So since EUV is on its way and the game won't really see more development I though this was an excellent time to mention things you are annyoed about or that you wish was in the game.
Feel free to post your own lists here is mine
Things that annoy me:
- Sikhism:
1. No represenation of the Islam-Hindu-Sikh interactions (via estate or other mechanics since brahmins are just deactivated which is silly since they didnt just dissapear or magically lost all power and the role of muslims are entierly ignored)
2. No localization for ruler title it just becomes King instead of Maharaja
3. Misl confederacy is often described aristocratic republic but is unavailable for republics
4. No representation on how close (Nanakpanth) or distant the religion is (depending on your action)
5. The Masanda system, is represented as a guru teaching that gives you manpower but that system was about tax-collection, religous education and missionary work
6. I think propogate religion couldve been a thing they should have but with downsides (see the Masanda system)
7. Should count towards being a reformed faith in the splendour system
8. Randomly locked out of some missions in the SEA region (kinda feel like they should be grand fathered in since you get the option to switch)
9. Abolish the caste system should really only affect the Rajput/Marathastra estates since they are actual casts (more accuratley know as Jati) while Guru isn't caste dependent, Jain is another religon alltogether and brahmins are Varna not Jati/Caste (though the Jatis try to map on Varnas to Jati which when it cant results in being made untouchable)
- Majahapit Islam: Sunda got the option to switch to other tags and I feel that it was a lost opportunity not to give Majahapit something similar with Demak and Mataram (perhaps with some penalty like loss of trubtaries/vassals and limited time frame or somehthing)
- Khmer islam: There was one muslim king of cambodia and so the option for islam in the affairs of faith mission
could have been interesting
- Mzab government: It really wasn't feudal it was a leauge consisting of five city states each led by a sheikh
with limited authority (exiling people and shutting down religous function) and had a type of two chamber parliment.
Which could have been represented as a theocracy with the parliment mechanic.
Granted I think they should be Able to restore Tahert thus giving you the option to become a feudal Monarchy
And also due to their uniqness they should have their own NI's
- Abscense of the Kwararafa confederacy: Bit wierd that it isnt there or dosent spawn by event
- Ashanti formable: by Bonoman (They are both Akan cultured) if Bonoman has the Kumasi province
- No Mission stick for the isles: Kinda feel like the Isles/Galedom should've gotten a handful of Missions something like this:
-- Independance followed by:
-- Conquest of Scottland: leading to the formation of scottland with some highland culture bonuses
-- Restore the Kingdom of Mann (Independent mission): Makes you the Isle of Man, switching capitals and Ideas and gives you the option of the Irish Mission tree and Path at the cost of scottland/britain
- Forming Shan should make you a kingdom and they should've gotten a slightly altered version of the burmese tree
since the Shan confedaration was the co-opting of the Burmese state:
-- Annex Prome -> Unite the Shan
-- End the Shan Domination -> The Shan Domination
-- Supress the Saophas (Unaltered as the Confederacy would need to be centralized regardless)
- Pointless timegating on tags: I feel like most of the Req Adm Tech X are pointless and could be better timegated by other things Like the Marathas could be linked to the rise of the Marathas mission/event
- More regional missions for India or at least once a bit more adjusted to the particular circumstances as its a bit wierd that a random tag in gondwana gains perma claim on Upper Doab at first mission instead of later, and also a tad odd that buddhists have the same mission stick as Hindus
- More flavor missions for various SEA states: Not a lot but like 1-2 in particular:
-- Lanfang could have been a little fleshed out: most notably 1-2 missions
-- Arkanese mission trees: Just something would be nice even if small
- Absurd Mission tree sizes, I like when mission trees adress the immediate situation, some internal flavor for the tag,
and while that will look different for different tags I do think some get a tad silly and specific rather than letting
the general mechanics do the work, like missions for China feel a bit wierd when Buddhist allready get casus bellis on
the emperor of china
- Reformed fervor should have been reused for animism since it is a generic enough of a concept to apply to any religion really and can be, with events, flavored to individual cultures
- No taino states even though at least the ones on Hispanola were organized states
Feel free to post your own lists here is mine
Things that annoy me:
- Sikhism:
1. No represenation of the Islam-Hindu-Sikh interactions (via estate or other mechanics since brahmins are just deactivated which is silly since they didnt just dissapear or magically lost all power and the role of muslims are entierly ignored)
2. No localization for ruler title it just becomes King instead of Maharaja
3. Misl confederacy is often described aristocratic republic but is unavailable for republics
4. No representation on how close (Nanakpanth) or distant the religion is (depending on your action)
5. The Masanda system, is represented as a guru teaching that gives you manpower but that system was about tax-collection, religous education and missionary work
6. I think propogate religion couldve been a thing they should have but with downsides (see the Masanda system)
7. Should count towards being a reformed faith in the splendour system
8. Randomly locked out of some missions in the SEA region (kinda feel like they should be grand fathered in since you get the option to switch)
9. Abolish the caste system should really only affect the Rajput/Marathastra estates since they are actual casts (more accuratley know as Jati) while Guru isn't caste dependent, Jain is another religon alltogether and brahmins are Varna not Jati/Caste (though the Jatis try to map on Varnas to Jati which when it cant results in being made untouchable)
- Majahapit Islam: Sunda got the option to switch to other tags and I feel that it was a lost opportunity not to give Majahapit something similar with Demak and Mataram (perhaps with some penalty like loss of trubtaries/vassals and limited time frame or somehthing)
- Khmer islam: There was one muslim king of cambodia and so the option for islam in the affairs of faith mission
could have been interesting
- Mzab government: It really wasn't feudal it was a leauge consisting of five city states each led by a sheikh
with limited authority (exiling people and shutting down religous function) and had a type of two chamber parliment.
Which could have been represented as a theocracy with the parliment mechanic.
Granted I think they should be Able to restore Tahert thus giving you the option to become a feudal Monarchy
And also due to their uniqness they should have their own NI's
- Abscense of the Kwararafa confederacy: Bit wierd that it isnt there or dosent spawn by event
- Ashanti formable: by Bonoman (They are both Akan cultured) if Bonoman has the Kumasi province
- No Mission stick for the isles: Kinda feel like the Isles/Galedom should've gotten a handful of Missions something like this:
-- Independance followed by:
-- Conquest of Scottland: leading to the formation of scottland with some highland culture bonuses
-- Restore the Kingdom of Mann (Independent mission): Makes you the Isle of Man, switching capitals and Ideas and gives you the option of the Irish Mission tree and Path at the cost of scottland/britain
- Forming Shan should make you a kingdom and they should've gotten a slightly altered version of the burmese tree
since the Shan confedaration was the co-opting of the Burmese state:
-- Annex Prome -> Unite the Shan
-- End the Shan Domination -> The Shan Domination
-- Supress the Saophas (Unaltered as the Confederacy would need to be centralized regardless)
- Pointless timegating on tags: I feel like most of the Req Adm Tech X are pointless and could be better timegated by other things Like the Marathas could be linked to the rise of the Marathas mission/event
- More regional missions for India or at least once a bit more adjusted to the particular circumstances as its a bit wierd that a random tag in gondwana gains perma claim on Upper Doab at first mission instead of later, and also a tad odd that buddhists have the same mission stick as Hindus
- More flavor missions for various SEA states: Not a lot but like 1-2 in particular:
-- Lanfang could have been a little fleshed out: most notably 1-2 missions
-- Arkanese mission trees: Just something would be nice even if small
- Absurd Mission tree sizes, I like when mission trees adress the immediate situation, some internal flavor for the tag,
and while that will look different for different tags I do think some get a tad silly and specific rather than letting
the general mechanics do the work, like missions for China feel a bit wierd when Buddhist allready get casus bellis on
the emperor of china
- Reformed fervor should have been reused for animism since it is a generic enough of a concept to apply to any religion really and can be, with events, flavored to individual cultures
- No taino states even though at least the ones on Hispanola were organized states
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