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Nekoluve

Second Lieutenant
Apr 14, 2025
135
428
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I don't want to start a war, so I build oil fields in other countries and buy from their markets. I produce almost all of the oil in the US, so why don't just sell it to me?
 
Eitherway you dont have the 12k convoys laying around to buy all their excess
 
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How about your own My market has more than a thousand oil gaps, and the price is more than 20% higher than the base valuemarket? How much deficit is there? Are there tariffs or trade agreements?
My market has more than a thousand oil gaps, and the price is more than 20% higher than the base value.And yes, there is a trade agreement
 
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When I played Grossdeutschland before, I bought oil from the Russian market and this happened to me too.Why?

Yes why? Your not giving us load of info here so its a bit hard to do the proper analysis.

That said, how do you suppose your going to import another 12K oil from the US if you dont have the convoys to ship said oil? You'd need an additional 12000 convoys or more, you only have about 500 unused and the game tends to reserve some ships for special cases, its clear that you have a lot more convoys as 500 ships seem paltry to your total judging by the "slider", i imagine that a lot of convoys are either used up for port connections with colonies or other trades, but most likely the former i'd think. But anyway, in this case its pretty clear that you cant trade much more for lack of convoys.
 
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I don't want to start a war, so I build oil fields in other countries and buy from their markets. I produce almost all of the oil in the US, so why don't just sell it to me?

The oil import route can most likely not grow. You are already on over 700 units and there are only 500 convoys left. Build more ports to increase imports. It is possible that smaller and/or more profitable routes grow first, but you really need to do numbers here. It can be necessary to max port numbers in every state to get late game imports going.

I hope that such limitations are gone with the new system, when port size and trade centres are unlimited.
 
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The oil import route can most likely not grow. You are already on over 700 units and there are only 500 convoys left. Build more ports to increase imports. It is possible that smaller and/or more profitable routes grow first, but you really need to do numbers here. It can be necessary to max port numbers in every state to get late game imports going.

I hope that such limitations are gone with the new system, when port size and trade centres are unlimited.

It's roughly 200 convoys for a modern port i believe, so i presume he would need 60 levels of modern port to have the convoys to ship it all, possibly less with throughput modifiers on the port. Yeah thats not "that few", indeed one even needs to have a bit of coast as a country to have enough provinces to build it in with limitations in mind.
 
Yes why? Your not giving us load of info here so its a bit hard to do the proper analysis.

That said, how do you suppose your going to import another 12K oil from the US if you dont have the convoys to ship said oil? You'd need an additional 12000 convoys or more, you only have about 500 unused and the game tends to reserve some ships for special cases, its clear that you have a lot more convoys as 500 ships seem paltry to your total judging by the "slider", i imagine that a lot of convoys are either used up for port connections with colonies or other trades, but most likely the former i'd think. But anyway, in this case its pretty clear that you cant trade much more for lack of convoys.
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This time I have a lot of ships
 

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The oil import route can most likely not grow. You are already on over 700 units and there are only 500 convoys left. Build more ports to increase imports. It is possible that smaller and/or more profitable routes grow first, but you really need to do numbers here. It can be necessary to max port numbers in every state to get late game imports going.

I hope that such limitations are gone with the new system, when port size and trade centres are unlimited.
In the early game, the number of convoys is often negative, and only in this case will I build a port. I think the game should at least remind me a little bit?
 

You do? you mean you have 4000 excess convoys and you would like to import an additional 40.000 oil with it? granted Russia does not even have that supply to sell it can sell maybe 5000 more and you have roughly the convoys to buy that perhaps but that would drop your convoy reserve to nothing. Its clear again from this screenshot that your contry produces a huge amount of convoys and 4000 convoys is few in relation to that and might be the "buffer" that the game reserves in such cases.

Take in mind that if you fight an overseas war that your troops need to be supplied with convoys too. Afaik the game typically reserves a number of excess convoys that it "preferably" wont use up in part for these considerations, as if all convoys were used then there would be none left to supply armies that fight overseas.

Besides that, trade routes can fluctuate in size, and when you already have like 100.000 convoys set to trade like you seem to have then the fluctuations likely can come in big numbers too. You might be taking a "moment picture" here that does not reflect the fluctuating sizes of the trades, you might have a number of other trades where there is a similar price difference and how would the game decide if you now want an additional 5000 oil bought or say an additional 5000 tools sold? We havnt had a look of your own nations trade screen. What if similar to you having a lack of oil you also have a equally large lack of coal, then how would the game even know that you have these 5000 excess convoys go to that oil trade rather than that coal trade?

I presume that if you produce "even more" convoys, or close other trades that use a lot of them, that you will get more oil from Russia.
 
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You do? you mean you have 4000 excess convoys and you would like to import an additional 40.000 oil with it? granted Russia does not even have that supply to sell it can sell maybe 5000 more and you have roughly the convoys to buy that perhaps but that would drop your convoy reserve to nothing. Its clear again from this screenshot that your contry produces a huge amount of convoys and 4000 convoys is few in relation to that and might be the "buffer" that the game reserves in such cases.

Take in mind that if you fight an overseas war that your troops need to be supplied with convoys too. Afaik the game typically reserves a number of excess convoys that it "preferably" wont use up in part for these considerations, as if all convoys were used then there would be none left to supply armies that fight overseas.

Besides that, trade routes can fluctuate in size, and when you already have like 100.000 convoys set to trade like you seem to have then the fluctuations likely can come in big numbers too. You might be taking a "moment picture" here that does not reflect the fluctuating sizes of the trades, you might have a number of other trades where there is a similar price difference and how would the game decide if you now want an additional 5000 oil bought or say an additional 5000 tools sold? We havnt had a look of your own nations trade screen. What if similar to you having a lack of oil you also have a equally large lack of coal, then how would the game even know that you have these 5000 excess convoys go to that oil trade rather than that coal trade?

I presume that if you produce "even more" convoys, or close other trades that use a lot of them, that you will get more oil from Russia.
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Sadly, I found that the reason why import volume is no longer increasing is that it has a ceiling. I can only import 6187 oil at most. I think Paradox should pay attention to this issue, it makes economic imperialism impossible
 
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Sadly, I found that the reason why import volume is no longer increasing is that it has a ceiling. I can only import 6187 oil at most. I think Paradox should pay attention to this issue, it makes economic imperialism impossible

Welll then thats atleast information that is more on point. The Victoria 3 wiki actually mentions this:

Beside profitability, trade routes cannot grow larger than the market's production (for export routes) or consumption (import routes). This only applies to the route owner's market. Additionally, trade routes cannot grow if the additional convoy use would exceed the convoy capacity buffer of 5% surplus convoys. The size of a trade route cannot grow larger than 100.[

So yes there seems to be a limitation at size 100, and then again you also have to consider the limitation of "only having limited surpluss convoy's" which i mentioned and is a limitation too. You neither seemed to have more than the 5% convoy surpluss to have the trade route grow either.
 
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好吧,这至少是比较切题的信息。维多利亚3的维基百科实际上提到了这一点:



所以,是的,100 的规模似乎存在限制,而且你还必须考虑我之前提到的“只能拥有有限的剩余护航队”这个限制,这也是一个限制。你似乎也没有超过 5% 的护航队剩余来扩大贸易路线。
I found that there is indeed such a problem, which needs attention
 
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I found that there is indeed such a problem, which needs attention

Well i can symphatise that an arbitrary max limit on trade size is arbitrary, i dont know why that limit shouldnt be just lifted.

it makes economic imperialism impossible

two things do come to mind though:
- its a logical thing that a player would want to secure his own oil supply, which one can then see as a product of economic imperialism
- Arguably you dont "need" to use oil in all the Pm's that could use oil so to have the best PM's everywhere. Might sound a bit counterintuitive, but its perhaps also questionable even how much it helps you to have such a large oil demand so it pushes the price that high, do those better Pm's still offer better results at such oil prices? In particular there are some pm's that are disproportionally heavy on oil consumption like houseware plastics for glass factory's. In such a situation i would likely start bringing back glass production to crystal glass possibly excluding the porcelain production out of it and then possibly import some extra glass or Porecelain instead. But its also possibly solvable trough economic imperialism by pushing low cost producers in your market that can provide oversupply of goods that hence you wouldnt produce and use oil for yourself.

So idk about that last remark, i guess in my perception "securing the amount of oil you desire" (or any substitute to it) is kinda part of the economic imperialism game. The matter also looks different from a Germany that can consume to such a degree and some smaller more limited power for who'm it wouldn't even be realistic to be able to get so much oil. I play many games where my country isnt going to be fully converted to oil use by the end and thats often fine for me if i dont want to bother grabbing more oil. because its not like it even always makes so much sense to apply it everywhere no'r that one application of it is not better than the other or that one application of it might not interfere with some other application of it.

One of the notable things one might want to apply Oil to first if supply is limited is to use it for diesel pumps for coal mines, and thats because otherwise oil would be used for power plants to increae their output whereas you could also simply increase the output of coal the coal power plants work with to make it cheaper of them or give more quantity to feed more power plant levels with. When oil isnt plentifull, coal is the main fuel of your economy and it makes sense to oil to increase your "fuel supply" first.But let me break down the point of the paragraph above this one below:

A oil fired power plant produces 3.75 electricity per unit of oil put in, a coal fired plant produces 3.33 electricity per unit of coal put in. Diesel pumps however give you +30 coal for putting +5 oil in, so you can put in the potential equivelant of 5x3.75 electricity to receive the potential 30x3.33 electricity, if you ever have doubt as to applying a very limited oil supply to some oil fired plants or some diesel pumps for coal mines in function of being able to generate more electricity out of limited resources then you would obviously need to choose diesel pumps for coal mines. However, its also notable that if you desire to have all your pm's on oil use that you are going to increase coal by 50% via diesel pumps an yet also eliminate coal use in power plants which might translate in a very significant demand decrease in the economy, and that can potentially have averse economic effects even.
 
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Trade is kinda weird now, and the volumes are not enough. This will very likely change for the better in June.
In the meantime, check that you don't have import tariffs (IIRC, even if you have a trade agreement or zero default tariffs, power bloc-induced tariffs from a principle may still apply) and add convoys.
 
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Just stop till 1.9 like I did, 32000 convoys and 24000 stuck on port connections, even after canceling every other trade I had, I still couldn't import a quarter of my oil needs in 1920 with ports maxed out everywhere. The trade system is altogether broken right now. Maybe unlimited ports in 1.9 will fix it.
 
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Just stop till 1.9 like I did, 32000 convoys and 24000 stuck on port connections, even after canceling every other trade I had, I still couldn't import a quarter of my oil needs in 1920 with ports maxed out everywhere. The trade system is altogether broken right now. Maybe unlimited ports in 1.9 will fix it.
My biggest gripe either the trade system has always been convoys, even jf you go around grabbing every island you can get your hands into you still won't have enough convoys to trade with your empire
 
My biggest gripe either the trade system has always been convoys, even jf you go around grabbing every island you can get your hands into you still won't have enough convoys to trade with your empire
There is an inverse to that critique that also could be given. There is no way that you would ship fruit to the other half of the world in 1836 withought it arriving completely rotten, and i doubt the shipping volume's that players might achieve in the game are always realistic in comparison to historical shipping volumes.

Its not really meant as a critique to your point, rather than recognizing that "if it were to be realistic" you might aswell get less limitations on one hand and more limitations on another. Arguably the game should even make the distinction between steamer convoy's and clipper convoy's.

Its understandable that some players would get bothered by a max 100 trade size, i can understand the complaints from a gameplay perspective but from a perspective of historical realism i can hardly see Germany getting all the oil she wishes for if she cant produce the majority of it for herself.But maybe i'm wrong in that impression, but ill accept it if it happens in a game of mine i think.
 
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and i doubt the shipping volume's that players might achieve in the game are always realistic in comparison to historical shipping volumes.
Yes but it's less of "they wouldn't be able to Ship that much around at that time if needed to" and more of "they couldn't grow the need to ship that much in the first place"