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hasoos

First Lieutenant
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Oct 29, 2011
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After playing a rather long game, it has come to my attention that the random encounter the Swarm needs adjusted. If the swarm gets out and takes over a few system, unfortunately the AI does such a bad job fighting them, that they tend to populate and become a big problem. What is even a bigger problem is if they are so far away, that they just keep sending swarm wave after wave after you, but you do not have the technology to get to them anytime soon. This not only becomes a nuisance, but it makes the game less enjoyable. A few swarms every once in a while is fine. Getting hit by them from across an 8 player game, getting hit at the same systems every 3 turns because the computer players will just fail to take them out over and over, sucks. I tried turning the random encounters down, but if you get the swarm and they take systems, it won't matter, this problem still pops up.

This wouldn't be as big as a problem if when you hit "automatic" on the fleet combat if it actually did a good job killing them when it had the firepower but it doesn't. If you watch the combat play out, most of the time your fleet will do this dumb move where they send out a single scout, which triggers the swarm, and then the rest of your fleet is so far away, that it won't get there before the combat is finished, and so you are left with a swarm infested system when you easily had a powerful enough fleet to deal with it, even if you had just said "just attack them blindly with everything we got".

So either: 1. Adjust the rate they work so they are not a nuisance. They make the game suck. or 2. Make the Automatic setting on combat work better so we can just hit "automatic' and not have to run the fight every time.
 
Guess the highly counterintuitive implications of 'accelerated time mode' come home to roost here...

It doesn't even take that much to punch out a swarm hive. I've been wiping them by throwing a quartet of Hiver starter cruisers straight at the hive, and then just sucking up the damage from the drones until the battle ends.
 
I agree with you here. However, be aware that for this to be heard, you'd probably have to post on the Kerb forums. I don't think they check here often.

Anyhow, others have reported this.
 
Ah so this doesn't necessarily happen every game? Good to know, it is making my first game excessively tedious having to play whack-a-mole with these darn hive queens.
 
The randoms you encounter each game are randomly selected. Some appear to always be there, some not.

The swarm - the issue is that it and some other randoms (cough - ghost ship) are not as powerful as they need to be (hence whack-a-mole) but more importantly that the AI doesn't know how to handle them yet. I'm sure it'll be addressed.

Also, the forums and website were down for roughly a day of European time. They got the site back up shortly after they got back in the office, by my reckoning. Given that their hosting appears to be external (their IP is owned by their registrar who happens to be a hosting company - just a guess, but I presume they aren't worried about internal hosting) I am more inclined to think the hosting provider had an issue.