Fantastic job, I don't see how you could lose the war now.
I agree. So I'm gonna load up as a few of the other countries and poke around and then call it a game. all of these screenshots are from late february, just before my breathrough in Ukraine.
United former Kingdom
Britain has collapsed. You can see prom the production screen that they can't even pay the bills anymore (of course because I loaded as them they have an IC penalty instead of a bonus). They have a dream of building an airborne corps, but that's never going to happen now. Has anyone seen the AI make a paradrop?
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Technology wise they have researched synthetic plants even though they have never built any (the US made the same mistake). Aside from that they are mostly up to date in units and doctrines.
They're way overcommited in Africa when they need help in Britain and India, but most of the troops there are French and South African expeditionary corps, so maybe that is not completely the AI's fault.
note to self: Annex Luxembourg
United States
The US has 167 Divisions protecting CONUS and only 10 overseas (5 in India, 5 in Egypt. That's brutal AI. They have 35 transports, so that isn't their excuse. Looking at this makes me not want to play AoD anymore. Bummer.
Maybe the problem is the new routine that puts idle divisions on Anti-partisan duty. The AI looks for free divisions it could send to help the UK and finds none.
More dismal AI performance on the Naval side of things. The US has 200 combat ships. A handful are on ASW missions, one is convoy raiding. The rest are idle in ports, though it is clear that the carriers have been out on a port strike mission. Most of the Heavy Units are in the Atlantic Ports.
The AI needs a routine to detach or scrap damaged ships from fleets. If the model is obsolete and the damage is more than 20% the ship should be scrapped. The USN Seattle fleet for example is stuck in port due to damage to the USS Lexington. It will be there for years. The US needs 580 IC in reinforcements, and it is currently allocation 0.83 (all 583 is damage to ships and aircraft). Having 5 perfectly good carriers taken out of the game by one damaged one is really hard on the AI.
Production wise it is building a good mix of Airforce Navy and Army.
The airforce is doing an awesome job of protecting the US. Maritimes Seazone. There are 16 Interceptors providing air cover for 8 Naval bombers. Maybe a portugese destroyer was spotted or something.
Generally though the USAF is well ruin. 28 units are in CONUS, based on the east coast. 58 are overseas, with a good balance of forces in India, Egypt and the UK. What this tells me is that the AI does an okay job of determining where the threat is, It just isn't capable of moving troops around by boat.
I wonder what would happen if you added a land connection between all the AI's capitals and a few commands in the Mid East and India and the Phillipines.
I'm not sure what's Up technologically. right now they have 10 teams going with maximum funding, but they haven't really made any breakthroughs. The US is mostly up to date, but doesn't show much results from such a big research investment. Maybe they only recently boosted spending. I'm not sure.
Japan
The Japanese AI has made the questionable decision of giving 39 crack divisions the job of Defending French Indochine while the home Islands are protected by 14 Garrisons.
There's no good reason for the slow advance on the Burma front. Japan has 105 organized divisions, facing 11 on the British side. But maybe a look at the supply map reveals a clue to the inactivity. The problem is that Japan is out of merchant ships. But why? They've only lost 34 to enemy action.
They have 26 different trades with nationalist china for a few drops of oil. Each trade has a convoy of 8 ships. By hitting merge all trades I free up 252 convoys. Which the AI puts to work shipping raw materials back to the home islands. Still, maybe if the AI knew how to merge trades it wouldn't have fallen behind on those shipments, and that would lead to being able to supply an overseas army.
They don't have much of an Airforce. But that's in keeping with their current production, which only has one wing of planes being built.
The Navy is fairly well organized. The combat units are concentrated in big fleets with a good balancew between caps and screens. There are smaller transport an ASW fleets as well. The AI mixes Battleships with Aircraft carriers. Also, it mixes old ships with new. Almost every fleet has a range of 1500 and a speed of 22 kts because it includes and old CL or DD.
I think range should be done away with altogether for Naval units. Ships now carry supplies, and we can imagine ship to ship refueling taking place. Instead max_supply_stock and max_oil_stock need to be added to Naval units, and those can be used to simulate shorter ranged coastal vessels, longer ranged cruisers and even a sort of fleet replenishment vessel. Hooray Milchcow!
Meanwhile, Back in the USSR
I don't have much advice to offer the Soviet strategic AI. The army is well deployed. There's a small cimmitment in the Far east. The front lines are heavily defended, but there is a good reserve. The AI does a good job of keeping infantry and mobile forces in seperate formations.
There are some problems with production. The solviets are worse than me at getting their troops upgraded. That's really bad. Quality matters far more than Quantity in AoD. The AI should prioritize upgrades over production.
It looks like some triiger has fired that is making Production switch to an emergency build of Militia. The top of the queue is a huge parralel build. The rest of the queue is a mix of infantry and airplanes. But the airplanes are at the bottom of the queue, so they will likely never be built.
The trade AI is working with -55 convoys, which must be hard on delivery rates. But it seems to be managing. The naval AI has submarines based in Vladivostok doing convoy raiding in the Baltic. At least the subs are doing something.
Considering it is only early '42 this war has been far bloodier than the real WW2. Germany has lost 12,000 interceptors. Historically they had only built 7500 by this time. I've already lost twicve as many tanks as the realy Germany built. The USAF has already sustained twice as many losses as they did in ww2, and it has only been fighting for one year.
In general the most glaring problems are
Production AI stuck on prioritizing new builds
I suggest prioritizing Reinforcements, then Upgrades.
Naval AI unable to seperate out damaged ships
I suggest the AI autoscrap any damaged ship if it isn't modern
Trade AI using far too many convoys
The AI needs to learn to merge trades
Strategic AI not able to move troops around by sea.
I suggest editing in land connections between the Allies capitals. This is obviously something for a mod to try rather than the AoD team. The player would be honour bound not to use those same connections.