Maybe these features are in the game and I'm just missing the hotkey or something, sorry if that's the case.
Movement Queuing: It's difficult to flank with cavalry when I have to micro-manage their movements.
Highlight All: Silhouettes all friendly units with Blue, enemy units with Red, was in the first game, and very useful for giving a general idea of how matched a fight is, and where your and the enemy's flanks are/who is surrounding whom.
Perhaps a clearer distinction as to which "Movement Path" belongs to the unit you have selected, as, at the moment, it's just a mess of white lines on my screen when I want to know who's going where.
I can't run the game from Steam, instead I have to run it from the CoreTech2_x86.exe in C:\Games\Steam\steamapps\common\kingarthurii. If I run it from Steam, I get a Crash to Desktop. This might be to do with running 64-bit Windows?
A minor thing is that the Fireball animation is a bit spastic, especially when it's dealing with elevated terrain, it flies through the ground, then flies past them, and boomerangs back.
Movement Queuing: It's difficult to flank with cavalry when I have to micro-manage their movements.
Highlight All: Silhouettes all friendly units with Blue, enemy units with Red, was in the first game, and very useful for giving a general idea of how matched a fight is, and where your and the enemy's flanks are/who is surrounding whom.
Perhaps a clearer distinction as to which "Movement Path" belongs to the unit you have selected, as, at the moment, it's just a mess of white lines on my screen when I want to know who's going where.
I can't run the game from Steam, instead I have to run it from the CoreTech2_x86.exe in C:\Games\Steam\steamapps\common\kingarthurii. If I run it from Steam, I get a Crash to Desktop. This might be to do with running 64-bit Windows?
A minor thing is that the Fireball animation is a bit spastic, especially when it's dealing with elevated terrain, it flies through the ground, then flies past them, and boomerangs back.