Since we really dontgiveafuck, the OE recognizes all claims to various parts of the world. Sheesh.
HolisticGod said:All,
In that case, the Empire of Morocco claims the following:
London
Moscow
Vienna
Paris
Madrid
Venice
Constantinople
We don't not want Stockholm because it smells there.
HolisticGod said:All,
Drake had an excellent idea to open up naval competition and make colonial wars more reasonable (since losing 300 warships to get Madagascar is a bit of a party killer). Every country can have 20 warships regardless of its total naval composition. After that, only one warship for everyone 10 galleys. So if you have 100 galleys, 10 warships. 1000 galleys, 100 warships. Etc.
It makes navies a lot less cost prohibitive and losing them isn't such a disaster that no one risks a simple colonial war. And as a bonus, ports become much more important.
Since we've already started, all floating warships would be retained but count toward the total allowable.
HolisticGod said:Arco,
Er, well, the point is to make fleets galley-based rather than warship based.
At 40 ducats a pop (best you can do with full plutocracy and five land), warship fleets are just too expensive to be competitive. Losing a hundred ships means losing 4K. And galleys are less destructive in the late game.
Slargos said:In general, I like the idea.
What I'm worried about is how it would be policed.
I'm thinking that if a sizeable punishment to breaking the rule like +10 inflation were to be instated, even the people who sometimes "bend" rules wouldn't be so inclined.
A peek at stats between sessions isn't THAT much work.
As for the drawbacks and merits of the idea, I can see several of the latter and only one of the former:
- Nations with widespread colonial holdings cannot protect them.
This is incorrect. Galleys don't take attrition in national provinces and local colonial holdings can thus be protected by galley fleets. This makes sense, actually, as colonies were generally not protected by ships of the line but rather smaller warships.
- Warships become an important asset. You cannot amass 700 warships and intimidate every opponent into submission. You have to pick and choose where you attack and even a sizeable fleet of ~50 warships has to tread carefully if the opponent's local galley fleet is in its hundreds.
- Colonial conflict becomes cheaper.
This obviously favours countries with long stretches of national waters like Morocco, France and Spain. I'm not sure how to deal with that. Morocco for instance could put an iron curtain along the african coast of masses of galleys and its many ports would give it a sizeable fleet..
I'm divided on this suggestion.. :wacko:
Slargos said:- Nations with widespread colonial holdings cannot protect them.
This is incorrect. Galleys don't take attrition in national provinces and local colonial holdings can thus be protected by galley fleets. This makes sense, actually, as colonies were generally not protected by ships of the line but rather smaller warships.
arcorelli said:You need fleets to move troops and the like in colonial wars. That is why you could try to use warships (less fear to attrition and more speed to do that). I really could not like to fight a colonial war only with local resources (that is decide defeat against a local power from the beginning)
Regarding historical numbers. Of course they are unhistorical, they are also in land, so I don't see the problem. Trafalgar was fought with fleets that no sane person could use in MP EU2, but I guess the same is true regarding Waterloo.
admiral drake said:ever heard of transports with warships escorting them ?![]()
I was unaware that there was any speed differential between transports and warships at all in the game at any tech level. I guess it's time to test and learn again. :wacko:arcorelli said:Transports --> Slow. I think I had said several times that I am thinking of *speed*, warships are the fastest ships around (specially at higher techs).
That's why i normaly use only warships in the later part of the game. Transports is only useful when you cant afford war ships like in the early era of the gameDSYoungEsq said:I was unaware that there was any speed differential between transports and warships at all in the game at any tech level. I guess it's time to test and learn again. :wacko:
Edit: Test done. I think most are aware of the result.![]()