
The Twilight of Heresy
This has, however, come at a phenomenal cost. Before its foundation, Humanity had been reliant upon His guidance ever since the Dark Age of Technology. With the loss of His eternal vision, the Imperium moves into a period of complete uncertainty. For the first time in history, the Imperium must be ruled by those that counseled the God-Emperor, rather than by the Lord himself.
While Horus is dead and the Chaos fleets continue to flee, the Imperium is in ruins. Hundreds of billions have been slaughtered, and while Chaos may be shattered, the Traitor Legions will not be silenced so easy. Xeno filth ranging from Eldar Corsairs to multiple Ork WAAGHs have seized the opportunity the Imperium has presented, while dozens of Daemon infested worlds remain. The disappearance of the God-Emperor has called the attention of many, and while the Imperium continues to maintain his divinity, the threat of further Heresy flares as the Imperium struggles to hide the dark secrets that exist. Even now, the Imperium has been forced to abduct psykers by the thousand for ritual sacrifice, so that the God-Emperor may can keep the Astronomicon lit without perishing.
It up to the Lords of Terra to keep Humanity from plunging into oblivion, and to continue the vision of the God-Emperor of Mankind.
They are as follows:
The Master of the Administratum: Responsible for the civil administration of the Imperium, the Master is tasked with ensuring collection of tithes from Imperial worlds, and the general management of the gargantuan bureaucracy that is responsible for the logistics of the rulership.
Played by BlackCrown, respresenting Flavius Victor
The Inquisitorial Representative: Having been founded with the Emperor's last wishes, the Inquisition is a new force in Imperial politics, but one of the few that comes with the express approval of the God-Emperor Himself. As countless worlds lay in open rebellion, and millions of souls already damned to the realm of Chaos, the Inquisition must ensure the Imperium does not make the same mistakes of tolerance as before.
Played by Dadarian, representing Lord Inquisitor Tirius Cassle, Ajudicatus
The Ecclesiarch of the Adeptus Ministorum: Although the God-Emperor demanded that Humanity forsake any worship and focus on its own advancement, His actions have already converted the majority of the Imperium into open worship of Him. Now, without His guidance, the Imperium has given an official seat to the Adeptus Ministorum - the Clerical branch that is tasked with the spiritual health of the Imperium. With so many terrified of further Chaos attacks and genocides, the time is ripe to assert the Faith of the God-Emperor.
Played by F72Voyager, representing Ecclesiarch Braxtus XXIX
The Fabricator General of the Adeptus Mechanicus: In control of the Cult of the Machine, the Fabricator General is in charge of the Adeptus Mechanics, the Enginseers. Ever since the Dark Age of Technology, Mankind has long lost its ability to progess technologically; instead, they have been forced into a mechanistic knowledge of the technology they do have, completely dependent on automated production machines from that Dark Age.
Played by Gorganslayer, representing Kalum Ignacio
The Grand Provost Marshal of the Adeptus Arbites: While the Inquisition is tasked with dealing in grave, disasatorous forces, the Adeptus Arbites must quell the unremarkable millions that arise in revolt and resort to crime. The Grand Provost Marshal has been tasked with the unenviable task of putting the entire Imperium into a new Age of Civility, a tall order considering the open rebellion so many are in.
Played by Noco19, representing Ludovek Rond.
The Lord High Admiral of the Imperial Navy: A grizzled veteran of the Horus Heresy, the Lord High Admiral has seen countless billions die, worlds roasted underneath their weaponry, and millions of his own crewman scream as their ships were torn open to unforgiving embrace of the void. The High Admiral's only concern is the elimination of any and all threat that wander throughout space.
The Lord Commander Militant of the Imperial Guard: Even moreso than the Navy, the Lord Commander Militant has been the witness of the countless atrocities committed during the Horus Heresy. Though rarely, if ever, part of the battles themselves, they've seen the reports of the heretical sacrifices, the billions of conscripts lost in battles, and the hellish landscapes created by the Daemonic summoners. Along with the High Admiral, they are responsible for the military ambitions of the Imperium, so such a travesty can never be thrown onto them again.
Reserved.
Each "round" shall take the place as a summit of the Lords of Terra, in which they shall decide to divide the Imperium's resources into the following categories:
Expansion: Colonization and terraforming of new worlds, or reclamation of known human worlds (willing or not).
Security: Pacification of rebellions, riots, mutinies, and general crimes against the Emperor across the Imperium.
Crusades: Military action against xeno threats (Eldar, Orks, Dark Eldar, miscellaneous lesser Xenos), Chaos Traitor Legions and Warbands, and rebellious Imperial worlds.
Purification: Elimination of Chaotic cults, heretical elements, Xeno-sympathizers, and other undesirables in the Imperium, principally the government and nobility.
Consolidation: Streamlining of the Imperial military, recruitment of new conscripts, and renewed maintenance of military fortifications.
Research: Although straddling the lines of tech-heresy, the Mechanicus can make limited advancements of scientific knowledge if given the appropriate resources and timeline.
Production: Industrial production of equipment for the Imperial Guard and Planetary Defense Forces, new ships for the Imperial Navy, and materials for new factories.
Among these categories, each Lord or Lady shall create a budget that reaches a total of 15 points, and a description justifying their budget. At the end, an average will be taken by each Lord's budget to create one for the Imperium as a whole.
Example:
+++Report from The Inquisitorial Representative+++
+++ Mayna 05-5 :50.M31+++
+++Report Subject: The Imperium: Artifacts and Heresy+++
+++Classification: High Lords of Terra+++
+++Expectations: Vengeance+++
Greetings gentlemen, as you all know, these past 25 years we have, with the Arbites, enacted a variety of purges across all sectors and forms of government. We have identified over 500 major Chaos plots that, if left unchecked, would have resulted in cataclysmic losses across varying lines of Imperial strength. We have additionally caught thousands of minor Chaos plots which may have snowballed out of control had we not intervened. While no doubt some innocents have been caught up in this mess, it is without a doubt we need to continue investigating planets for loyalty; although now, I believe we can scale back our level of involvement and focus on planets further from Terra, as well as begin moving down the chain of command as the current high officers have prove their loyalty so far.
However, one major issue of concern has been the acquisition of heretical artifacts left over from the Heresy. In their blasphemy, they consorted with foul daemons and left many now colonized worlds, as well as worlds we successfully fought them off from, littered with artifacts from that day. A sub-section of my order has deemed themselves the "Ordo Malleus" and have dedicated themselves entirely to the quarantine of these weapons of heresy, as well as the daemonic outbreaks they may bring to whatever world they plague. For this reason, I would like my colleges in the Imperial Guard, Adeptus Arbites, Adeptus Arstartes, and Imperial Navy to please alert the Inquisition of any reports of "strange", "magical", and even "holy" artifacts so that my agents can report on them. I would also like my agents to be made aware of all involved in these artifacts as they will likely need to be interrogated at the very least.
Outside of that, I understand our purges have upset some of the laity, but quite frankly, these people need proper indoctrination and I disagree with the idea of making local Arbites agents "sympathetic" to the local people. We need to ensure utmost, absolute loyalty down to the lowest soldier. For this reason, I believe the Ecclesiarchy should scale up indoctrination and proselytizing, and make sure the common people know who to blame for the purges - heretics, xenos, and the like. Humanizing the people will make Arbites agents hesitant to strike down on heresy when they otherwise would; we can brook no possibility of treachery. However, I will agree the purges can be scaled back and targeted at troublesome worlds and governments, rather than a blanket Imperium-wide cull.
Additionally, we should continue the crusade into Segmentum Obscuris at full force; the distraction it has provided for the traitor legions and heretical traitors has kept them from making our own people rebel, and has increased their infighting as reports tell me. We have achieved far too little to stop now, and with reports of Abaddon retreating, I do not want to give him the opportunity to reorganize his damned legionnaires.
To further aid the crusade, we should also focus on repairing our industry. Supply shortages have caused morale problems as my agents have observed; while this can be dealt with by executions it is far more efficient to attack the source.
Here is my recommended budget for the immediate future:
Expansion - 0 - We cannot afford any needless expenses or wastes of time, when the enemy still needs to be eliminated.
Security - 3 - We need to maintain our current security, find heretical artifacts, and continue establishing a presence on worlds further from Terra.
Crusades - 6 - We need to break the back of the Traitor legions for good, we need to make sure they retreat for at least the next millennium. When we force them back, and shore up our defenses, we can finally dedicate those resources somewhere else. But we cannot risk the crusade losing ground and wasting resources, or else my agents will once again have to deal with widespread heresy.
Purification - 1 - We can begin scaling back the purges, and concentrate them in targeted areas.
Consolidation - 2 - We should begin preparing defenses on the worlds we've retaken, so that even if we face future defeat we have somewhere to retreat to, rather than losing everything.
Science - 0 - This is for a time of peace, and we are anything but.
Industry - 5 - My agents report widespread discontent over poor supplies, as well as defections to heresy by men facing such problems. Our navy still lies in disrepair, while flooding worlds with consumer goods could also keep the populace quiet.
+++Inquisitorial Representative+++
+++Thought for the Day:
No sacrifice is too great, no treachery too small.+++
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