This is reasonablei see why you thought this applied to what i meant, but it doesn't. built-up supply grace allows units to push for longer without replenishing their "baseline" ammo/food/whatever, and goes with them as they move but it doesn't impact the intensity of their attack into any given province. IRL, especially in regards to US and Soviet doctrine, mass buildups of munitions - especially artillery - in a specific point for a breakthrough was essential, and actually raised the "attack" of a unit significantly by allowing for increased artillery/mortar/HMG/general suppressive saturation. this was consumed even in "high supply areas," whereas what you describe isn't impacted at all by fighting in zones with sufficient supply points for the units.
If a change had to be made to represent this, I suggest a new bonus provided during periods of high supply, acting as a sort of anti-"low supply" buff, calculated per battalion instead of by the supply of the entire division (so 500% special forces don't get extreme bonuses). Artillery would receive the strongest bonuses for stockpiling, meaning a division with more artillery would be stronger after resting in tiles with high supply. To get around the frontline possibly having less supply, assigning them to their own armies means Staff Office Plan could allow the current planning system to remain, or it could be reworked alongside the introduction of this new feature (keep reading to see my suggestion about that)
Instead of "morale" how about a "schedule" mechanic? Like the "Operation Barbarossa" timed event for Germany in vanilla, where you have to achieve every objective (capture Leningrad, Stalingrad and Moscow) before time runs out, or more accurately like the "Operation Yekaterina" timed event for Russia in Kaiserreich, where you capture the capital of each Oststaat consecutively (each capital being it's own objective that unlocks the next) before rushing for Berlin as like a final Hail Mary, with instead of gradually decreasing Planning Bonus, you lose it at set points (like not making enough progress)I would rather tie it to system of morale, ie. you decide capture points your operation will take in a certain timeline, your troops will start with higher morale, the less points you've designated you capture and the bigger to the closing timeframe, the more morale bonus your troops would lose as you do not fulfil military objectives.
Or how about a new mechanic entirely? Something like "Operations"
TL.DR for below: Add a means of replenishing the planning bonus during a battleplan
You start by drawing the battleplan the same as now (in this case a structured group of tiles) into enemy territory. These could be General or Fieldmarshal orders, with some undetermined differences between them. The direction of the order can be altered to allow for maneuvers more complex than just "forward". You would be given the choice of what tiles are the "Exterior Wall" of the plan, and the order in which they should be taken. There could even be presets to speed this process up
Each tile included within the plan would add a one-time Command Point cost, with that cost depending on some factors:
Increased by
- What types of tile are selected (Supply, airfields, terrain etc.)
- How many tiles are selected as a whole (bigger plans/further into enemy territory = more CP)
Reduced by
- General/Fieldmarshal overall level
- General/Fieldmarshall planning skill level
- Intelligence level (most likely army)
- Recon planes operating in the airzone(s) the plan is in
- Spy networks operating in the area
During the drawing phase you are told how much CP it will require and if you have enough (with a tooltip explaining the above modifiers) and you choose whether to accept or delete the plan. You then add divisions to the plan, each one taking away from your total CP (Like Attaches, More Ground Crews etc.) whilst they're assigned. This is refunded in full the division is unassigned. After being assigned, they will gain an augmented version of the current planning bonus, incrementally increasing over time to a set amount, however it differs in that divisions don't have to be on the frontline to get it but not being on the frontline slows the gain, so having them visible on the frontline is the quickest and riskiest way to get it. If you have more time you can move them back and get it slower without exposing where they are.
There could be a whole other section of this mechanic called "Starting Positions" in which a button next to the launch plan one which calls the divisions to designated tiles, then tells you when they're all in place. This is already very long so I'll save that for another time
For the bonus, the total amount gained and the speed by which it is gained will most likely remain the same, although the Max Planning and Planning Speed modifiers could receive additional functionality
When the time comes, you activate the order. The divisions start attacking along the designated tiles and, like before, slowly lose their planning bonus. The main difference here is they are able to maintain their bonus (not going above the current level) through successful military actions, including:
- Organisation/HP damage dealt to opposing divisions
- Ground/tiles taken (could be greater if taking a full province or state)
One aspect I'm less sure about is manual control during the plan. I'd like to think of it as a means to react to unforseen events, like enemy hard-points or counter-attacks, but how that'll affect the plan as a whole, or the planning bonus I have no idea other than it increases decay due to going "off-schedule"
Since this is essentially turning the current planning system on its head, changes to existing content will have to be made. Command Points will play an integral role so their availability will be balanced, anything relating to the current planning modifiers may have to be re-coded, as well as any number of back-end things I can't think of right now. For all this effort though, if it were added alongside more concise visuals for battleplans, I think it might just work
I might honestly submit this as a proper suggestion later, I'm liking the sound of this
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