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Sorry, I am going to have to discontinue this, as I have too much work to keep it up. Thank you for participating, it was very interesting, but next time I'm probably going to run a game that is slightly less work-heavy.
 
Sorry, I am going to have to discontinue this, as I have too much work to keep it up. Thank you for participating, it was very interesting, but next time I'm probably going to run a game that is slightly less work-heavy.

Why not just temporary freeze it for month or two ?
 
Why not just temporary freeze it for month or two ?
Being a GM and having played many games myself I can attest to the fact long hiatuses kill games because by the time they're over most of the players have moved on, and those who haven't have forgotten the rules. Also he probably doesn't see a point within that timeframe where he won't be busy, so things are still uncertain for him. Emilersej I know for my Decide 2 game in production one person not gonna point them out *cough* alexander23. Wanted me to do the exact same thing you did for a while, I might borrow some ideas as you did have a good setup for this game. Hope that's fine and was fun playing.
 
Being a GM and having played many games myself I can attest to the fact long hiatuses kill games because by the time they're over most of the players have moved on, and those who haven't have forgotten the rules. Also he probably doesn't see a point within that timeframe where he won't be busy, so things are still uncertain for him. Emilersej I know for my Decide 2 game in production one person not gonna point them out *cough* alexander23. Wanted me to do the exact same thing you did for a while, I might borrow some ideas as you did have a good setup for this game. Hope that's fine and was fun playing.

What about having this world shattered and then transformed into your world ? essentially what happened with Heroes III and IV
 
I think I'd rather have that be what happens with my original Deicide game then take the world emilersej made and mess it up. Though I found his idea of using that civ 5 map maker innovative, and will most definitely steal that. Also that game is several months away so no need to get excited, I'm still knee deep in Landfallen 2 and I'll probably do a none nation game after that too.
 
Thats a shame it was a greag game bu5 i completly understand.
 
((Here is part of the would-have-been-next update, which isn't even close to finish, we'll pretend it's an epilogue. Please still as much as you can iisbroke, but I recommend making a much, much smaller map.))

Epilogue
As the sun rose over Fëronët on the first morning of the 5th Millennium, war was brewing in the North. Although Argoth had abandoned his plan to burn the entire Ice Lord civilization, and some even said that he had gone missing, the Ice Lords and Nisians were making ready for war.



Acedius & the Legion of Peace
From the very beginning, the Nisians were rather confused about what exactly it was that Acedius expected of them. He had suddenly appeared for the Nisian leaders during a council meeting, demanding naval expeditions and war against evil birds in faraway lands. The Nisian leaders had then been given maps, compasses and books for their enlightenment. Although they marveled a long time at the mysterious illustrations and pictographs of the books and maps, they weren’t able to derive much knowledge from them, since they were all illiterate.

But, despite not being sure what this was all about, the chiefs set out to organize a great army that was to sail to the Frozen Land of the Birds on a fleet of huge boats of a size that the Nisians had never seen before. They find it hard to find men for the expedition, however. The central ruling council falls short of motivating the chiefdoms to send enough people, and in the end, only 2700 Nisians are recruited for the expedition, along with 4000 Montanians.

After years of preparations, the Legion of Peace boards the ships heavily laden with bronze weaponry and armor, setting sail towards the sunset. Due to the lack of manpower however, many divine ships are left behind anchored in the bay. For many weeks the fleet sails west. The wind is on their backs, and everything is fine.

Then, one early morning, dark clouds begin gathering on the western horizon, quickly being blown towards the fleet by some invisible force despite the wind still being due east. As the freak winds from west strike the fleet and the storm clouds are towering before the Nisians, a huge, red-eyed demon made of black mist appeared in the clouds. Opening its gigantic, demonic jaws, it shouts, “THE TRAP IS SPRUNG!”, and the storm clouds take the form of grotesque predators bearing down upon the Nisian ships, trying to destroy them, all the while the swell starts seething from the activity of hundreds and hundreds of bloodthirsty whasphins ready to devour the crews of the soon-to-be sunken fleet.


On the following day, the storm demon, calling itself Caein, appeared once again atop the Grand Temple of Acedius in Nisia, explaining to them what had happened to the Legion of Peace, and presenting himself as a stronger and mightier god than Acedius. Many pilgrims and other people witness this, and stories of this evil opponent of Acedius spread throughout Nisia.

For the Nisians, this whole series of events caused a raised awareness of the world outside Nisia, as well as a small boost in Acedius worship due to the enemy image of the evil demon Caein. Also, the Nisians invented crop rotation, creating enough surplus food for some people to devote their time to other things than producing food.




Penguins
In the land of the penguins, a great ruler had just died at the beginning of the 5th millennium. Artatar, king of the Penguins for a thousand years, had finally succumbed to death and had been succeeded by his son, Beleroth. This young penguin was charged with providing food and protection for a rapidly expanding population of over fifty thousand penguins. Hearing great stories about the agricultural human peoples to the south, one of Beleroth’s first actions were to adopt the practice of farming. Despite some success with planting and growing crops in the southern areas of the Artatar Kingdom, the endeavor would ultimately fail due to penguins not being herbivores.

Beleroth was much more successful in his divinely inspired push for Argoth worship in his kingdom. The religion enforced by him has Argoth as the only true god, and Artatar’s royal line as blessed by him to rule all penguins. However, Beleroth’s attempts at making the northern and eastern penguins to submit to him ultimately failed gravely. The reason for this halt in the otherwise seemingly unstoppable penguin expansion was probably the introduction of new fishing tools such as nets and traps, which greatly improved the amount of fish a penguin tribe could catch during a day. The disappearance of the egg shell dystrophy that had plagued the penguins in the last millennium disappeared, and although Argoth created a worship boon with slightly prolonged lifespans for his worshippers, the penguins didn’t really notice, and religious customs on the Northern Ice remained as it had been for millennia.

In his early years, Beleroth feared an attack from the South, but the attack never came (see below), and thus Beleroth lived for a whole millennium before he started ageing. As the millennium drew close to its end, Beleroth had outlived all of his children and grandchildren and grand-grandchildren, and none of them had inherited his longevity. It seemed that Argoth’s power wasn’t sufficient for making the longevity inheritable just yet.


Ice Lord

As population levels had become too high towards the end of the last millennium, the Ice Lord chiefs prepared to expand their lands north and south. But the appearance of a huge, flesh-colored dragon causing severe destruction in their northernmost lands by the Penguin border, northward expansion just never became a very viable thing, as the northern taiga were repeatedly scorched by the fire that this monster rained down upon the local Ice Lords, killing several thousands.

Although there was no attack on the penguins due to the cursed dragon of fire, the Ice Lords still expanded, mostly south and west into less harsh climates where they could easily beat the soft natives into submission. This was made even easier by the most recent genetical improvements in strength by Gorkhan. However, the tumultuous expansion wasn’t a very good climate for centralization, and Gorkhan’s hopes for the Ice Lord tribes merging into bigger entities would remain unfulfilled.
 
Oooh! That was such a fun game :(

Thanks a lot for everything anyways, had a blast the little time I was in it!

It's a real shame it stopped when we were getting into the real god-being-dicks-to-each-other sheannanigans. We were totally on the way of making a mythos :D
 
Yes, I also liked the interactions of the last part of the game, but the amount of work to carry on the game multiplied with each turn, as more and more civilizations joined. If it wasn't for the workload, I would have carried on.
 
Yes, I also liked the interactions of the last part of the game, but the amount of work to carry on the game multiplied with each turn, as more and more civilizations joined. If it wasn't for the workload, I would have carried on.

Out of curiosity, and mayhaps looking towards setting a similar game for the future (when I have time to run it :p ), how did you run the whole mana thing? excel sheets with equations and multipliers?
 
Precisely. Here it is. Mana was generated from the amount of people and affected by their Devotion factor. Then it'd be poured into the shared faith column to be shared evenly between pantheons or given to a specific god if the civ was monotheist or the god had a more significant presence in it. If you want to know more, just message me!