One of my favorite threads from the old ModDB forums was the good old "Post what you are working on" thread.
You could see all the various WIPs other people were working on, discuss their progress, offer advice and what not.
Did the modder part of your brain turn up 408 Request Time-out errors? Go read some of those new posts, all that stuff there might spark some new ideas.
And if you just had some Eyecandy to go around that wasnt worth its own thread, there was a place for it.
So yeah, id like to see if Stellaris's Modding Community would enjoy such a thread, if not, eh no harm in trying.
You could see all the various WIPs other people were working on, discuss their progress, offer advice and what not.
Did the modder part of your brain turn up 408 Request Time-out errors? Go read some of those new posts, all that stuff there might spark some new ideas.
And if you just had some Eyecandy to go around that wasnt worth its own thread, there was a place for it.
So yeah, id like to see if Stellaris's Modding Community would enjoy such a thread, if not, eh no harm in trying.
Alright, lets begin.
After taking apart Stellaris's Model folder, i realized that i wont be able to finish my first Stellaris Mod without either some new models, or at least some reskins.
Well, i could but it would be lame.
Since i dont own a copy of Maya, it would have to be new skins. So here is some Eyecandy from the first try on a retexturing a Reptilian Corvette into something a bit more mean/grungy. Enjoy!

Inb4 'space camo', lower right is the vanilla skin, also please ignore the vanilla textured test turrets.
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