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Gfront said:
I'm very interested in this AAR, but I am curious.
Are you using Army infantry units to hold the invasion corridor or Militia? Because I thought militia were for occupying already conquered territory and infantry for holding the line on other powers and following the tanks. You had the militia units take over the western coast of france?

The tanks took the west coast, I put milita there to hold it.
 
Fenwick said:
2coats: Disagree all you like.
:)

Fenwick said:
The main point of this was to see if Fuller, the so-called father of modern warfare, actually had a usefull idea. Personally I Poland within three weeks using a mix of cavalry, and tanks. From what you said about taking Poland you used multiple attacks, moving in at differnet areas. Fuller was completly against such thoughts. He believed that by taking the capital you would break the back of the enemy, leaving you open to take other provinces. But due to the way war is waged in HOI using multiple armored thrusts may work better.

According to Fuller's third book, written in 1947, aircraft should be used defensivly. Meaning they are stationed on the coast ready to repel enemy aircraft. So maybe, if I last long enough, such a strategy could work for Germany. Take out france, then make a string of aircraft protecting the coast along with militia. And a large tank force in the center just in case.

Okay time to start on taking France again, only this time using a few fighters, and more then one armored thrust.

France: I was refering to Fuller fighting in WWI.

Well the point I was making about multiple stacks is that it will stop the enemy focusing on your spearhead. Indeed, I think you will find that the FEINT command is just a useful as a proper direct attack on another province for confusing the enemy [AI].

EDIT: {Doesnt Fuller at least believe in disinforming the enemy of his intentions? I cant believe that he thought that a well prepared, knowledgable, avg. equipment force would be brushed aside? Sheer arrogrance!'}

Good luck with the fighter plan. I wont spoil it for you, but I dont think it will work for you given the 'coding' in 106c, but I will like to see what happens for you.

When you say a "large tank force" how many do you mean, roughly?

Gluck with France.
 
2Coats said:
:)



Well the point I was making about multiple stacks is that it will stop the enemy focusing on your spearhead. Indeed, I think you will find that the FEINT command is just a useful as a proper direct attack on another province for confusing the enemy [AI].

EDIT: {Doesnt Fuller at least believe in disinforming the enemy of his intentions? I cant believe that he thought that a well prepared, knowledgable, avg. equipment force would be brushed aside? Sheer arrogrance!'}

Good luck with the fighter plan. I wont spoil it for you, but I dont think it will work for you given the 'coding' in 106c, but I will like to see what happens for you.

When you say a "large tank force" how many do you mean, roughly?

Gluck with France.

Oddly enough Fuller said that the mass armor thrust would work so well it doesn't matter who knew about the attack or not. His books talks about tanks having armor atleast six inches thick, and massive cannons able to take out few sqauds with one good shot (all of this seems more fantasy then fact.) As for him being arrogant, well he did say that by the 1960's flying, and ocean crossing tanks would grace the battle field.

As for the figher plan, I think I will spread them out just to delay enemy aircraft. And large task force will be atleast nine tanks, and militia with anti tank, air, and artillery attachments.
 
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2Coats said:
Indeed, I think you will find that the FEINT command is just a useful as a proper direct attack on another province for confusing the enemy [AI].

what does the feint command do?
 
FULLER 2.0
Okay I decided to restart and see if my new knowledge of warfare will work within Fuller's mass armor thrust idea.

Changes
1. Use at least two attacks, once again only use tanks, I know I should use a better variety of troops but I wish to stay as close to Fuller's plans a possible.

2. Maybe it wasn't the fact that I attack Germany in one spot. Maybe it was because the Axis fought in one spot. The last game I realized something that may be important. I focused only on the army, maybe I should focus on creating allies as well. For if Slovokia, and Hungary take parts of Poland as well, and Italy atleast attempting an attack on France a shifting of forces by my oppostion may give me the small edge I need to win.

3. I hate to say this but.... create an airforce. I really hate doing this too, seems like a cop out to my orignal goal. But hey this is an experiment.
 
@Sgt Erkan. Feint means that the AI engine should see an attack taking place at provinces X Y & Z. So while Y & Z are feints the real attack is on X. Howeverm the AI will try to move his forces to all three if it can. Therefore, it wont be able to move to just X. Once your forces reach the provinces a fweint will ensure that they break contact after 1hr, so your force of 3 divs can go up against 50 divs, tie them up and slip away with minimal losses as the other provinces are taken against lesser numbers than there would have been. Admittedly havent used it since 106c came out, but....

In military terms I believe it is called misdirection. ;)

@Fenwick. Perhaps you can use feint or is this against fullers philosphy?
Im still very interested to see you keep as original to Fullers methods as possible! Any chance youd reconsider and use tanks only for you initial thrust? Maybe used MOTs to follow up with?

Allies wont be that useful and you may find that when they launch attacks from their territory the spoils of war can go to them. Once did a portion of barbarossa to Kiev not realising that the Hungarian initial attack from Munacks meant all territory captured was theirs! The allies wont be that good unless you spend copious amounts of DI on sharing tech!

Actually, you really dont need an airforce if you research arty techs with Air Atk and Def for your armor. There is quite a lot of them!

Good luck anyways!
 
After brief stint of exams, and rereading Fuller's book I am back. I started a new game but with a slight shift to include anti-air and artillery with in my research goals. I'm still aiming to get 60+ tanks by september 1939.

2coats: Thats the odd thing about Fuller's book. His tanks tactics seem sound. Mass a lot of tanks and smash the enemy. But thats it. No fients, no counter-attacks. Heck not even how to use tanks with the navy incase of making a beach landing. So I should take some creative steps and using trail and error find a system in which mass armor thrusts will work. Because I too wish to stay as close to the basic outline of Fuller's ideals. Hopefully I can find a way that relying mostly on tanks will work.

Plan Fuller 2.1

1. Mass tanks at border cross into enemy province.

2. Use the feint command on a quarter of the tanks to fool the enemy.

3. Have a very small (2-4 planes top) airforce to protect the main tank force.

4. If the first attack does not work attack from multiple areas, continuing to use just tanks though.

5. Get this bloody plan to work!
 
5. Get this bloody plan to work!

Indeed! Good to see you give it another try.