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Reject

I don't know what exactly is going on here, but at least two spies approved the last team. If the last team really was clear, then that means Cliges and Ironhead approved a team that would only hurt themselves, putting them down 2 missions, and while cliges might be self harming enough to do that, I don't think Ironhead would. There is most likely a spy on this team who has supported to gain confidence. Falc seems unlikely since he's been checked and held the card to check, meaning he could frame whoever he liked. Panzer seems the most likely spy from the team I think. Not particularly sure on his spymates, maybe cliges and Ironhead? Though being up 2-0 is nice, so we'll probably win next team even if this goes wrong, since it'd need two sabotages.
 
The way I see it with this team there 3 possibilities.

1) There no spies, but it doesn't get approved. That should give us a good idea who the spies are.
2) There is a spy or maybe even 2(not 3, I'm good). They will have to sabotage and again we have pretty good info.
3) No spies and it is approved. We win!

So I'll hang onto the NC and


Approve.
 
I don't have a better suggestion than trying this team again. If it's good, the spies screwed up, and badly, by approving it, but I'm not going to complain. If it's not, well, k-59 and/or Panzer is trying to play the long game here, but the fourth mission should be a relatively easy pass. Either way, I will

Approve
 
Approve

While it's a lot believe that everything is this easy, it can't hurt to try this same team again.
 
REJECT

This already has the votes it needs to succeed. There is a 0% chance that spies are approving a mission with no spies on it; ergo, this team is doomed.

We can sustain a failed mission, but let's not waste it on a team that garners us no information.
 
The team of Panzer, k-59 and Falc was APPROVED 4-3:

APPROVE: Falc, Panzer, k-59, madchemist
REJECT: aedan, Ironhead, Cliges

Resistance win.
 
Right, so, I'm assuming the spies are the 3 rejecters. Sorry, guys, kind of a cheap victory here, I know. That's not to say you couldn't have changed anything... That mission 2 team should have never been allowed to pass. Still, I don't feel like I or any resistance member did much of anything to deserve this. But hey, c'est la vie.

Now I'm gonna proceed to ignore all these facts and say that me being resistance was all it took to break the spies' win streak :cool:

Edit: Although, well played on making us doubt team 3. By the time it passed I was almost certain it'd fail - and that's with me being the most likely spy on it :p
 
Cliges you are a colossal moron. Ironhead is little better. You guys should not have approved team 2 when it put us down 2-0. Doesn't matter if it's about looking more resistance like, if you screw over any chance of victory. I'd say congratulations to the resistance, but they had the impressive edge of having 6 players working for them, so it would have been rather pathetic if they lost.
 
Yeah, those spy approves of a perfect team did hurt you guys a lot, but then again, I'd have liked the mission more if I didn't see those approvals in the first place. The first mission winding up perfect didn't help you any, either, and Panzer's saving the KACEOY was the icing on the cake. Nicely executed game for the Resistance; there was not really much that could have been done to stop that given the way events happened.
 
You know, despite all that's been said, I think the fact that this could happen is part of the reason why I love Resistance. Actions here *mean* something. In Werewolf, it's pretty routine to vote your packmates as a wolf, not vote wolves as a seer, etc... With little consequence. That makes analysis *terribly* hard as it all devolves into "I know you know I know" and "This is a double bluff! But wait, maybe it's a triple bluff! But surely he would've foreseen this, so it's a quadruple bluff!" etc... It's just too easy to do things you don't mean. Here, when someone rejects a team, it generally means he *actually* doesn't want it to pass, because his vote actually could make all the difference... You get what I'm saying? I'm not sure I'm making it clear but yeah...

And btw, nice first game K-59! Sure, it wasn't too hard, but you didn't do any mistakes that I could notice, which could have certainly happened even here.
 
Cliges you are a colossal moron. Ironhead is little better. You guys should not have approved team 2 when it put us down 2-0. Doesn't matter if it's about looking more resistance like, if you screw over any chance of victory. I'd say congratulations to the resistance, but they had the impressive edge of having 6 players working for them, so it would have been rather pathetic if they lost.
That's a bit harsh -- if Cliges is a colossal moron, then so am I -- but the hell of it is, I knew Mission 2 team needed to be rejected. I posted "approve," meaning to send a private "reject", but right after posting approve, my internet crashed. And, this being a war zone, when I lose internet I am down hard for hours at a time. So I was stuck with my idiotic approve post. I should have sent the private reject vote first.

I agree with MC -- the game was in the bag when we screwed up the first mission, and allowed PC to save his KACEOY card. That is unacceptable from us. I cannot believe we let the Resistance dictate that team.
 
That's a bit harsh -- if Cliges is a colossal moron, then so am I -- but the hell of it is, I knew Mission 2 team needed to be rejected. I posted "approve," meaning to send a private "reject", but right after posting approve, my internet crashed. And, this being a war zone, when I lose internet I am down hard for hours at a time. So I was stuck with my idiotic approve post. I should have sent the private reject vote first.

I agree with MC -- the game was in the bag when we screwed up the first mission, and allowed PC to save his KACEOY card. That is unacceptable from us. I cannot believe we let the Resistance dictate that team.
That's too defeatist. It is perfectly possible for spies to come back from losing the first mission, since the resistance doesn't know the team was really cleared, and it has happened before. By no means was the game decided with the first mission, the game isn't that fragile. Letting two missions pass perfectly on the other hand is a point of no return.
 
I'll explain more later, but the short version is A. There was no way to reject missions two's team without blowing credibility and B. I hoped that so many approvals might scare enough into switching to rejecting.