To be honest, no -- the mod doesn't appear to be loading correctly in-game. I can select it in the launcher, but nothing in the game changes, not even the checksum. I'm given to understand that this can occur when there's an error somewhere in the mod's code (i.e., missing bracket(s), etc.), so I've been trying to hunt it down.
On further review, it seems the mechanic I implemented from Meneth's original CSVP mini-mod has been changed substantially in Balansegang. I hadn't looked at the latter extensively because Meneth's changelogs regarding the mechanic mostly dealt with fine-tuning the event's modifiers; I erroneously assumed the actual implementation would be the same. A quick
diff of
province_events from the newest Balansegang and my mod proved me rather foolish. You have my apologies.
(Just as a side note: my intention was never to insinuate that your Validator was erroneous -- in fact, it's been most invaluable in my admittedly amateurish efforts -- I just needed a reality check on some errors I didn't understand. As soon as I have a workaround for the .NET 4.0 requirement so I can run it on my Mac, I'm sure I'll be relying on the Validator heavily. Speaking of which, did you happen to see
my previous post here on that topic? I think I can guess the answer, but I figured I'd at least ask.)
Well, at least that's nothing critical for my mod. :laugh: I'll see if it's still there in the new patch, though I suspect it is.
Of course it's
now that I remember reading about that near the beginning of the thread. Good to know there's nothing broken here -- although it
is a bit of an odd implementation of camel case they're using, no?
That was my initial impression too, at least from what I had garnered from my prior forays into the localization files. I'll see if 1.05g fixed this (doubtful, from the changelog).
Yes, I'm sorry for not making that clearer in that line just above the code box. Korbah was the one who ran my files through the Validator and sent me this log, so I imagine that's why most of the errors are with the German localizations. I've changed my approach to the localization files in my mod, so I'm no longer including them in
text1.
I appreciate your feedback -- and thanks again for your hard work on such a fantastic tool.