Team members can send orders when ready.
... oh noes
Gimmie that hat! Anyway, I'm plesantly suprised.It will get sabotaged. I bet Randy's hat on it :sleep:
You can take it. From Randy's dead handsGimmie that hat! Anyway, I'm plesantly suprised.
I wasn't going to use the chariot anyways, but I thought the chariot can only be used after all orders had been sent in.
"When the player who rides the Chariot is sent on the Quest, he may publicly select one other member of the Party after they have all chosen their actions."
So I thought I couldn't decide to use it until it was confirmed all actions were set. Again this doesn't actually change anything, just for future reference as a rules clarification.
Technically, you decide after people have locked their orders in, but the only reason for that is so that they cannot change their mind once they're targeted by the Chariot.
That's what I was thinking; there was no difference in practice that I could see in doing it this way, but I apologize if there was any confusion. Though, that does require, perhaps, that orders are considered final.
I have no strong preference either way, but for the sake of fairness, some clarification might be required. An order might be changed while the update is being produced, a player might intend to change an order but narrowly miss the chance, or even an unscrupulous GM might pretend to have missed a change.
But yeah, it might be a bit much to demand a final order as first order this far into a game in progress, so that's not how it will be now. But everyone should note that A. chariot use will be expected to be preloaded if the player wants to use it and B. the quest update might come before or right as an order is being changed.