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This is the correct thread :). I think it's a fine thing to do. The only objection I can see is that at some point the pagans ought to be able to get the technology. Why not
Code:
[COLOR=skyblue]
NOT = { 
       AND = {
               religion = pagan
                NOT = { year = 1600 }
               }
        }
[/COLOR]

That way after 1600 (or some other date) pagans would get the mines.

As to the random events, I like it a little better because it's less predictable, and I LIKE the fact that they can go to zero. The flags should actually prevent that from happening.
However I can see that other people might not share my enthusiasm. And I haven't tested those events so I can't argue for them too strongly.
 
If you feel like testing your events I'll welcome them. There is a problem if the number of random events should increase in the future though. I plan:

Triggers from one of:

1. All non-pagan nations
2. All nations after 1500, if innovativeness >= 5
3. After 1600
Code:
[COLOR=skyblue]trigger = {
		OR = {			
			NOT = { religion = pagan }
			AND = { 
				domestic = { type = innovative value = 5 }
				year = 1500
			}       
                		year = 1600
        	             }		
	}[/COLOR]
The innovativeness trigger will only apply to players in reality. That might be a bit of a loophole, but I put it there since I rather give a player the opportunity to get his mining income increased by this than have him losing and reconquer the mines.
 
Last edited:
Good solution.
 
This may not be the place for this but I was wondering about the Gold mines in North America, I believe they are in the Yukon and Sierra Madre (or is it Monterray)

The Gold Rush in both locations did not last very long.

Im asking because Im playing a GC as England and I have finally colonized the southern mine and Im working on the northern mine and its 1668!

Just a thought if we are going to make Gold Mines deplete then maybe they should all deplete.

Thanks!:D
 
Originally posted by conmcb25
This may not be the place for this but I was wondering about the Gold mines in North America, I believe they are in the Yukon and Sierra Madre (or is it Monterray)

The Gold Rush in both locations did not last very long.

Im asking because Im playing a GC as England and I have finally colonized the southern mine and Im working on the northern mine and its 1668!

Just a thought if we are going to make Gold Mines deplete then maybe they should all deplete.

Thanks!:D
That's true, but how long should they be used? I'm also a bit uncertain how to set the start date for the use of them, with only a TP or a colony they shouldn't start to the countdown to depletion.
 
Originally posted by mnorrefeldt
That's true, but how long should they be used? I'm also a bit uncertain how to set the start date for the use of them, with only a TP or a colony they shouldn't start to the countdown to depletion.

I agree, however Im certainly not smart enough to figure this out. I have a hard time READING script much less WRITING script.

Let me play this out as the English and Ill let you know.

Is there anyway to trigger an event IF a province gets to a certain size and IF it is owned by anyone?

Thats the only way I think you could do this for these and other gold mines.
 
There is no population trigger.

A possibility would be to have a two fold set of events. One could happen every 50 years, and would turn the mines on. For each of these events there could be a second one turing the mine off 100 years later (say). This would still founder on a TP (which could trigger the event but would give no income), and the AI does like to build TPs on gold provinces.

The question is whether this is warranted for the mines (California/Yukon, to which could be added the Brazilian, Siberian and New Guinean mines).