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fredrikslicer

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Oct 19, 2011
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So since EUV is on its way and the game won't really see more development I though this was an excellent time to mention things you are annyoed about or that you wish was in the game.
Feel free to post your own lists here is mine

Things that annoy me:

- Sikhism:
1. No represenation of the Islam-Hindu-Sikh interactions (via estate or other mechanics since brahmins are just deactivated which is silly since they didnt just dissapear or magically lost all power and the role of muslims are entierly ignored)
2. No localization for ruler title it just becomes King instead of Maharaja
3. Misl confederacy is often described aristocratic republic but is unavailable for republics
4. No representation on how close (Nanakpanth) or distant the religion is (depending on your action)
5. The Masanda system, is represented as a guru teaching that gives you manpower but that system was about tax-collection, religous education and missionary work
6. I think propogate religion couldve been a thing they should have but with downsides (see the Masanda system)
7. Should count towards being a reformed faith in the splendour system
8. Randomly locked out of some missions in the SEA region (kinda feel like they should be grand fathered in since you get the option to switch)
9. Abolish the caste system should really only affect the Rajput/Marathastra estates since they are actual casts (more accuratley know as Jati) while Guru isn't caste dependent, Jain is another religon alltogether and brahmins are Varna not Jati/Caste (though the Jatis try to map on Varnas to Jati which when it cant results in being made untouchable)

- Majahapit Islam: Sunda got the option to switch to other tags and I feel that it was a lost opportunity not to give Majahapit something similar with Demak and Mataram (perhaps with some penalty like loss of trubtaries/vassals and limited time frame or somehthing)

- Khmer islam: There was one muslim king of cambodia and so the option for islam in the affairs of faith mission
could have been interesting

- Mzab government: It really wasn't feudal it was a leauge consisting of five city states each led by a sheikh
with limited authority (exiling people and shutting down religous function) and had a type of two chamber parliment.
Which could have been represented as a theocracy with the parliment mechanic.
Granted I think they should be Able to restore Tahert thus giving you the option to become a feudal Monarchy
And also due to their uniqness they should have their own NI's

- Abscense of the Kwararafa confederacy: Bit wierd that it isnt there or dosent spawn by event

- Ashanti formable: by Bonoman (They are both Akan cultured) if Bonoman has the Kumasi province

- No Mission stick for the isles: Kinda feel like the Isles/Galedom should've gotten a handful of Missions something like this:
-- Independance followed by:
-- Conquest of Scottland: leading to the formation of scottland with some highland culture bonuses
-- Restore the Kingdom of Mann (Independent mission): Makes you the Isle of Man, switching capitals and Ideas and gives you the option of the Irish Mission tree and Path at the cost of scottland/britain

- Forming Shan should make you a kingdom and they should've gotten a slightly altered version of the burmese tree
since the Shan confedaration was the co-opting of the Burmese state:
-- Annex Prome -> Unite the Shan
-- End the Shan Domination -> The Shan Domination
-- Supress the Saophas (Unaltered as the Confederacy would need to be centralized regardless)

- Pointless timegating on tags: I feel like most of the Req Adm Tech X are pointless and could be better timegated by other things Like the Marathas could be linked to the rise of the Marathas mission/event

- More regional missions for India or at least once a bit more adjusted to the particular circumstances as its a bit wierd that a random tag in gondwana gains perma claim on Upper Doab at first mission instead of later, and also a tad odd that buddhists have the same mission stick as Hindus

- More flavor missions for various SEA states: Not a lot but like 1-2 in particular:
-- Lanfang could have been a little fleshed out: most notably 1-2 missions
-- Arkanese mission trees: Just something would be nice even if small

- Absurd Mission tree sizes, I like when mission trees adress the immediate situation, some internal flavor for the tag,
and while that will look different for different tags I do think some get a tad silly and specific rather than letting
the general mechanics do the work, like missions for China feel a bit wierd when Buddhist allready get casus bellis on
the emperor of china

- Reformed fervor should have been reused for animism since it is a generic enough of a concept to apply to any religion really and can be, with events, flavored to individual cultures

- No taino states even though at least the ones on Hispanola were organized states
 
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Lack of proper pause key.
 
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Having to have Lucky Nations on if going for achievements, making each game as boring as the last, particulalrly if playing in the same region.
 
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Isn't the space bar a pause key?
Only if the game is unpaused. Otherwise, it's an unpause key. Sometimes you want a button with the specific functionality of:

"If game unpaused, pause. Else, leave game paused."

A pause-and-only-pause key.
 
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Isn't the space bar a pause key?

Like already said by Republic of Mercury, a proper pause key would be one that does not unpause the game. I think this is my first rant on the subject

Number one deficiency, this applies to all the Paradox games I've played. There should be a pause key. Not the current pause/unpause, but a key that pauses the game, and has no effect once the game is already paused. Sometimes game lag causes the user to press the key multiple times, and he ends up unpausing it. Sometimes the user hits pause but a millisecond before his keypress registers there is a popup+pause event, causing the game to pause, and the user's keypress becomes unpause. Very annoying. The pause key should be simple to implement, and there can be an option to select between pause and pause/unpause behavior, so implementing this would not change the game in any way for those who like the current pause/unpause. I can't see why this hasn't been done years ago. Please do this. Please.

They are doing it for EUV, as told by Johan

We have now added 3 seperate hotkeys. 1 that pauses, 1 that unpauses, and 1 that toggles pause (like eu4, imperator etc).

Of course you can configure which button is used for which freely in settings.

But I'd still very much like it for EU4 as well. And any other game too.
 
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At this point, I'm just glad to know no major changes will be happening so that I can jink it how I want.

I prefer being the source of any future changes.

Although access to more hardcode would be cool.
 
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So since EUV is on its way and the game won't really see more development I though this was an excellent time to mention things you are annyoed about or that you wish was in the game.
Feel free to post your own lists here is mine

Things that annoy me:

- Sikhism:
1. No represenation of the Islam-Hindu-Sikh interactions (via estate or other mechanics since brahmins are just deactivated which is silly since they didnt just dissapear or magically lost all power and the role of muslims are entierly ignored)
2. No localization for ruler title it just becomes King instead of Maharaja
3. Misl confederacy is often described aristocratic republic but is unavailable for republics
4. No representation on how close (Nanakpanth) or distant the religion is (depending on your action)
5. The Masanda system, is represented as a guru teaching that gives you manpower but that system was about tax-collection, religous education and missionary work
6. I think propogate religion couldve been a thing they should have but with downsides (see the Masanda system)
7. Should count towards being a reformed faith in the splendour system
8. Randomly locked out of some missions in the SEA region (kinda feel like they should be grand fathered in since you get the option to switch)

- Majahapit Islam: Sunda got the option to switch to other tags and I feel that it was a lost opportunity not to give Majahapit something similar with Demak and Mataram (perhaps with some penalty like loss of trubtaries/vassals and limited time frame or somehthing)

- Khmer islam: There was one muslim king of cambodia and so the option for islam in the affairs of faith mission
could have been interesting

- Mzab government: It really wasn't feudal it was a leauge consisting of five city states each led by a sheikh
with limited authority (exiling people and shutting down religous function) and had a type of two chamber parliment.
Which could have been represented as a theocracy with the parliment mechanic.
Granted I think they should be Able to restore Tahert thus giving you the option to become a feudal Monarchy
And also due to their uniqness they should have their own NI's

- Abscense of the Kwararafa confederacy: Bit wierd that it isnt there or dosent spawn by event

- Ashanti formable: by Bonoman (They are both Akan cultured) if Bonoman has the Kumasi province

- No Mission stick for the isles: Kinda feel like the Isles/Galedom should've gotten a handful of Missions something like this:
-- Independance followed by:
-- Conquest of Scottland: leading to the formation of scottland with some highland culture bonuses
-- Restore the Kingdom of Mann (Independent mission): Makes you the Isle of Man, switching capitals and Ideas and gives you the option of the Irish Mission tree and Path at the cost of scottland/britain

- Forming Shan should make you a kingdom and they should've gotten a slightly altered version of the burmese tree
since the Shan confedaration was the co-opting of the Burmese state:
-- Annex Prome -> Unite the Shan
-- End the Shan Domination -> The Shan Domination
-- Supress the Saophas (Unaltered as the Confederacy would need to be centralized regardless)

- Pointless timegating on tags: I feel like most of the Req Adm Tech X are pointless and could be better timegated by other things Like the Marathas could be linked to the rise of the Marathas mission/event

- More regional missions for India or at least once a bit more adjusted to the particular circumstances as its a bit wierd that a random tag in gondwana gains perma claim on Upper Doab at first mission instead of later, and also a tad odd that buddhists have the same mission stick as Hindus

- More flavor missions for various SEA states: Not a lot but like 1-2 in particular:
-- Lanfang could have been a little fleshed out: most notably 1-2 missions
-- Arkanese mission trees: Just something would be nice even if small

- Absurd Mission tree sizes, I like when mission trees adress the immediate situation, some internal flavor for the tag,
and while that will look different for different tags I do think some get a tad silly and specific rather than letting
the general mechanics do the work, like missions for China feel a bit wierd when Buddhist allready get casus bellis on
the emperor of china

- Reformed fervor should have been reused for animism since it is a generic enough of a concept to apply to any religion really and can be, with events, flavored to individual cultures

- No taino states even though at least the ones on Hispanola were organized states
when you get military access and actually enter a nation you are at war with but you cant siege them down (idk if this was a super specific problem only i have had but you know.....still posting it here) and when a random (ai controlled) nation just HAS to blob out and get what i call a "Axis" of alliances (like 10 gazillion soldiers,and also they have have 10000 PUs or have dynasty members on the throne of other nations)
 
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when you get military access and actually enter a nation you are at war with but you cant siege them down
Were your troops in the country where you had military access when you started the war? Then it is an intended mechanic that they get exiled if that country is neither your ally nor your subject. The exiled troops cannot fight nor siege provinces. To get unexiled, the troops have to go to a province which you control or onboard your ships. This mechanic exists to prevent players(and the AI) from positioning their troops on the border of their enemy before declaring the war.
 
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Defender of Faith, sucks the fun out if you play against catholic nations in europe, makes every war as russia or byzantium a worl war and makes it hard as protestant to acutally push, if you are not super try hard.
 
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Were your troops in the country where you had military access when you started the war? Then it is an intended mechanic that they get exiled if that country is neither your ally nor your subject. The exiled troops cannot fight nor siege provinces. To get unexiled, the troops have to go to a province which you control or onboard your ships. This mechanic exists to prevent players(and the AI) from positioning their troops on the border of their enemy before declaring the war.
i meant in a neighboring country,sorry for the confusion
 
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The fort mechanics, they come of as just so random. Which provinces you can and cant move to and from enemy forts seems totally random and changes constantly. Which can be really annoying when in a war one army can leave the besieged province and the other cant, even though both could only moments ago.
 
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Subject's colonial nations declaring upon my own or my other subject's colonial nations.

Can't just let me have a subject get a ton of 10 territory colonial nations, then annex that vassal for another set of 3-12 merchants in peace. No, I have to be in constant war just so they stop trying to eat each other.
 
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Defender of Faith, sucks the fun out if you play against catholic nations in europe, makes every war as russia or byzantium a worl war and makes it hard as protestant to acutally push, if you are not super try hard.
Also a huge time sink even if one is a try hard and dont have a problem beating it. Late game having to fight the same msulim nation in India thats protecting some opm in africa gets really annoying. Its so lovely to have to go over and siege half of India every war becouse the sucker keeps buying the defender of faith title.

I just got back to the game after a couple of years and i dont understand why they didnt fix this. Just add a clause that u cant claim it for some amount of years if lost it in a war. Or even better make the ai consider it depending on the implications, but that one might be to hard to add.

And also previously mentioned the fort mechanics. Yeah i was here before they added fort and i understand why they were added, but the road has not been pretty. Adding any mechanic where they ai has to cheat in order for it to work is kinda laughable.


Guess the one thing i would add is that some areas of the game have imbalances now when they are not going to add or rework stuff. Like some religions being much more attractive since they got a rework and some branches of the same religions are just left untouched.
 
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