenging underdog, but with huge potential) and make all events as decisions, except for novel-style texts that pop up when taking province X, and other preconditions as well. If it's an success, then eventually I think China, USA, an islamic confederation/faction, Russia, Israel and maybe Brazil will be very interesting to play. It might not be the open sandbox that I envisioned for MDS, but I don't think that will work well for any HOI-based game anyway.

So for instance the proposed 1990-2020 timeline in the first post of this thread isn't that good of an idea despite good intentions. It would work if you make it for another game with an better diplomatic and economic options, but for DH which is a wargame; it will be very unbalanced with the US being able to steamroll half the world, and the long peacetime needed to build up other countries will be rather uninteresting.

Some more practical questions for the DH team:

1. Is it possible to disable/change which resources are needed for industries? Currently the resource distribution in MDS is screwed up, and I rather not spend 40-50 hours trying to make it right for all the resources when it has so little impact on gameplay.

2. Is manpower currently used in A) Structures and B) Units - stored by the game? And can you use these values for anything meaningful? Can one for instance give a money bonus that can be adjusted by techs from manpower used in structures? Or opposite, give minus money from unused manpower? (Which in this hypothetical model would be unemployed people)

3. Does manpower on the map still affect game speed as dramatically as in HoI2? There I reduced it at one point from 15.000 to around 1.000, and the game went so much more smoothly. Ideally I would have 7.000 manpower (1 million people = 1 mp) or even 70.000 (100.000 people = 1 mp) if the total values doesn't affect the game speed so much. I have accurate population statistics for a province-province basis already.
 
I've made MDS2 1.6 Beta runable on DH 1.02 some time ago, so it's at least playable.
If someone is interested in doing a full conversion I could upload it but don't expect too much of this 3-hours-port.
There's a lot to fix left and I didn't fully get all the design-ideas behind this mod.




 
Alex, If you want to, you can upload it as a rar/zip to www.archive.org (which supports huge size uploads and no commercials, but you need to create a free profile though) Just skip including the .exe so the the freeloaders don't have it all. ;)

I can probably get by doing it myself, but it will kickstart the process and allow me to experiment with it a bit.

thanks in advance!

1) It is not possible as far as I know. Can't you reuse the values from DHFull, at least at the start?
2) Not as far as I know.
3) We used 1 million people = 1 mp on the DHMap, if I am not wrong.

Ok, thanks for the answers. It makes my path a bit more cumbersome, so if I get deadly serious about this project I might request some changes in the next patch. I can discuss this later with the team if so happens. Number 3), doesn't really answer my question as the population of today is much higher than 1939, but I can figure it out myself with some testing.
 
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It represents the world of 2003 when the USA invaded Iraq incl. most of the current countries with their ministers, tech-teams etc.. The map is a modified version of the old Hoi2 map.
You should read the old threads for further informations (or ask Killerrabbit who was former leader of the dev team).
I wasn't involved in the development of the mod but really enjoyed it. ;)

http://forum.paradoxplaza.com/forum...n-Day-Scenario-II-v1.5-Available-for-download
http://forum.paradoxplaza.com/forum/showthread.php?186124-Modern-Day-Scenario-for-HoI-2