How we did it
I am the "Adminsitrator" for the MP group Ulster and Tank Buster are in Still bucking for a promotion to "warrant officer" here on the boards.
Anyway I posted the intial string for our group, and what I did was is the begining an email blitz engaging everyone right off the bat as to what they wanted to do. The game didnt start for 2-3 weeks the whole time was correspondance, my role was coordianting like replies and coming up with options for votes so that we had choices for house rules.
The other key factor was as Ulster pointed out we are all in the same boat as to age and family which is crucial to our group. No one can really play a whole night, no one wants to, HOI is a once a week escape only.
Here are some tips that have worked for us:
1. Tech Officer: Find the guy that has the ability to restore your saved games, host, and employ the fix scripts and is comfortable doing so. Tank Buster is our tech officer, and he is the funny one to boot (sucking my thumb ! please.....)
2. Agreed house rules: dont figure them out in the que waiting to select your nation, spend a week do some emails and produce a document that states your rules. Then there is no bitching everything is there everyone has the doc, everyone knows the deal, and the consequences, use it as a base and keep players active in its evolution, once our game ends we are going to have new rounds of votes in our group to add a few things etc.
3. Times: You play in one sitting some one is going to shit because yep, they are going to loose and loose all that time in one night, thats one hell of an investment to get croaked in say..... turkey for instance. once or twice a week keeps the game going for a bit longer and as a result players have something to look forward to, it isnt all on the line in one night and therefore the world isnt split up by 37.
4. Responsibility: You can go the historical route, or something similar, our group is the something similar. We dont have a fantasy game going, WWII didnt start in 1936. So its a bit long in the tooth but once you get to 1940 everyone is going to have the ability to fight and not be walked over. Some players dont care its about winning, some play for the expirence of stratagizing against a player over a long period of time and using alliances and treaties to make ingame gains.
5. Role Playing: this aspect has been the best surprise for me, some of my negotiations in charecter have been pretty detailed and indepth. This can really add to your MP game and when you play once a week, this will keep you going.
6. Personalities: you have to remember there is a human on the other side of the screen. Everyone wants to win and has an ego, just remember everyone has thier quirks, no one is perfect, find like minded people focus on them and build a group around them. You dont have to see eye to eye on everything but you do have to bare in mind that the other person wants to win, and more then likely wants to win fairly and in a manner that thier opponent has fun. This is crucial because its a game, and if you get the wrong person in your group it can screw it up for everyone. In our group we have had some bumps, but everyone has come to the table right away and we got past them.
Hope this helps your MP expirence.
Odin
odin_of_valhalla@hotmail.com