The warrior perk Tower is the most broken thing heroes have, there's no counter play for it and the warrior easily draws all the aggro of your monsters anyway, but without the downside of ever having his shield break.
The entire match becomes trying to eat through their instant revive potions with spells and whatever single creature you control because the rest of your army might as well not exist while they're helplessly pounding at the warriors shield. He doesn't even have to dodge mines he can stand in the middle of 4 of them and take the blast without breaking shield.
And the spell doesn't just make it so he can't move, it makes it so he can't BE moved. Swap hero does not work on him, which would be the best counter play to this ridiculous perk.
The entire match becomes trying to eat through their instant revive potions with spells and whatever single creature you control because the rest of your army might as well not exist while they're helplessly pounding at the warriors shield. He doesn't even have to dodge mines he can stand in the middle of 4 of them and take the blast without breaking shield.
And the spell doesn't just make it so he can't move, it makes it so he can't BE moved. Swap hero does not work on him, which would be the best counter play to this ridiculous perk.