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One left...

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... and then there were none.

Man... that used up a LOT of ammo.

We'll have to compile a "Lessons Learned" document.

I'll start:

Larger ground units are needed. Larger ships to carry and drop them. Better weapons. Better armor. Armored units (we want Mechs!). Dedicated planetary bombardment vessels, both missile and large-calibre gun. Dedicated supply units. Replacement units (intended to be cannibalized by the fighting units).
 
Culise has been parked on the jump point for months now, waiting impatiently for the Navy and Space Marines to declare the system sanitized. Now he gets the go-ahead, and moves to Nergal to prospect for minerals and to check for alien ruins (aside from the very recent ruins dating to the time of our visit).
 
Oh-YEAH!

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The troop transports are heading back to Earth to pick up three Xenoarcheology teams and six teams of Engineers.
 
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We are fortunate that the dominant terrain of this planet is Ice Fields, which offer the defender minimal cover against Orbital Bombardment and give a maximum dig-in level of 6 (for static, entrenched units). A Jungle-Mountain world would allow a dig-in level of 144 instead.
144 dig in levels!!!!
 
144 dig in levels!!!!
Yeah, that's pretty sick. Just as it was (with a maximum dig-in of 6), our orbiting Laser Frigates had a to-Hit of only around 2% unless directed by a front-line Forward Observer in a friendly ground unit. Imagine how poor their chances of a hit would be against 144 dig-in levels!

Admiral Hyme will be getting a medal for the campaign, by the way.

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We have recovered a missile fire control from an Agrippa wreck... a FC41-R5 missile fire control, to be precise.

This is NOT good news.

It means that the Rascals (and potentially, other NPRs as well) do indeed build Fire Controls calibrated to shoot down Fighters (the "R5" part means that the FC is most sensitive to 250-ton targets). This also implies that they build active RADARs in the same calibration, since the MFC would be useless without them.
I'd say it is actually good news, because most NPRs have some kind of anti-fighter/FAC capability (Steve has at least ensured that the AI is not that easy to exploit!), but the range on those is limited. Our missiles can comfortably be launched from out of this range so we are perfectly fine.

Note that this has no effect on the usefulness of beam fighters, which typically just die to AMM spam regardless unless you really optimize them to deal with such things.

We'll have to compile a "Lessons Learned" document.

I'll start:

Larger ground units are needed. Larger ships to carry and drop them. Better weapons. Better armor. Armored units (we want Mechs!). Dedicated planetary bombardment vessels, both missile and large-calibre gun. Dedicated supply units. Replacement units (intended to be cannibalized by the fighting units).
Planetary bombardment missiles can be quite slow and short-ranged. I would probably stick to using "normal" missiles to kill off STOs as their point defense ability necessitates an effective missile, but once they are eliminated a slow missile (thus low gallicite cost!) can handle the other ground pounders.

Armored units are generally a good idea as they blunt the effect of CAP/HCAP which NPRs tend to use in abundance. You do take some hits from anti-vehicle weapons in exchange, and combined arms doesn't really solve this, but I think generally CAP is more prevalent and certainly more efficient for killing things if the things are infantry. Armored infantry also work well but are expensive.

144 dig in levels!!!!
It is a confluence of numerous associated variables, but yes jungle mountains are generally the hardest terrain to assault. And also the most difficult to orbitally bomb as your accuracy will be terrible and many missiles wasted.

Otherwise this has been a textbook victory on the ground, no real surprises and some valuable experience gained for a negligible cost of human life. Job well done, folks.
 
I wait my triumphus on Earth. Which I may or may cross the Rubicon.

What are my personal traits again? I believe I am the sole commander of the largest force humanity has ever assembled. I am guessing the land forces of my troops is greater then the forces Earth can muster and I am guessing I control the only combat fleet.
 
On the subject of medals...

I like to keep them fairly rare, so that they mean something. The officer in command should get one, since he takes the blame if a fiasco develops. The participants should perhaps each get a campaign ribbon (Battle of DX Cancri), but individual awards should only be handed out for exceptional accomplishments.

Comments?
 
What are my personal traits again?
They are in the screen-shot above. Unattractive, Resourceful, Delegates easily. 63 years old.
 
On the subject of medals...

I like to keep them fairly rare, so that they mean something. The officer in command should get one, since he takes the blame if a fiasco develops. The participants should perhaps each get a campaign ribbon (Battle of DX Cancri), but individual awards should only be handed out for exceptional accomplishments.

Comments?
Sounds good; however, I think grounds units that had a large tons kill should get some large reward. Maybe a nickname for the units. I don't think you can reward a unit but only the commanders.

Edit: what was your highest level of commander for land forces?
 
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Yeah, as far as I know the medals always go to the commanders.

No "Unit Citations".

Blaaat's strike group destroyed nearly 14,000 tons of ground units by orbital bombardment... more than twice as much as any other ship commander.

Kiwi was the only PC whose strike group destroyed three of the enemy warships. A couple of NPCs each tied that record, though.
 
Edit: what was your highest level of commander for land forces?
I only had 5k and 25k HQs designed and built.

5k were Majors, and 25k were Brigadier Generals.

EDIT: on examination, I find that I can change the required rank, and make 25k units a post for Lt. Colonels (for example).
 
I only had 5k and 25k HQs designed and built.

5k were Majors, and 25k were Brigadier Generals.

EDIT: on examination, I find that I can change the required rank, and make 25k units a post for Lt. Colonels (for example).
Why not one over those?
 
On the subject of medals...

I like to keep them fairly rare, so that they mean something. The officer in command should get one, since he takes the blame if a fiasco develops. The participants should perhaps each get a campaign ribbon (Battle of DX Cancri), but individual awards should only be handed out for exceptional accomplishments.

Comments?
When do I get my Nobel?
 
I was thinking of restructuring the military completely, with 25k being the smallest unit (except for Garrisons), and a 100k HQ above that, and a 400k HQ above that.

The rank auto-promote code gives you 1 - 3 - 9 - 27 etc as a rank distribution, so I was thinking that each HQ should command its own unit plus three subordinates (so, a 100k HQ would be size 25k and would command three 25k subordinates).
 
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When do I get my Nobel?
In fact, you've earned one:

64 research projects completed and 270,985 research points generated.

You are now 67 and your health is "Poor".
 
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On the subject of medals...

I like to keep them fairly rare, so that they mean something. The officer in command should get one, since he takes the blame if a fiasco develops. The participants should perhaps each get a campaign ribbon (Battle of DX Cancri), but individual awards should only be handed out for exceptional accomplishments.

Comments?
This is a reasonable approach. Aurora C# also supports automatic awarding of medals for certain conditions, such as destroying X amount of ship tonnage or Y amount of ground forces. If you wanted to get deep into the RP setting, you could set up various smaller ribbons for these so your generals and admirals have full chests on their dress uniforms, and have specially-awarded medals which are worth more points that are awarded manually.

I usually use the auto-awarded medals because I am lazy.

Sounds good; however, I think grounds units that had a large tons kill should get some large reward. Maybe a nickname for the units. I don't think you can reward a unit but only the commanders.

Edit: what was your highest level of commander for land forces?
Nicknaming units is an excellent idea, after a few decades your unit names start to look like the Soviet Guards with various battle honorifics and banners and such. Much better than the US approach of naming every other regiment the "Fighting Nth".

Bah, this was all committee politicking. Really what has Rome Avernite ever done for us? I mean, besides the roads fusion engines and the aqueduct jump drives... :p
 
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