Vampires, Blood Magic, Seduction and Spycraft
This one is pretty straightforward and a very common suggestion. I'd like to add that Vampires are often portrayed as master manipulators, so I think it would be cool to make them come with spy-related mechanincs, such as making other vasals secede, breaking alliances between other players, forcing wars, making false-flag attacks, etc.
One of the Toms mentioned in a livestream that they already have some ideas and early plans for Vampires as well as expanding mechanics and gameplay around the Shadow and Chaos affinities0 (espionage, blood magic, etc.) for the 3rd Expansion Pass. We don't yet know if we'll get a 3rd Expansion Pass yet, but if we do, I think it's safe to say that you'll get your wish!
Mushroom people, fungal infections, Hags and curses
The idea behind this is an evil Nature playtrough, which is somewhat limited currently. The fungal infection could work like AoW 3 Necromancy, where if you kill an infected living unit, you can have it back as the exact same unit (as opposed to a Racial Skeleton or Skeletal monster with the current necromancy). For example if you kill an infected Warg and Dark Warrior, you can "ressurect" them as Fungal Tralls which have Plant attribute and some other debuffs (for example slow movement, etc).
The other idea is Shadow/Nature tome that is focused around Hags and cursing enemies. Would be cool to have an option to "create" your own Hexes combining diffirent effects via something like the Item Forge UI, but for spells. For example it could have physical-based curses (bleed, sundered armor, etc), blight-based curses (poison, decay, disease), ice-based curses (slow, status vulnerability, maybe some new cold-based DoT status) that you can mix and match together.
I remember them saying in another livestream some months ago that there was some talk of doing a Mushroom/Fungoid race, but they needed to find the right DLC to tie it into... or something. Can't remember what they said exactly, but they definitely said it was on their list of potential ideas.
Fungal Infections is a neat idea, but I do worry it might be too similar to Necromancy or the Reaver's Subdue mechanic. Would certainly be a fun idea if they could figure a way to differentiate it enough.
Hags and Hexes could be cool too... To be honest, I feel like the Ogre Seer Shopkeeper is a little underwhelming; giving her some kind of mechanic where you can commission her to craft unique spells for you would be really fun.
Water Expansion
Water combat overhaul (again), ships (embarking units in diffirent types of ships), Sea Dwelling, Water Magic Material and wonders, Water magic, a posibility to terraform water tiles and create arificial islands and peninsulas.
Agreed. I'm very impatient to see an overhaul of Water gameplay myself, would love to see all of these ideas included in any potential rework.
Technology and Mad Science
Flame tanks, Engineers, moregunpowdermagelock units like Gattling Guns and Mortars, Tesla Golems and Towers,CyborgConstruct major transformation and focus on anti-magic/supernatural stuff. Maybe an option to craft your own mechanical mount via using diffirent parts, so you could put your hero in the Mecha-like Golems.
I'm honestly quite dissapointed that we didn't get Steam/Flame Tanks and Engineers with the Empires & Ages DLC. But a "Mad Science/Steampunk" Tome would be a fantastic way to introduce them and more - especially an "Automoton" Major Transformation, I wouldl iterally adore that. Materium has been lacking a Major Racial Transformation since launch, and the Geomantic Crystalization doesn't really do it for me. Transforming your race into metallic Clockwork Automotons though? God damn, that would be cool.
Non-themed stuff
Return of classical fantasy and AOW creatures such as Hydras, Manticores, Gryphons, Minotaurs, Glutton, Sphinx...
I could see a few of those making a return with the Archon Prophecy DLC.
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