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Vyllis

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Mar 14, 2017
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Right now the delay is minimal, like for the infantry.

I can see myself already abusing the new system by popping in and out my AT gun from the building to avoid getting fired at.

I already use this with anti-tank infantry (to avoid shot and regain stealth) and it does work wonderfully,
i do not know how other players feel about it.
Also i think it can be too exaggerated and unrealistic when applied to AT guns.

I think we need a clear delay or malus (like the "breaching tank" malus) when we pack or unpack any towed guns from buildings.

sorry my English.
 
Yeah, I think mechanic similar for vehicle in forests can work. Like 5 sec delay between jumps. But also delay after each shot.
 
Yeah higher reload time and getting in and out time would be good balance wise. also light tanks should take longer to go through woods, its super anyoing to play against the 9th panzer atm as their pz. 1 and 2 rush from bocage to bocage....
 
Right now the delay is minimal, like for the infantry.

I can see myself already abusing the new system by popping in and out my AT gun from the building to avoid getting fired at.

I already use this with anti-tank infantry (to avoid shot and regain stealth) and it does work wonderfully,
i do not know how other players feel about it.
I was doing exactly that last night with 6 Airborne's 2-star 6 pounders. At 3-star veterancy (with an infantry leader) popping them out of buildings to break LoS and then back in is too easy to cheese - the aim time and accuracy of a 3-star gun made them too powerful. Simply adding a setup time when they enter a building would do the trick.
 
A few seconds of inactivity for any unit that has just entered or left a building would be reasonable, like maybe 2 seconds for infantry and 4 for a gun. And with inactivity I really mean the unit should stand still as well as not be able to shoot. As a stand in for an exiting animation.

On the other beta topic I feel that tanks are currently much too fast at moving through dense forest. I like that it's possible, but making it this easy changes how maps play too much.
 
AT guns in buildings may be fun, but it's certainly not realistic. Take a 6 pdr. It weighs over a metric tonne and is a whopping 1.8m in width. To me this feature is a novelty and should be abandoned quickly. I know some think it adds value, but for those like me who partly play because it's ww2 and somewhat historical, this is a turnoff. Rangroo published a video with one of these in a church tower...obscene. :(
 
AT guns in buildings may be fun, but it's certainly not realistic. Take a 6 pdr. It weighs over a metric tonne and is a whopping 1.8m in width. To me this feature is a novelty and should be abandoned quickly. I know some think it adds value, but for those like me who partly play because it's ww2 and somewhat historical, this is a turnoff. Rangroo published a video with one of these in a church tower...obscene. :(

Could be improved and limited to corner or destroyed buildings, doesn't mean it has to go, it's a beta. Bu obviously, a 6-pounder in top of a church looks weird.

SixPounder4.jpg
 
AT guns in buildings may be fun, but it's certainly not realistic. Take a 6 pdr. It weighs over a metric tonne and is a whopping 1.8m in width. To me this feature is a novelty and should be abandoned quickly. I know some think it adds value, but for those like me who partly play because it's ww2 and somewhat historical, this is a turnoff. Rangroo published a video with one of these in a church tower...obscene. :(

Agreed here. We already have panzerfausts and bazookas which couldn't fire in buildings IRL, but AT-guns? Did you need so much ATGM analog from WG?
However, some smallest guns like AB M3 Gun 37mm, LG 40, LG 42, PAK 41 Gerlich, Püppchen, PAK 36, IG 18 can be easily placed and move in building.
 
A few seconds of inactivity for any unit that has just entered or left a building would be reasonable, like maybe 2 seconds for infantry and 4 for a gun. And with inactivity I really mean the unit should stand still as well as not be able to shoot. As a stand in for an exiting animation.

On the other beta topic I feel that tanks are currently much too fast at moving through dense forest. I like that it's possible, but making it this easy changes how maps play too much.

For infantry, i think it would really impact the city fight. Imagine someone camping a city and you cant' go from building to building to assault him. Stobtrupp behind building you go in, 2 second later you lose your squad without being able to do anything.
 
For infantry, i think it would really impact the city fight. Imagine someone camping a city and you cant' go from building to building to assault him. Stobtrupp behind building you go in, 2 second later you lose your squad without being able to do anything.

Smoke your approach or die in the open. Quite reasonable as opposed to teleporting outside.
 
The peek-a-boo strategy shouldn't work for infantry either. Imagine that order from the captain?

"Alright boys, I want you to enter that building, shoot your bazooka, then leave the building while reloading. Rinse and Repeat. You should be able to enter and exit the building in mere seconds."

Eliminate every bit of cheese possible! But definitely don't let the AT guns do it. Yikes, lordie.
 
The peek-a-boo strategy shouldn't work for infantry either. Imagine that order from the captain?

"Alright boys, I want you to enter that building, shoot your bazooka, then leave the building while reloading. Rinse and Repeat. You should be able to enter and exit the building in mere seconds."

Eliminate every bit of cheese possible! But definitely don't let the AT guns do it. Yikes, lordie.

Yeah i imaginte it really well. The captain definitly want me to survive this war which is nice.
BTW the order should be more like, go in the building shoot with bazooka and switch windows so you can shot like 2 time without being suppressed or killed ? In game, after first shot consider bazooka dead if you don't get out or go out of sight.

ps : I think there are already a timer for infantry getting in out. So you can't get in shot, get out immediatly. (but you still can with a small delay)
 
Yeah i imaginte it really well. The captain definitly want me to survive this war which is nice.
BTW the order should be more like, go in the building shoot with bazooka and switch windows so you can shot like 2 time without being suppressed or killed ? In game, after first shot consider bazooka dead if you don't get out or go out of sight.

ps : I think there are already a timer for infantry getting in out. So you can't get in shot, get out immediatly. (but you still can with a small delay)
Then you should imagine that tank wouldn't sit there or wait for a command from commander to shot back at that building , destroying that building in process and burying you bazooka squad under it in the process and not playing cat and mouse game with that bazooka squad!