@077
copy .../Darkest Hour/map/Map_1/Province.csv to .../Darkest Hour/Mods/Your Mod/map/Map_1/
open province.csv (a 'comma seperated values' spread sheet) with an appropriate application
if you manage this than infrastructure will be column K
alternatively and less efficiently you can also add infrastructure modifiers in the .inc files within /scenarios. this will allow the game to import the base map values unchanged but alter the infrastructure values during initialization.
example:
.../Darkest Hour/Mods/Darkest Hour Full/scenarios/1914/bases.inc
line 1028: province = { id = 1072 infra =-0.1 } #Kirikkale
this will subtract 10 "percent" of the infrastructure from the province of kirkkale when DH Full 1914 secnario loads. it is a lot easier to make changes in provinces.csv all you need is the proper software and it's manual.
copy .../Darkest Hour/map/Map_1/Province.csv to .../Darkest Hour/Mods/Your Mod/map/Map_1/
open province.csv (a 'comma seperated values' spread sheet) with an appropriate application
if you manage this than infrastructure will be column K
alternatively and less efficiently you can also add infrastructure modifiers in the .inc files within /scenarios. this will allow the game to import the base map values unchanged but alter the infrastructure values during initialization.
example:
.../Darkest Hour/Mods/Darkest Hour Full/scenarios/1914/bases.inc
line 1028: province = { id = 1072 infra =-0.1 } #Kirikkale
this will subtract 10 "percent" of the infrastructure from the province of kirkkale when DH Full 1914 secnario loads. it is a lot easier to make changes in provinces.csv all you need is the proper software and it's manual.
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