So I've enjoyed the game for the most part so far, but there are a few really big oversights that I think really need to be addressed. I'll make a point here of noting that I'm addressing only gameplay and design elements, because the game for me has been pretty stable, with no major bugs or crashes.
-We really need the ability to demolish rooms and hallways. If we end up with a bad layout, we shouldn't have to restart the entire mission to rectify it. Additionally, it'd be nice to be able to get rid of the initial treasure room, once you build more, because in most missions it's RIGHT NEXT TO THE DUNGEON ENTRANCE. I realize that Cyanide has said they they will not change this, but by Tzeentch they really should. Charge us materials or gold to do it, whatever. Make Dwarf heroes dig towards treasure rooms and Throne Rooms. I cannot think of a single other strategy game of any sort that does not allow you to demolish buildings/rooms.
-We really need doors. Barricades. Anything to slow down heroes, because most missions have your initial treasure room RIGHT NEXT TO THE DUNGEON ENTRANCE. It's ridiculous. So close to the entrance in fact that there's not enough room for a good trap setup. Secret doors with a chance to be detected. Fancy doors to attract heroes. Iron doors to take a beating. Something to help your dungeon survive a wave if for whatever reason your squads aren't up for the task (just got done with a miniboss on hard, for example, and your squads are in bad shape.)
-We really need to be able to mark out patrol routes for our squads. It's irritating having squads wander aimlessly around unimportant rooms when they need to be keeping an eye on the treasure rooms, the first of which is RIGHT NEXT TO THE DUNGEON ENTRANCE. Additionally, Minions on patrol should eat when they move through the kitchen.
-We really need alarm traps, which summon all patrolling minions to the alarm when a hero trips it. Minions on guard mode and Baal protection duty would ignore it, but it'd be great for making more effective use of un-squaded minions in your base.
-We really need a global command for all un-squaded minions to go eat.
Just some thoughts.
-We really need the ability to demolish rooms and hallways. If we end up with a bad layout, we shouldn't have to restart the entire mission to rectify it. Additionally, it'd be nice to be able to get rid of the initial treasure room, once you build more, because in most missions it's RIGHT NEXT TO THE DUNGEON ENTRANCE. I realize that Cyanide has said they they will not change this, but by Tzeentch they really should. Charge us materials or gold to do it, whatever. Make Dwarf heroes dig towards treasure rooms and Throne Rooms. I cannot think of a single other strategy game of any sort that does not allow you to demolish buildings/rooms.
-We really need doors. Barricades. Anything to slow down heroes, because most missions have your initial treasure room RIGHT NEXT TO THE DUNGEON ENTRANCE. It's ridiculous. So close to the entrance in fact that there's not enough room for a good trap setup. Secret doors with a chance to be detected. Fancy doors to attract heroes. Iron doors to take a beating. Something to help your dungeon survive a wave if for whatever reason your squads aren't up for the task (just got done with a miniboss on hard, for example, and your squads are in bad shape.)
-We really need to be able to mark out patrol routes for our squads. It's irritating having squads wander aimlessly around unimportant rooms when they need to be keeping an eye on the treasure rooms, the first of which is RIGHT NEXT TO THE DUNGEON ENTRANCE. Additionally, Minions on patrol should eat when they move through the kitchen.
-We really need alarm traps, which summon all patrolling minions to the alarm when a hero trips it. Minions on guard mode and Baal protection duty would ignore it, but it'd be great for making more effective use of un-squaded minions in your base.
-We really need a global command for all un-squaded minions to go eat.
Just some thoughts.