Game Version: The Sneezer, 1.02
Game Type: Multiplayer
Reproducible: Yes - for all
Description:
First issue: The selection of an area to clone/paste by a remote user has no effect whatsoever. It does not apply and will not past anything down when the remote user attempts to use it.
Second issue: The selection of an area to clone/paste is global to all remote players, and is what any remote players will paste, regardless of their supposed personal selection area.
Third issue: The destination placement of a clone/paste area being placed down by a remote player, with the selection having been made by the host, is one more to the left than the preview of the paste outcome shows for the remote player. IE, if the host player selects a Tile @(2,1) to be cloned, and the remote player goes to place it @ (0,1), the preview for the remote player will show it @(0,1) but the preview for the host player will show it @(-1,1) which is also where the placement of the cloned area will occur.
Steps to reproduce: Have a multiplayer game (We had 3x players on ours). Try have a remote player copy and paste an area - should not work. Then have the host select an area to copy and paste. This should be visible to all players as the area that will be copied and pasted.
Then have a remote player try and place that down. The actual place it will be put down should be offset by -1 to the left, than what the preview for the remote player shows.
Game Type: Multiplayer
Reproducible: Yes - for all
Description:
First issue: The selection of an area to clone/paste by a remote user has no effect whatsoever. It does not apply and will not past anything down when the remote user attempts to use it.
Second issue: The selection of an area to clone/paste is global to all remote players, and is what any remote players will paste, regardless of their supposed personal selection area.
Third issue: The destination placement of a clone/paste area being placed down by a remote player, with the selection having been made by the host, is one more to the left than the preview of the paste outcome shows for the remote player. IE, if the host player selects a Tile @(2,1) to be cloned, and the remote player goes to place it @ (0,1), the preview for the remote player will show it @(0,1) but the preview for the host player will show it @(-1,1) which is also where the placement of the cloned area will occur.
Steps to reproduce: Have a multiplayer game (We had 3x players on ours). Try have a remote player copy and paste an area - should not work. Then have the host select an area to copy and paste. This should be visible to all players as the area that will be copied and pasted.
Then have a remote player try and place that down. The actual place it will be put down should be offset by -1 to the left, than what the preview for the remote player shows.
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