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So, I played resistance on other forum, and it was really different from this. Can someone explain to me why so many teams get rejected? What information do we get from rejecting the mission? As far as I understand we only bring the 5-mission-failure closer and give too much power to the 5th leader while wolfs can manipulate accept-reject ratio to ensure that the next portion of cards goes to their teammate.
 
So, I played resistance on other forum, and it was really different from this. Can someone explain to me why so many teams get rejected? What information do we get from rejecting the mission? As far as I understand we only bring the 5-mission-failure closer and give too much power to the 5th leader while wolfs can manipulate accept-reject ratio to ensure that the next portion of cards goes to their teammate.

Well, with this version of resistance, there are no cards, so that part is irrelevant. For the rest, it's mostly because most people are only accepting the team they're on. The fifth team getting reject is impossible, since no resistance member will reject and the spies can't force it with their numbers. Yes it means we have to accept the last team, but for the first team we don't really know who would be best to go on the team anyways.
 
So, I played resistance on other forum, and it was really different from this. Can someone explain to me why so many teams get rejected? What information do we get from rejecting the mission? As far as I understand we only bring the 5-mission-failure closer and give too much power to the 5th leader while wolfs can manipulate accept-reject ratio to ensure that the next portion of cards goes to their teammate.

Mostly because we found that games where we accepted the first proposal that came along tended to be Spy railroads.

As I myself have stated multiple times, we need information, and having a list of who proposed whom and who accepted whom can be pretty crucial.
 
Yea, this game has no cards, but I looked up old games and the rejection is a general tendency.
"Reject every team w/o me", that I can udnerstand.
But the second team had glio, yet he rejected. What's your thought process behind that, glio?
 
Mostly because we found that games where we accepted the first proposal that came along tended to be Spy railroads.

As I myself have stated multiple times, we need information, and having a list of who proposed whom and who accepted whom can be pretty crucial.

Eh, I don't agree so much. As is everyone has only accepted teams they are on, except GUG, a noob, and you. The second may mean something, but I doubt it. And glio rejected my team when he was on that. Not exactly a whole lot of information so far.
 
Eh, I don't agree so much. As is everyone has only accepted teams they are on, except GUG, a noob, and you. The second may mean something, but I doubt it. And glio rejected my team when he was on that. Not exactly a whole lot of information so far.
Absence of incriminating information is information in itself. Last few games there were much more people from outside the team trying to approve first-second teams. All these time teams pushed for were unclean.
 
Voted
 
Voted
 
The team of tonkatoy5, AsdfeZxcas, and tamius 23 is REJECTED 3-6


ACCEPT: tonkatoy5, falc, tamius23

REJECT: AsdfeZxcas, GreatUberGeek, gliomarto, sexytoes, aedan777, seamus2008

That is 4 out a possible 5 REJECTED teams this round. ***If the next team is not approved, the Connacht side (Spies) win by default***


Gliomarto is the new leader and can propose a 3 person team with a Charioteer when ready.
 
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Why did you accept the team, Falc?