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woo go spies, etc.

This game really needed putting out of its misery. It was dragging on very much.

If you organise games by posts per day, they range from the teens for the quietest games (eg. 19 through to 25) up to 50+ for the most active (5, 9, the spam-fest 28) and 101 for the anomalous 16.

This game had six.


Anyway.

Would you have sabotaged on mission 2 in my position?
 
Meh, I forgot this game even existed, but GUG's fail made it clear that spies were going to win, thanks for hosting Panzer
 
Thank god this is finally over. Complete walk over for the spies. GUG wins the 'stupidest play by a resistance member' award though. A guy claims you are a spy, but you know you aren't. Thus you approve every team he is put on. I also think this shows that while it's great Panzer wants to keep making resistance games, there doesn't seem to be the player base capable of handling it, so perhaps there should be a break before the next game.
 
The team was approved and the mission failed and the resistance failed and we can all go home GG

Winners:

Madchemist
Tamius
Aedan

Real winners:

People who did not play this boring game.

Well, maybe it was more fun to play. It definitely didn't look that way from here.

Yeah, kinda slow going, and not much going on tactically after mission 1. GUG basically acted like a spy, which totally gave us a game we already had a substantial advantage in.

Anyway.

Would you have sabotaged on mission 2 in my position?

Yep. I was very much hoping you would, in fact.
 
Thank god this is finally over. Complete walk over for the spies. GUG wins the 'stupidest play by a resistance member' award though. A guy claims you are a spy, but you know you aren't. Thus you approve every team he is put on. I also think this shows that while it's great Panzer wants to keep making resistance games, there doesn't seem to be the player base capable of handling it, so perhaps there should be a break before the next game.

On that point, the one-question GM survey:

1-What do you think contributed to the failure of this game?
 
On that point, the one-question GM survey:

1-What do you think contributed to the failure of this game?

Lack of care from the players. Primarily the players who were the resistance this game, which let the spies dominate this and get three missions easily, with the teams being rejected pretty much all done so because we pushed for it.
 
On that point, the one-question GM survey:

1-What do you think contributed to the failure of this game?

Largely the very long times where nothing was happening.

This was mostly down to the players forgetting to vote, or delaying their votes too long. Especially when they weren't the only one withholding their votes, so a player might not feel it was them holding it up.

There has been provision in the rules in the past for a deadline, and I'm going to be enforcing one (but not too mercilessly) in game 37. (link here)

I think perhaps the GM could have speeded things along with a judicious skip of some players. For example, when alxeu was waiting for a statement from Kai, it became clear Kai wasn't going to cooperate. So maybe you could have said something along the lines of "just alxeu to vote" which you did a lot later on, then just put the update up 24 hours or a little less after that, without his vote. Four days was excessive and a lot of the players (myself included) stopped thinking about the game.
 
Largely the very long times where nothing was happening.

This was mostly down to the players forgetting to vote, or delaying their votes too long. Especially when they weren't the only one withholding their votes, so a player might not feel it was them holding it up.

There has been provision in the rules in the past for a deadline, and I'm going to be enforcing one (but not too mercilessly) in game 37. (link here)

I think perhaps the GM could have speeded things along with a judicious skip of some players. For example, when alxeu was waiting for a statement from Kai, it became clear Kai wasn't going to cooperate. So maybe you could have said something along the lines of "just alxeu to vote" which you did a lot later on, then just put the update up 24 hours or a little less after that, without his vote. Four days was excessive and a lot of the players (myself included) stopped thinking about the game.

True, I should have known better. To be honest, how involved I am in hosting a game tends to be directly proportional to how involved I feel the players are in playing it, so I rarely step in when someone is causing a hold-up.

Re:player base: I'd love to play a 5 player game with you, chemist, falc and aedan. I think that'd be a very interesting game
 
True, I should have known better. To be honest, how involved I am in hosting a game tends to be directly proportional to how involved I feel the players are in playing it, so I rarely step in when someone is causing a hold-up.

Re:player base: I'd love to play a 5 player game with you, chemist, falc and aedan. I think that'd be a very interesting game

5 player games are pretty rare, only one has happened, so it isn't well balanced, too many cards which gives it to the resistance. Though purely from getting a higher level player base, yeah that'd be interesting.
 
Re:player base: I'd love to play a 5 player game with you, chemist, falc and aedan. I think that'd be a very interesting game

I think with 5 players, you have no choice but to abandon plot cards. A single spy being discovered too early can kill the game.

I'd happily try it, though.