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I have wrote a block of dynamic events about the russian war in Caucasus with different entry and output of situation.
Also a huge block of dynamic random events about "colored" revolutions in former USSR republics was also written (Georgia, Ukraine... in our reality).
(these events we show the basic concept of events i want to see in mod - random-dynamic and difficult to predict, only by motives of history, not by history)
More than one thousand ministers were added!
Corrected old bugs. Added some new flavor events.
We have create unique models' names for some grands.

In few days, i hope, beta-version of 0.2 will be compiled, and we will begin short but active beta-testing. I will try to do next release in separate blocks and to work with moddir.
I hope to add maximum staff during the testings.

Does anyone want to work as non-russian ;) beta-tester?
 
ScottishWarrior said:
Test? Did someone mention testing? :D :rofl: I'll test anything for a good play
Very well!
Then i will send you a link for testable version of TNW 0.2 beta when it is ready. Approximately what time period could it take for you to test very different (from vanila comp.) game?
 
Worry not. I might take me some time, but I need something else to do after the time I tried to 'break' the MTW VI engine limits with those dead bodies... without success.
Good I have dealt with research finally too.

Now only writing those 400 new descriptions makes me really scared...


@Digoo


I forgot. ALL those ministers should have high or very high loyalty. :cool:
 
just loaded this mod
really awesome - thanks for making
but unfortunately I'm experiencing some problems, dunno if i messed it up when instaling or if it's a bug (but I guess it's on me :rolleyes: ):
i have no descriptions on the tech-page and the production page (no tech names, no unit names). Tried to fix it in the editor, but wasn't successful :(

I added some new politicians and different tech-team-pix for Austria
If you want to, I can post 'em here

BTW: If you're still searching for non-russian beta testers - I'm free ;)
 
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lord_humpel said:
just loaded this mod
really awesome - thanks for making
but unfortunately I'm experiencing some problems, dunno if i messed it up when instaling or if it's a bug (but I guess it's on me :rolleyes: ):
i have no descriptions on the tech-page and the production page (no tech names, no unit names). Tried to fix it in the editor, but wasn't successful :(
I added some new politicians and different tech-team-pix for Austria
If you want to, I can post 'em here
BTW: If you're still searching for non-russian beta testers - I'm free ;)
Try to reinstall mod strictly by its instructions. Looks like you missed something with folders. All tech have their components, units have their names, really! It is difficult to play without such attributes.

Please, post here your ministers for Austria. I will try to add them.
 
Approximately what time period could it take for you to test very different (from vanila comp.) game?
I don't exactly know, but, I can tell you i'd keep you informed on how smoothly everything is ;) :rofl:
 
Great Game

i'm playting as uk can anyone tell me anyone i can target e.g egypt and any events i have to watch out

p.s. plan to d.o.w russia in '97 but lack of manpower is killing me

last thing - are there any events to increase manpower during war or after d.o.w. there should be
 
Digoo said:
Try to reinstall mod strictly by its instructions. Looks like you missed something with folders. All tech have their components, units have their names, really! It is difficult to play without such attributes.
Yes, indeed :D

Digoo said:
Please, post here your ministers for Austria. I will try to add them.

Head of State:
Heinz Fischer [Loyalty high; Start year 2004; Personality Popular Figurehead; Ideology Social Democrat]
Event: Thomas Klestil died in July 2004
20249708_48787.jpg


Head of Government:
Alfred Gusenbauer [Loyalty medium; Start year 2007; Personality naivie optimist; Ideology Social Democrat]
20249707_2ffbd.jpg


Foreign Minister:
Ursula Plassnik
[Loyalty medium; Start year 2007; Personality great compromiser; Ideology Market Liberal]
20249710_7dd99.jpg


Minister of Security: (Ministry of Internal Affairs?)
Günther Platter [Loyalty medium; Start year 2007; Personality g Infantry proponent; Ideology Market Liberal]
20251455_1da4d.jpg


Minister of Armament:
Günther Platter [Loyalty medium; Start year 1999; Personality resource industrialist; Ideology Market Liberal]
20251455_1da4d.jpg

Norbert Darabos [Loyalty medium; Start year 2007; Personality undistinguished suit; Ideology Social Democrat]
20249711_0a85a.jpg



the tech-pic of rosenbauer (the panther) is quite nice, but I think, this one might be better ;) :
20249706_17be2.jpg


The real Austrian flag isn't just red-white-red, but has an eagle in the middle:
flagge_oesterreich.jpg



I can add plenty more if you like, also such politicians who did not make it into cabinet or such in other Ministries...
Just let me know
 
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davmarksman said:
Great Game

i'm playting as uk can anyone tell me anyone i can target e.g egypt and any events i have to watch out

p.s. plan to d.o.w russia in '97 but lack of manpower is killing me

last thing - are there any events to increase manpower during war or after d.o.w. there should be
Yes, low MP and MP growth in feature of TNW.
Yes, during the war between grands you can choose to total mobilize our country. As i remember, you can't mobilize if your Army is too professional ;)
 
every time i start the game i get this error:

'gfx\palette\T - Bomber C-Eng L-1.bmp' not found.

i get it several times(for tanks,fighters and bombers for several countries)

any solution to it?
 
davmarksman said:
every time i start the game i get this error:
'gfx\palette\T - Bomber C-Eng L-1.bmp' not found.
i get it several times(for tanks,fighters and bombers for several countries)
any solution to it?
You didn't follow instruction about TNW installation in right way. If you look at it, you will see want you should to delete and what you shouldn't (in clear vanilla) and, in whole, how to install mod correctly, without any errors.
 
found out, what's the problem with the tech- and unit names:
descriptions are only made for a english version; no german names available.
should be fixable with the editor
if you plan to include german names, i can post the translated names here
let me know
 
lord_humpel said:
found out, what's the problem with the tech- and unit names:
descriptions are only made for a english version; no german names available.
should be fixable with the editor
if you plan to include german names, i can post the translated names here
let me know
Yes, TNW is english mod only. I am not going to make german version. English is international language, and i think it is enough for TNW.