I've gone back to Stellaris after a long pause and discovered a few things:
1) Earth is the luckiest planet in the galaxy
3) The solar system must be inaccessible
Otherwise, it would have been colonized by mining drones, voidspawns, Cultoids, and of course Amoebas given they all reproduce at phenomenal rates.
It's funny, but it also rapidly becomes incredibly tedious mechanics. Perhaps we could have slightly more realistic mechanics from the devs?
1) Earth is the luckiest planet in the galaxy
- We've not been hit by an asteroid - this seems to happen to pre-FTL roughly once every 100 years in Stellaris
- We're not getting eaten by some weird space monster - again, it's a miracle
- There are no galactic storms - we've not been hit by any gravity, magnetic or other storm. There's no evidence of any residue hitting earth. Like ever. What are the odds?
- Ok - all pre-FTL go from Renaissance to FTL space flight in <150 years. We humans still haven't gotten to FTL 500 years later.
- Cavemen spot my tiny spacecrafts and become partially aware. Always. Again, we humans are genuine dummies for not having had telescopes alongside our wooden clubs.
- If a spacecraft crashes into a Bronze-age planet, the entire planets becomes instantly aware - thanks to the radio or newpaper or internet I guess. Again, we humans are failures for not having mobiles in the bronze age.
- Our extraordinarily low IQ must be the reason no mad scientists ever bothered joining us and becoming a messiah taking us to the FTL age. Because they sure do that to every other pre-FTL I ever observe it seems.
3) The solar system must be inaccessible
Otherwise, it would have been colonized by mining drones, voidspawns, Cultoids, and of course Amoebas given they all reproduce at phenomenal rates.
It's funny, but it also rapidly becomes incredibly tedious mechanics. Perhaps we could have slightly more realistic mechanics from the devs?
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