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And here it is:


Cruising range of 76 billion km at 2136 kps, maintenance MTTH of 3.5 years, 61 crew, 24 month life support endurance, 3000 tons displacement, and a full suite of sensors: Geological (x2), Active Radar, EM and Thermal. I'm pre-building the components now.

Comments?
Is there a reason that you only have a crew support for 2 years and a 3.5 years MTTH. I normally try to keep them around the same at about 5 years.
 
Is there a reason that you only have a crew support for 2 years and a 3.5 years MTTH. I normally try to keep them around the same at about 5 years.
Yes.

MTTH is an average. 50% of the time (literally, 50% of the time), it will run out of maintenance supplies before that. If that happens far from home, the next breakdown can't be fixed. What happens if it's the engine?

I never wait until my maintenance supplies actually reach zero. That would be crazy. I always head home while I've still got enough maintenance supplies left in stock to fix any ONE breakdown. You never know if you're going to break down while on the way home.

So if my life support endurance and my maintenance MTTH were identical, I would end up NEVER leaving the ship out long enough to reach its crew endurance. I would always have to head home early, as soon as my maintenance stockpile dropped too low.

So I always include extra maintenance endurance. That ensures that the crew endurance will always run out first, and that the ship will AUTOMATICALLY be routed back home (there is a setting for this) before the maintenance stockpile becomes an issue.

Otherwise I would have to watch my survey vessels like a hawk, to ensure that they headed home as soon as their maintenance stockpile reached a point where the next breakdown couldn't be repaired.
 
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February 19th, 1952 - ESNS Agassiz has been launched!

Lt-Commander Hyme has been promoted to Commander and assigned to command humanity's first spaceship.

The character I chose for you only has a minor skill in Survey. I picked them because they have good skills in Crew Training (so you are likely to be assigned to new ships as they come off the ways), Fighter Combat (for a future Carrier assignment), Reaction (for a future Gunship assignment) and planetary bombardment.

It's your future career that I'm thinking of...


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You are resourceful, good at delegating, and so ugly that when you were born, the Doctor slapped your MOTHER.

Your Geo-survey schedule is first Luna, then the inner planets, then the Gas Giants and their moon systems.
 
A word on Fleet organization in C# Aurora:

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ESNS Agassiz is a bare-bones Military design, so it requires a Commander to run the ship. It has been assigned to work out of the Geo-Survey department, which therefore requires a Captain (one rank higher) to run the department. Since the Geo-Survey department is a SRV (survey) organization, that officer passes 1/4 of his Survey skill and 1/4 of his Engineering skill down to Hyme. GeoSurvDep is a department of the Survey Command, which therefore requires a Rear Admiral (lower half) to command it. Since that command (SurvCom) is also a SRV organization, the Rear Admiral can pass 1/4 of his Survey and Engineering skills down to his subordinates, as before. And lastly, SurvCom is a branch of the Terran Navy, which therefore requires a Rear Admiral (upper half) to command it... each step up in the hierarchy requires an officer one rank higher. Since TerrNav is a GEN organization, the Commander of the Navy passes 1/10th of each of his skills (crew training, fleet training, survey, engineering, tactical, reaction, logistics and industrial) down to each of his subordinates.

As you can see, if we maintain a properly structured and properly staffed command organization, we can stack bonuses for our ships in the field.

The number of Naval Command installations on our planet will determine the range (in star systems) that we can apply these bonuses. Beyond that range, we would want to mount a Flag Bridge on one of our large warships in order to bring along some senior officers to stack bonuses.
 
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Our second Geo-Survey vessel (ESNS Hutton, earmarked for Blaaat) has been laid down and will be launched in three months and a few days.
 
Success!

Hyme has made an excellent mineral strike on his very first assignment, Earth's own moon.


Luna
Duranium 4,257,829 Acc 0.9
Boronide 2,722,995 Acc 0.2
Sorium 2,283,695 Acc 0.9
Corundium 1,197,514 Acc 0.4

Every one of these minerals is important to our expansion phase. Duranium is used for virtually everything. Boronide is needed for building Terraforming modules, for building Freighters and Colony Ships as well as for all ship's fuel tankage, for building fuel refineries, mass drivers (magnetic catapults) and low-gravity life-support infrastructure... as well as general infrastructure such as Spaceports, refueling stations and ordinance distribution stations. Sorium is used to make rocket fuel, plus a few specialized applications. Corundium is used (with Duranium) to make mines and automated mines.

A very nice find... especially so close to Earth.
 
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ESNS Hutton has been launched, and Commander Blaaat has been assigned to command it.

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Dynamic and Adventurous, but poorly educated and has an odd medical condition. Fortunately, flagging him as a "Plot" character will disable health checks.

Your itinerary starts with a dozen comets, and then off to the asteroid belt.
 
I have made Avernite our Power and Propulsion specialist. Not the highest research bonus (+15%) but certainly our most important researcher in the early years, and the one who receives the most funding.

Daird, did you want a character? There's another Geo-Survey ship coming out in three more months.

Have I forgotten anyone?
 
The survey results so far:

Earth
Duranium 254,896 Acc 1
Neutronium 159,067 Acc 0.7
Corbomite 163,598 Acc 0.5
Tritanium 247,298 Acc 0.5
Boronide 205,926 Acc 0.8
Mercassium 169,607 Acc 0.6
Vendarite 90,507 Acc 0.6
Sorium 207,371 Acc 1
Uridium 157,126 Acc 0.8
Corundium 220,167 Acc 0.7
Gallicite 263,017 Acc 0.7

Jupiter
Sorium 5,362,500 Acc 0.7

Venus
Duranium 20,576,882 Acc 0.8
Neutronium 9,156,676 Acc 0.1

Tempel 1
Vendarite 22,971 Acc 0.5
Sorium 23,799 Acc 1

Schaumasse
Gallicite 5,781 Acc 0.9

Whipple
Duranium 31,286 Acc 1
Tritanium 20,427 Acc 0.9

Machholz
Corundium 19,897 Acc 0.9

Oumuamua
Corbomite 47,344 Acc 0.5
Boronide 16,080 Acc 0.6
Mercassium 19,595 Acc 0.8
Gallicite 16,154 Acc 0.6

Luna
Duranium 4,257,829 Acc 0.9
Boronide 2,722,995 Acc 0.2
Sorium 2,283,695 Acc 0.9
Corundium 1,197,514 Acc 0.4

Ganymede
Corbomite 3,303,161 Acc 0.2
Mercassium 1,001,841 Acc 0.1

Thebe
Tritanium 49 Acc 1
Corundium 01 Acc 1

Himalia
Duranium 9,522 Acc 1
Neutronium 04 Acc 1
Mercassium 7,921 Acc 1
Sorium 49 Acc 1

Lots of minor finds, but Luna, Venus and Jupiter are the major mineral strikes.

Mars is barren. :(
 
We've got a Construction / Production scientist with +30% bonus, but she can coordinate only 5 labs and isn't really in good health.

We've also got a +25% Sensors specialist (10 labs), and a +25% Energy weapons specialist (5 labs), both in excellent health.

The one that receives the most consistent funding, though, is our Power and Propulsion specialist... +15% research bonus and 20 labs.
Sensors sounds great :)

edt: oh I see I'm late. Well that one sounds good too ;)
 
Following this, will participate later. I have so much to catch up on first, might take a while. I look forward to reading every bit, emu, your work is always fantastic.
 
July 12th, 1952 - Avernite has completed research on our second engine model, a size-25 Commercial INT (Improved Nuclear Thermal) Engine suitable for installing in Freighters, Colony Ships, Tankers, Tugs and Troop Transports. We will wait for one more tech to complete... TN Cargo Shuttles... and then start designing civilian ships.

September 10th - Our third Geo-scout, the ESNS Lyell, has been launched. Since nobody has claimed it, I have handed it over to an nPC (non-player character) at least for the moment. It will assist Commander Blaaat in his exploration of the asteroid belt.

EDIT:

Commander Blaaat has located a major mineral strike on Ceres, the largest asteroid of the main belt. It holds 266,000 tons of Duranium, 187,000 tons of Corundium and 34,000 toms of Vendarite, all in concentrations of 90% and up. That's enough (of both Duranium and Corundium, the only two minerals required) to construct 780 automated mines. Taken together with the large Sorium deposit in the atmosphere of Jupiter, this will guarantee our ability to exploit the resources of the Sol system.
 
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October 10th, 1952 - Our Logistics research team has completed that tech we were waiting for, Trans-Newtonian Cargo Shuttles. This will speed up the loading and unloading of our Freighters, Colony Ships and Troop Transports. We can now design our first Commercial vessels.

Mule class Freighter 35,396 tons 101 Crew 417 BP TCS 708 TH 400 EM 0
565 km/s Armour 1-96 Shields 0-0 HTK 42 Sensors 6/6/0/0 DCR 1 PPV 0
MSP 7 Max Repair 50 MSP
Cargo 25,000 Cargo Shuttle Multiplier 4
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months

Commercial INT Engine C-25 E8 EP80.00 1952 (5) Power 400 Fuel Use 8.94% Signature 80 Explosion 5%
Fuel Capacity 1,000,000 Litres Range 56.9 billion km (1164 days at full power)

CIV Active Search Sensor AS20-R100 1950 (1) GPS 1000 Range 20.3m km Resolution 100
EM Sensor EM1.0-6.0 1950 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Thermal Sensor TH1.0-6.0 1950 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a i for auto-assignment purposes

Colonist class Colony Ship 35,680 tons 196 Crew 1,422.5 BP TCS 714 TH 400 EM 0
560 km/s Armour 1-96 Shields 0-0 HTK 57 Sensors 6/6/0/0 DCR 1 PPV 0
MSP 24 Max Repair 100 MSP
Cryogenic Berths 100,000 Cargo Shuttle Multiplier 4
Lieutenant Commander Control Rating 1 BRG
Intended Deployment Time: 24 months

Commercial INT Engine C-25 E8 EP80.00 1952 (5) Power 400 Fuel Use 8.94% Signature 80 Explosion 5%
Fuel Capacity 1,000,000 Litres Range 56.3 billion km (1164 days at full power)

CIV Active Search Sensor AS20-R100 1950 (1) GPS 1000 Range 20.3m km Resolution 100
EM Sensor EM1.0-6.0 1950 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km
Thermal Sensor TH1.0-6.0 1950 (1) Sensitivity 6 Detect Sig Strength 1000: 19.4m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Colony Ship for auto-assignment purposes

Both ships are rather slow (560-565 kps) but that's what we get for building ships with such primitive engine technology. They will be good enough for our modest needs. No jump drives. We haven't discovered any of the Jump-related techs yet.

We'll have Troop Transport Bay researched in two years. At that point, we can design a Transport for our Ground Units.
 
Following this, will participate later. I have so much to catch up on first, might take a while. I look forward to reading every bit, emu, your work is always fantastic.
Thanks for the kind remarks. Without feedback from my readers, there wouldn't be much point in doing this.
 
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We really rolled the double six when it comes to Duranium, usually when you have these huge numbers they also a low access but not on Luna and Venus.
 
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We really rolled the double six when it comes to Duranium, usually when you have these huge numbers they also a low access but not on Luna and Venus.
Yes, and it's nice to see a massive, high purity Duranium deposit AND a massive, high purity Corundium deposite both in the same place, only a few AU out from Earth. That's everything we need to construct several hundred auto-mines... which will help us recover all the other resources in the Sol system.

In other news, Hyme has made another major strike at Saturn. I thought the Sorium deposit at Jupiter was a good one. Then I saw Saturn...

Jupiter
Sorium 5,362,500 Acc 0.7

Saturn
Sorium 335,884,710 Acc 0.8

More than a third of a billion tons, at 80% purity.
 
Our first +Research tech has finished... from now on our research labs each generate 240 research points per year instead of 200. A +20% improvement.

EDIT:

We are now up to five shipyards, two Naval and three Commercial.

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I'll gleefully take a survey ship. See the galaxy.
Commander Daird in the ESNS Lyell is currently exploring the Asteroid Belt for minerals.

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Here is an interim report on the progress of our hunt for minerals in the Sol system:

out_there_022.jpg


As you can see, Earth is still the prime source of several minerals, including Neutronium, Corbomite, Tritanium, Boronide, Mercassium, Vendarite, Uridium and Gallicite. Of these, Gallicite is the most concerning since a missile-heavy strategy... and there seems to be little alternative at low tech levels... uses megatons of Gallicite.
 
Our fourth Geo-Survey ship, the ESNS Darwin has been launched and is exploring the asteroids under the command of an nPC.

Our sixth shipyard has been built. We now have three Naval and three Commercial yards. All are either expanding capacity or adding slipways.

We currently have four Geo-Survey vessels and one Mule-class Freighter active, and two Geo-Survey vessels, two Mule-class Freighters and one Colony Ship under construction.
 
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