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tag = FRA
Prestige : 160.33
Power : 18.22

manpower 436 2
manpower 430 2
manpower 428 2
manpower 411 2
manpower 436 2
manpower 430 2
manpower 428 2
manpower 411 2
manpower 436 2
manpower 430 2
manpower 428 2
manpower 411 2

taxvalue 436 2
taxvalue 430 2
taxvalue 428 2
taxvalue 411 2
taxvalue 436 2
taxvalue 430 2
taxvalue 428 2
taxvalue 411 2
taxvalue 436 2
taxvalue 430 2
taxvalue 428 2
taxvalue 411 2
 
Last edited:
I was thinking about no doing my edits this session, but I did. Still this will be of no importance if HAL get back to home few minutes before the session and won't be able to do our edits.:)
 
Right Daniel:)
 
It is amazing! Mirracle! I am at home before 20 !
 
Daniel A said:
Hal! Please answer my question about the buggy cultures. Do I need to ask for scandinavian this session? I really should.

You need to ask for scandinavian. You still do not have it. It was save bug that it appeared in statistics.
 
tag = USA
prestige = 133.58
power = 12.49

manpower 27 2
manpower 101 2
manpower 91 2
manpower 86 2
manpower 64 2
manpower 90 2
manpower 99 2
manpower 104 2

deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
deflation 1
 
tag = GER
prestige = 157.32
power = 33.92

culture scandinavian
provincetransfer 1537 USA
provincetransfer 1538 USA
taxvalue 336 2
taxvalue 306 2
taxvalue 309 2
taxvalue 305 2
taxvalue 302 2
taxvalue 304 2
taxvalue 290 2
taxvalue 301 2
taxvalue 289 2

manpower 310 2
manpower 311 2
manpower 312 2
manpower 313 2
manpower 331 2
manpower 332 2
manpower 333 2
manpower 348 2
 
Power & Prestige Edits for June 22, 2024


Edits for France

Prestige 160.33 Power 18.22
Manpower increase to 436 (Castilla) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 436 (Castilla) from 12 to 14. 14.22 Power remaining.
Manpower increase to 430 (Aragon) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 430 (Aragon) from 9 to 11. 10.22 Power remaining.
Manpower increase to 428 (Navarra) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 428 (Navarra) from 9 to 11. 6.22 Power remaining.
Manpower increase to 411 (Orleanais) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 411 (Orleanais) from 18 to 20. 2.22 Power remaining.
Manpower increase to 436 (Castilla) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 430 (Aragon) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 428 (Navarra) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 411 (Orleanais) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 436 (Castilla) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 430 (Aragon) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 428 (Navarra) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 411 (Orleanais) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Tax value increase to 436 (Castilla) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 436 (Castilla) from 17 to 19. 154.33 Prestige remaining.
Tax value increase to 430 (Aragon) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 430 (Aragon) from 17 to 19. 148.33 Prestige remaining.
Tax value increase to 428 (Navarra) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 428 (Navarra) from 21 to 23. 142.33 Prestige remaining.
Tax value increase to 411 (Orleanais) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 411 (Orleanais) from 29 to 31. 136.33 Prestige remaining.
Tax value increase to 436 (Castilla) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 436 (Castilla) from 19 to 21. 130.33 Prestige remaining.
Tax value increase to 430 (Aragon) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 430 (Aragon) from 19 to 21. 124.33 Prestige remaining.
Tax value increase to 428 (Navarra) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 428 (Navarra) from 23 to 25. 118.33 Prestige remaining.
Tax value increase to 411 (Orleanais) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 411 (Orleanais) from 31 to 33. 112.33 Prestige remaining.
Tax value increase to 436 (Castilla) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 436 (Castilla) from 21 to 23. 106.33 Prestige remaining.
Tax value increase to 430 (Aragon) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 430 (Aragon) from 21 to 23. 100.33 Prestige remaining.
Tax value increase to 428 (Navarra) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 428 (Navarra) from 25 to 27. 94.33 Prestige remaining.
Tax value increase to 411 (Orleanais) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 411 (Orleanais) from 33 to 35. 88.33 Prestige remaining.

Prestige Remaining: 88.33 Power Remaining: 2.22



Edits for Austria

Prestige 218 Power 72
Manpower increase to 351 (Austria) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 351 (Austria) from 45 to 47. 68 Power remaining.
Manpower increase to 350 (Salzburg) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 350 (Salzburg) from 27 to 29. 64 Power remaining.
Manpower increase to 353 (Pest) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 353 (Pest) from 23 to 25. 60 Power remaining.
Manpower increase to 328 (Bohemia) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 328 (Bohemia) from 26 to 28. 56 Power remaining.
Manpower increase to 315 (Moravia) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 315 (Moravia) from 23 to 25. 52 Power remaining.
Manpower increase to 393 (Napoli) with cost (2 * 2) = 4 being evaluated.
Rejected -- Province 393 (Napoli) is not owned by HAB
Manpower increase to 389 (Lombardia) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 389 (Lombardia) from 17 to 19. 48 Power remaining.
Manpower increase to 365 (Dalmatia) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 365 (Dalmatia) from 14 to 16. 44 Power remaining.
Manpower increase to 390 (Mantua) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 390 (Mantua) from 12 to 14. 40 Power remaining.
Manpower increase to 369 (Steiermark) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 369 (Steiermark) from 9 to 11. 36 Power remaining.
Manpower increase to 401 (Firenze) with cost (2 * 1) = 2 being evaluated.
Manpower increased in 401 (Firenze) from 13 to 14. 34 Power remaining.
Evaluating deflation request of 10 at a cost of 10 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 213.75 Prestige
Inflation reduced from 29.9 to 19.9
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.985074626865672 * .25) + 7 / 50) + 11) = 21.5 Prestige
Rejected -- Not enough points: 21.5 required.

Prestige Remaining: 4.25 Power Remaining: 34



Edits for Ottoman Empire

Prestige 124.78 Power 24.23
Culture addition of afghani to TUR with cost (1 + (4 - 4)) * 4 * 4 = 16 being evaluated.
Culture afghani added to TUR
108.78 Prestige remaining.
Culture addition of mongol to TUR with cost (1 + (7 - 6)) * 7 * 4 = 56 being evaluated.
Culture mongol added to TUR
52.78 Prestige remaining.
Conversion of 398 (Corsica) with cost: (3 + 0 * 2 + 5 * 1) * 2 = 16 prestige being evaluated.
Province 398 (Corsica) converted to sunni 36.78 Prestige remaining.
Conversion of 296 (Jedisan) with cost: (3 + 0 * 2 + 11 * 1) * 2 = 28 prestige being evaluated.
Rejected -- Province 296 (Jedisan) still has nationalism.
Manpower increase to 357 (Thrace) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 357 (Thrace) from 30 to 32. 20.23 Power remaining.
Manpower increase to 358 (Macedonia) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 358 (Macedonia) from 19 to 21. 16.23 Power remaining.
Manpower increase to 478 (Smyrna) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 478 (Smyrna) from 18 to 20. 12.23 Power remaining.
Manpower increase to 489 (Iraq) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 489 (Iraq) from 12 to 14. 8.23 Power remaining.
Manpower increase to 745 (Delta) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 745 (Delta) from 13 to 15. 4.23 Power remaining.
Manpower increase to 733 (Fez) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 733 (Fez) from 9 to 11. 0.23 Power remaining.

Prestige Remaining: 36.78 Power Remaining: 0.23



Edits for United States

Prestige 133.58 Power 12.49
Manpower increase to 27 (Zacatecas) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 27 (Zacatecas) from 5 to 7. 8.49 Power remaining.
Manpower increase to 101 (Sebago) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 101 (Sebago) from 8 to 10. 4.49 Power remaining.
Manpower increase to 91 (Onondaga) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 91 (Onondaga) from 7 to 9. 0.49 Power remaining.
Manpower increase to 86 (Delaware) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 64 (Roanoke) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 90 (Mohawk) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 99 (Ticonderoga) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Manpower increase to 104 (Penobscot) with cost (2 * 2) = 4 being evaluated.
Rejected -- Not enough points: 4 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Inflation reduced from 32.4 to 31.4
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Inflation reduced from 31.4 to 30.4
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Inflation reduced from 30.4 to 29.4
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Inflation reduced from 29.4 to 28.4
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.
Evaluating deflation request of 1 at a cost of 1 * (4 / (max(.1, 0.982456140350877 * .25) + 10 / 50) + 19) = 28 Prestige
Rejected -- Not enough points: 28 required.

Prestige Remaining: 21.58 Power Remaining: 0.49



Edits for Germany

Prestige 157.32 Power 33.92
Culture addition of scandinavian to GER with cost (1 + (17 - 15)) * 17 * 4 = 204 being evaluated.
Rejected -- Not enough points: 204 required.
Evaluating request to transfer province 1537 (Vestbygden) from Germany to United States
Province 1537 (Vestbygden) transferred from Germany to United States
Evaluating request to transfer province 1538 (Eiriksfjord) from Germany to United States
Province 1538 (Eiriksfjord) transferred from Germany to United States
Tax value increase to 336 (Bremen) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 336 (Bremen) from 42 to 44. 151.32 Prestige remaining.
Tax value increase to 306 (Holstein) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 306 (Holstein) from 30 to 32. 145.32 Prestige remaining.
Tax value increase to 309 (Jylland) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 309 (Jylland) from 27 to 29. 139.32 Prestige remaining.
Tax value increase to 305 (Mecklemburg) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 305 (Mecklemburg) from 34 to 36. 133.32 Prestige remaining.
Tax value increase to 302 (Hinterpommern) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 302 (Hinterpommern) from 27 to 29. 127.32 Prestige remaining.
Tax value increase to 304 (Vorpommern) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 304 (Vorpommern) from 32 to 34. 121.32 Prestige remaining.
Tax value increase to 290 (Prussia) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 290 (Prussia) from 24 to 26. 115.32 Prestige remaining.
Tax value increase to 301 (Danzig) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 301 (Danzig) from 33 to 35. 109.32 Prestige remaining.
Tax value increase to 289 (Memel) with cost (3 * 2) = 6 being evaluated.
Tax value increased in 289 (Memel) from 24 to 26. 103.32 Prestige remaining.
Manpower increase to 310 (Hannover) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 310 (Hannover) from 39 to 41. 29.92 Power remaining.
Manpower increase to 311 (Magdeburg) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 311 (Magdeburg) from 29 to 31. 25.92 Power remaining.
Manpower increase to 312 (Brandenburg) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 312 (Brandenburg) from 64 to 66. 21.92 Power remaining.
Manpower increase to 313 (Küstrin) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 313 (Küstrin) from 39 to 41. 17.92 Power remaining.
Manpower increase to 331 (Sachsen) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 331 (Sachsen) from 17 to 19. 13.92 Power remaining.
Manpower increase to 332 (Anhalt) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 332 (Anhalt) from 24 to 26. 9.92 Power remaining.
Manpower increase to 333 (Hessen) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 333 (Hessen) from 23 to 25. 5.92 Power remaining.
Manpower increase to 348 (Ansbach) with cost (2 * 2) = 4 being evaluated.
Manpower increased in 348 (Ansbach) from 5 to 7. 1.92 Power remaining.

Prestige Remaining: 103.32 Power Remaining: 1.92
 
Last edited:
thor.jpg
Thor​

I am sorry Daniel, you need 204 (50 more) to get scandinavian culture.
 
Leaders for 2031


FRA : MT : 12.34

Maneuver 3 Fire: 5 Shock: 3 Siege : 0
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 3
Maneuver 2 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 2
Maneuver 4 Fire: 2 Shock: 4 Siege : 3
Maneuver 2 Fire: 5 Shock: 3 Siege : 1
Maneuver 3 Fire: 4 Shock: 5 Siege : 1
Maneuver 2 Fire: 4 Shock: 4 Siege : 3
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 4 Fire: 5 Shock: 4 Siege : 2
Maneuver 4 Fire: 3 Shock: 4 Siege : 3
Maneuver 4 Fire: 4 Shock: 4 Siege : 3
Maneuver 4 Fire: 3 Shock: 3 Siege : 3
Maneuver 3 Fire: 3 Shock: 4 Siege : 2
Maneuver 5 Fire: 4 Shock: 5 Siege : 1
Maneuver 5 Fire: 5 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 5 Fire: 6 Shock: 4 Siege : 1
Maneuver 5 Fire: 4 Shock: 4 Siege : 1
Maneuver 5 Fire: 4 Shock: 6 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 3
Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 3 Fire: 4 Shock: 3 Siege : 2
Maneuver 5 Fire: 4 Shock: 4 Siege : 2
Maneuver 2 Fire: 3 Shock: 3 Siege : 0
Maneuver 4 Fire: 3 Shock: 3 Siege : 4
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 6 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 3 Siege : 0
Maneuver 2 Fire: 5 Shock: 4 Siege : 2
"Exceptional Leaders": 4

Average Total Points: 12.9117647058824
Average Maneuver: 3.64705882352941
Average Shock: 3.67647058823529
Average Fire: 3.94117647058824
Average Siege: 1.64705882352941
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 1
9 : 1
10 : 2
11 : 3
12 : 5
13 : 8
14 : 8
15 : 4
16 : 1
17 : 1
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 5
3 : 8
4 : 15
5 : 6
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 0
3 : 15
4 : 16
5 : 2
6 : 1
7 : 0
Fire Breakdown:
1 : 0
2 : 1
3 : 9
4 : 17
5 : 5
6 : 2
7 : 0
Siege Breakdown:
0 : 3
1 : 15
2 : 8
3 : 7
4 : 1
5 : 0





HAB : MT : 12.83

Maneuver 5 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 6 Shock: 3 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 3
Maneuver 4 Fire: 3 Shock: 4 Siege : 0
Maneuver 5 Fire: 4 Shock: 3 Siege : 2
Maneuver 4 Fire: 3 Shock: 4 Siege : 0
Maneuver 3 Fire: 3 Shock: 2 Siege : 1
Maneuver 5 Fire: 3 Shock: 2 Siege : 2
Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
Maneuver 5 Fire: 5 Shock: 3 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 2 Siege : 0
Maneuver 5 Fire: 2 Shock: 4 Siege : 3
Maneuver 4 Fire: 5 Shock: 2 Siege : 0
Maneuver 5 Fire: 5 Shock: 4 Siege : 2
Maneuver 4 Fire: 3 Shock: 2 Siege : 3
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 3 Siege : 0
Maneuver 5 Fire: 3 Shock: 2 Siege : 2
Maneuver 5 Fire: 4 Shock: 3 Siege : 3
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 3 Siege : 3
Maneuver 2 Fire: 4 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 5 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 0
Maneuver 5 Fire: 3 Shock: 3 Siege : 2
Maneuver 2 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 5 Shock: 3 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 3 Siege : 3
Maneuver 2 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 3 Fire: 4 Shock: 3 Siege : 1
Maneuver 5 Fire: 4 Shock: 5 Siege : 3
Maneuver 3 Fire: 5 Shock: 4 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 2
Maneuver 5 Fire: 4 Shock: 3 Siege : 1
"Exceptional Leaders": 2

Average Total Points: 12.4736842105263
Average Maneuver: 3.97368421052632
Average Shock: 3.21052631578947
Average Fire: 3.78947368421053
Average Siege: 1.5
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 0
9 : 3
10 : 2
11 : 8
12 : 7
13 : 5
14 : 8
15 : 3
16 : 1
17 : 1
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 3
3 : 6
4 : 18
5 : 11
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 6
3 : 20
4 : 10
5 : 2
6 : 0
7 : 0
Fire Breakdown:
1 : 0
2 : 1
3 : 13
4 : 18
5 : 5
6 : 1
7 : 0
Siege Breakdown:
0 : 6
1 : 14
2 : 11
3 : 7
4 : 0
5 : 0



TUR : MT : 8.03

Maneuver 2 Fire: 4 Shock: 2 Siege : 1
Maneuver 5 Fire: 4 Shock: 5 Siege : 1
Maneuver 5 Fire: 4 Shock: 6 Siege : 2
Maneuver 2 Fire: 2 Shock: 3 Siege : 0
Maneuver 3 Fire: 5 Shock: 3 Siege : 2
Maneuver 3 Fire: 3 Shock: 2 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 5 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 2 Siege : 2
Maneuver 2 Fire: 2 Shock: 2 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 0
Maneuver 4 Fire: 2 Shock: 4 Siege : 2
Maneuver 3 Fire: 5 Shock: 2 Siege : 3
Maneuver 3 Fire: 4 Shock: 2 Siege : 0
Maneuver 2 Fire: 3 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 4 Fire: 3 Shock: 4 Siege : 3
Maneuver 2 Fire: 2 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 4 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 3 Siege : 0
"Exceptional Leaders": 2

Average Total Points: 11.375
Average Maneuver: 3.41666666666667
Average Shock: 3.375
Average Fire: 3.375
Average Siege: 1.20833333333333
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 2
8 : 0
9 : 4
10 : 3
11 : 3
12 : 4
13 : 4
14 : 2
15 : 1
16 : 0
17 : 1
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 5
3 : 7
4 : 9
5 : 3
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 6
3 : 6
4 : 10
5 : 1
6 : 1
7 : 0
Fire Breakdown:
1 : 0
2 : 4
3 : 9
4 : 9
5 : 2
6 : 0
7 : 0
Siege Breakdown:
0 : 5
1 : 11
2 : 6
3 : 2
4 : 0
5 : 0


CHI : MT : 9.38

Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 2 Fire: 3 Shock: 2 Siege : 1
Maneuver 2 Fire: 5 Shock: 6 Siege : 0
Maneuver 3 Fire: 3 Shock: 2 Siege : 0
Maneuver 4 Fire: 3 Shock: 4 Siege : 0
Maneuver 5 Fire: 5 Shock: 5 Siege : 1
Maneuver 2 Fire: 4 Shock: 2 Siege : 1
Maneuver 5 Fire: 4 Shock: 2 Siege : 3
Maneuver 2 Fire: 5 Shock: 4 Siege : 1
Maneuver 4 Fire: 2 Shock: 4 Siege : 2
Maneuver 5 Fire: 2 Shock: 3 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 4 Siege : 3
Maneuver 3 Fire: 5 Shock: 3 Siege : 0
Maneuver 4 Fire: 3 Shock: 4 Siege : 3
Maneuver 5 Fire: 6 Shock: 3 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 0
Maneuver 5 Fire: 6 Shock: 3 Siege : 1
Maneuver 2 Fire: 4 Shock: 4 Siege : 0
Maneuver 3 Fire: 5 Shock: 4 Siege : 3
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 3 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 5 Shock: 2 Siege : 2
Maneuver 2 Fire: 3 Shock: 4 Siege : 0
"Exceptional Leaders": 2

Average Total Points: 11.9285714285714
Average Maneuver: 3.42857142857143
Average Shock: 3.46428571428571
Average Fire: 3.89285714285714
Average Siege: 1.14285714285714
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 2
9 : 2
10 : 2
11 : 6
12 : 7
13 : 2
14 : 2
15 : 4
16 : 1
17 : 0
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 6
3 : 9
4 : 8
5 : 5
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 5
3 : 8
4 : 13
5 : 1
6 : 1
7 : 0
Fire Breakdown:
1 : 0
2 : 2
3 : 9
4 : 9
5 : 6
6 : 2
7 : 0
Siege Breakdown:
0 : 8
1 : 12
2 : 4
3 : 4
4 : 0
5 : 0



USA : MT : 9.86

Maneuver 4 Fire: 5 Shock: 4 Siege : 1
Maneuver 3 Fire: 3 Shock: 4 Siege : 2
Maneuver 4 Fire: 2 Shock: 5 Siege : 1
Maneuver 4 Fire: 4 Shock: 3 Siege : 3
Maneuver 2 Fire: 4 Shock: 3 Siege : 2
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 2
Maneuver 3 Fire: 4 Shock: 3 Siege : 0
Maneuver 3 Fire: 2 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 2 Shock: 4 Siege : 0
Maneuver 3 Fire: 4 Shock: 3 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 2
Maneuver 3 Fire: 3 Shock: 2 Siege : 1
Maneuver 2 Fire: 3 Shock: 3 Siege : 1
Maneuver 4 Fire: 5 Shock: 3 Siege : 3
Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 3
Maneuver 4 Fire: 3 Shock: 3 Siege : 2
Maneuver 3 Fire: 4 Shock: 3 Siege : 1
Maneuver 4 Fire: 3 Shock: 3 Siege : 0
Maneuver 5 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 3 Shock: 3 Siege : 3
Maneuver 2 Fire: 3 Shock: 5 Siege : 0
Maneuver 3 Fire: 4 Shock: 3 Siege : 2
Maneuver 2 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 4 Shock: 2 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 1
Maneuver 3 Fire: 5 Shock: 3 Siege : 0
Maneuver 3 Fire: 6 Shock: 2 Siege : 2
"Exceptional Leaders": 1

Average Total Points: 11.7
Average Maneuver: 3.36666666666667
Average Shock: 3.33333333333333
Average Fire: 3.63333333333333
Average Siege: 1.36666666666667
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 0
9 : 3
10 : 6
11 : 4
12 : 7
13 : 5
14 : 4
15 : 1
16 : 0
17 : 0
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 4
3 : 12
4 : 13
5 : 1
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 3
3 : 16
4 : 9
5 : 2
6 : 0
7 : 0
Fire Breakdown:
1 : 0
2 : 3
3 : 10
4 : 13
5 : 3
6 : 1
7 : 0
Siege Breakdown:
0 : 5
1 : 13
2 : 8
3 : 4
4 : 0
5 : 0



GER : MT : 11.29

Maneuver 4 Fire: 4 Shock: 3 Siege : 1
Maneuver 3 Fire: 2 Shock: 4 Siege : 2
Maneuver 5 Fire: 5 Shock: 3 Siege : 1
Maneuver 4 Fire: 4 Shock: 5 Siege : 2
Maneuver 3 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 4 Shock: 3 Siege : 0
Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 4 Fire: 2 Shock: 3 Siege : 1
Maneuver 4 Fire: 5 Shock: 5 Siege : 1
Maneuver 2 Fire: 3 Shock: 4 Siege : 1
Maneuver 3 Fire: 2 Shock: 3 Siege : 1
Maneuver 5 Fire: 3 Shock: 5 Siege : 2
Maneuver 3 Fire: 3 Shock: 4 Siege : 0
Maneuver 5 Fire: 5 Shock: 4 Siege : 0
Maneuver 2 Fire: 4 Shock: 5 Siege : 0
Maneuver 2 Fire: 4 Shock: 3 Siege : 3
Maneuver 3 Fire: 3 Shock: 5 Siege : 0
Maneuver 2 Fire: 5 Shock: 4 Siege : 0
Maneuver 4 Fire: 3 Shock: 2 Siege : 3
Maneuver 3 Fire: 3 Shock: 3 Siege : 1
Maneuver 3 Fire: 4 Shock: 3 Siege : 0
Maneuver 3 Fire: 4 Shock: 4 Siege : 3
Maneuver 5 Fire: 4 Shock: 4 Siege : 0
Maneuver 4 Fire: 3 Shock: 5 Siege : 2
Maneuver 3 Fire: 4 Shock: 5 Siege : 2
Maneuver 4 Fire: 4 Shock: 3 Siege : 2
Maneuver 4 Fire: 3 Shock: 5 Siege : 0
Maneuver 5 Fire: 2 Shock: 3 Siege : 2
Maneuver 2 Fire: 3 Shock: 5 Siege : 1
Maneuver 5 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 1
Maneuver 3 Fire: 4 Shock: 4 Siege : 2
"Exceptional Leaders": 2

Average Total Points: 12.125
Average Maneuver: 3.53125
Average Shock: 3.875
Average Fire: 3.53125
Average Siege: 1.1875
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 0
9 : 1
10 : 7
11 : 5
12 : 6
13 : 3
14 : 7
15 : 3
16 : 0
17 : 0
18 : 0
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 5
3 : 11
4 : 10
5 : 6
6 : 0
7 : 0
Shock Breakdown:
1 : 0
2 : 1
3 : 11
4 : 11
5 : 9
6 : 0
7 : 0
Fire Breakdown:
1 : 0
2 : 4
3 : 11
4 : 13
5 : 4
6 : 0
7 : 0
Siege Breakdown:
0 : 9
1 : 11
2 : 9
3 : 3
4 : 0
5 : 0


RUS : MT : 13.4

Maneuver 4 Fire: 4 Shock: 4 Siege : 2
Maneuver 3 Fire: 2 Shock: 4 Siege : 2
Maneuver 3 Fire: 4 Shock: 4 Siege : 2
Maneuver 4 Fire: 4 Shock: 6 Siege : 1
Maneuver 4 Fire: 2 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 4 Siege : 4
Maneuver 4 Fire: 3 Shock: 4 Siege : 2
Maneuver 3 Fire: 5 Shock: 4 Siege : 1
Maneuver 4 Fire: 3 Shock: 5 Siege : 3
Maneuver 4 Fire: 4 Shock: 3 Siege : 0
Maneuver 3 Fire: 4 Shock: 4 Siege : 1
Maneuver 4 Fire: 4 Shock: 4 Siege : 1
Maneuver 5 Fire: 2 Shock: 4 Siege : 1
Maneuver 6 Fire: 4 Shock: 4 Siege : 3
Maneuver 4 Fire: 3 Shock: 3 Siege : 0
Maneuver 5 Fire: 2 Shock: 4 Siege : 2
Maneuver 2 Fire: 3 Shock: 5 Siege : 2
Maneuver 5 Fire: 4 Shock: 4 Siege : 1
Maneuver 2 Fire: 3 Shock: 4 Siege : 2
Maneuver 3 Fire: 4 Shock: 3 Siege : 2
Maneuver 3 Fire: 3 Shock: 3 Siege : 2
Maneuver 3 Fire: 3 Shock: 4 Siege : 1
Maneuver 3 Fire: 5 Shock: 4 Siege : 2
Maneuver 5 Fire: 4 Shock: 3 Siege : 0
Maneuver 3 Fire: 3 Shock: 3 Siege : 1
Maneuver 5 Fire: 4 Shock: 4 Siege : 2
Maneuver 4 Fire: 3 Shock: 4 Siege : 3
Maneuver 3 Fire: 4 Shock: 5 Siege : 2
Maneuver 3 Fire: 4 Shock: 4 Siege : 2
Maneuver 3 Fire: 3 Shock: 4 Siege : 2
Maneuver 4 Fire: 5 Shock: 4 Siege : 1
Maneuver 5 Fire: 3 Shock: 4 Siege : 1
Maneuver 5 Fire: 5 Shock: 5 Siege : 1
Maneuver 2 Fire: 3 Shock: 3 Siege : 0
Maneuver 3 Fire: 5 Shock: 3 Siege : 3
Maneuver 5 Fire: 5 Shock: 5 Siege : 3
Maneuver 3 Fire: 4 Shock: 5 Siege : 0
Maneuver 3 Fire: 5 Shock: 4 Siege : 2
"Exceptional Leaders": 3

Average Total Points: 12.9473684210526
Average Maneuver: 3.71052631578947
Average Shock: 4
Average Fire: 3.63157894736842
Average Siege: 1.60526315789474
Total Points Breakdown:
3 : 0
4 : 0
5 : 0
6 : 0
7 : 0
8 : 1
9 : 0
10 : 2
11 : 6
12 : 7
13 : 7
14 : 8
15 : 4
16 : 1
17 : 1
18 : 1
19 : 0
20 : 0
21 : 0
22 : 0
23 : 0
24 : 0
25 : 0
26 : 0
27 : 0
28 : 0
29 : 0
Maneuver Breakdown:
1 : 0
2 : 3
3 : 15
4 : 11
5 : 8
6 : 1
7 : 0
Shock Breakdown:
1 : 0
2 : 0
3 : 8
4 : 23
5 : 6
6 : 1
7 : 0
Fire Breakdown:
1 : 0
2 : 4
3 : 13
4 : 14
5 : 7
6 : 0
7 : 0
Siege Breakdown:
0 : 5
1 : 12
2 : 15
3 : 5
4 : 1
5 : 0
 
Last edited:
We should start 1h ago, but there are only 4 players, so we are waiting for KJ. Someone find sub for Russia if you can.
 
It was a great war, in the end I have lost. Still it was realy great. For this kind of stuff it's realy worth playing this game:):):):):).
 
Kanth said:
It was a great war, in the end I have lost. Still it was realy great. For this kind of stuff it's realy worth playing this game:):):):):).

You are right, but the problem is playing time = night :wacko: I am not cat and big activity during night is not my atribute. :cool: If next saurday I will have to work (as it is planning so far), I will be not able to play. But lets do not proactive, here are Power&Prestige points.
 
Power&Prestige for 2048

Power & Prestige Calculation
January 4, 2031 to January 1, 2048


Please note: This total may not be final. You may need to add/subtract points if you have done any of the following:
  • Hosted and signed a peace treaty.
  • Signed a peace treaty with the game host.
  • Guaranteed someone's independence.
  • Wrote an AAR
  • Were DoTF and failed to honor commitments to your coreligionists.


China

Prestige Income
Previous : 206.53
Existing : 25
European Provinces : 0 * 1 = 0
Colonial Provinces: 62 * .33 = 20.46
CoTs : 1 * 2 = 2
Income Increase : 23.1621819098203% = 2
Income Share : (6412.104 / 75147.378) * 50 = 4
Peace resolutions: 5

Total Base Prestige : 259.99

Power Income
Previous : 42.81
Manpower : (695.644 / 6273.842) * 10 = 1
Navy : ( 2436 / 33732.968) * 10 = 1
DoWs given or received: 1 * 3 = 3
Years at war : 2.74 + log(1.1 + .1) = 2.92
Peace resolutions: 5

Total Base Power : 55.73

Military Tradition
Previous MT : 9.38 * 0.5 = 4.69
Wars fought : 1 * 0.5 = 0.5
Years at war : 2.74 + log(1.1 + .1) = 2.92

Total Military Tradition : 8.11

Relevant Wars :
September 7 2043 : China declared war upon Russia.
May 18 2044 : Russia accepted peace with China on the following terms : Hainan to China Sambalpur to China Jinan to China & Bastar to China.



France

Prestige Income
Previous : 88.33
Existing : 25
European Provinces : 42 * 1 = 42
Colonial Provinces: 52 * .33 = 17.16
CoTs : 3 * 2 = 6
Income Increase : 4.84412649593291% = 0
Income Share : (7588.837 / 75147.378) * 50 = 5
Peace resolutions: 0

Total Base Prestige : 183.49

Power Income
Previous : 2.22
Manpower : (805.158 / 6273.842) * 10 = 1
Navy : ( 76 / 33732.968) * 10 = 0
DoWs given or received: 1 * 3 = 3
Years at war : 2.74 + log(5 + .1) = 4.37
Peace resolutions: 0

Total Base Power : 10.59

Military Tradition
Previous MT : 12.34 * 0.5 = 6.17
Wars fought : 1 * 0.5 = 0.5
Years at war : 2.74 + log(5 + .1) = 4.37

Total Military Tradition : 11.04

Relevant Wars :
December 28 2039 : Austria declared war upon France.
December 17 2044 : France accepted peace with Austria on the following terms : Andalusia to Austria & Algarve to Austria.



Austria

Prestige Income
Previous : 4.25
Existing : 25
European Provinces : 57 * 1 = 57
Colonial Provinces: 16 * .33 = 5.28
CoTs : 8 * 2 = 16
Income Increase : -10.5795438640614% = -1
Income Share : (9059.435 / 75147.378) * 50 = 6
Peace resolutions: 10

Total Base Prestige : 112.53

Power Income
Previous : 34
Manpower : (996.528 / 6273.842) * 10 = 2
Navy : ( 4907.868 / 33732.968) * 10 = 1
DoWs given or received: 3 * 3 = 9
Years at war : 2.74 + log(9.9 + .1) = 5.04
Peace resolutions: 6

Total Base Power : 57.04

Military Tradition
Previous MT : 12.83 * 0.5 = 6.42
Wars fought : 3 * 0.5 = 1.5
Years at war : 2.74 + log(9.9 + .1) = 5.04

Total Military Tradition : 12.96

Relevant Wars :
May 19 2036 : United States declared war upon Austria.
September 1 2038 : United States accepted peace with Austria on the following terms : Isthmus to Austria & Napoli to Austria.
December 28 2039 : Austria declared war upon France.
December 17 2044 : France accepted peace with Austria on the following terms : Andalusia to Austria & Algarve to Austria.
January 24 2045 : Austria declared war upon United States.



Germany

Prestige Income
Previous : 103.32
Existing : 25
European Provinces : 67 * 1 = 67
Colonial Provinces: 14 * .33 = 4.62
CoTs : 4 * 2 = 8
Income Increase : 17.489257698363% = 2
Income Share : (10253.499 / 75147.378) * 50 = 7
Peace resolutions: 0

Total Base Prestige : 216.94

Power Income
Previous : 1.92
Manpower : (1469.832 / 6273.842) * 10 = 2
Navy : ( 7917 / 33732.968) * 10 = 2
DoWs given or received: 2 * 3 = 6
Years at war : 2.74 + log(12 + .1) = 5.23
Peace resolutions: 0

Total Base Power : 17.15

Military Tradition
Previous MT : 11.29 * 0.5 = 5.65
Wars fought : 2 * 0.5 = 1
Years at war : 2.74 + log(12 + .1) = 5.23

Total Military Tradition : 11.88

Relevant Wars :
December 19 2036 : Germany joined the war on the same side as Austria in their war against United States.
February 27 2044 : Germany declared war upon Russia.



Russia

Prestige Income
Previous : 1107.1
Existing : 25
European Provinces : 50 * 1 = 50
Being a Vassal : -50
Colonial Provinces: 139 * .33 = 45.87
CoTs : 3 * 2 = 6
Income Increase : -16.3512849020503% = -1
Income Share : (7872.823 / 75147.378) * 50 = 5
Peace resolutions: 0

Total Base Prestige : 1187.97

Power Income
Previous : 204.46
Manpower : (550.016 / 6273.842) * 10 = 1
Navy : ( 2927.1 / 33732.968) * 10 = 1
DoWs given or received: 3 * 3 = 9
Years at war : 2.74 + log(5 + .1) = 4.37
Peace resolutions: 0

Total Base Power : 219.83

Military Tradition
Previous MT : 13.4 * 0.5 = 6.7
Wars fought : 3 * 0.5 = 1.5
Years at war : 2.74 + log(5 + .1) = 4.37

Total Military Tradition : 12.57

Relevant Wars :
February 27 2041 : Ottoman Empire declared war upon Russia.
September 7 2043 : China declared war upon Russia.
February 27 2044 : Germany declared war upon Russia.
May 18 2044 : Russia accepted peace with China on the following terms : Hainan to China Sambalpur to China Jinan to China & Bastar to China.
August 14 2044 : Russia accepted 's generous peace offer.
August 14 2044 : Russia accepted 's generous peace offer.
December 26 2045 : Russia accepted peace with Ottoman Empire on the following terms : Russia pays 425$ in indemnities. Herat to Ottoman Empire. Russia will become a vassal.



Ottoman Empire

Prestige Income
Previous : 36.78
Existing : 25
European Provinces : 41 * 1 = 41
Having Russia as a vassal: 25
Colonial Provinces: 108 * .33 = 35.64
CoTs : 6 * 2 = 12
Income Increase : -2.50691946902813% = 0
Income Share : (14179.146 / 75147.378) * 50 = 9
Peace resolutions: 5

Total Base Prestige : 184.42

Power Income
Previous : 0.23
Manpower : (1070.013 / 6273.842) * 10 = 2
Navy : ( 9888 / 33732.968) * 10 = 3
DoWs given or received: 1 * 3 = 3
Years at war : 2.74 + log(4 + .1) = 4.15
Peace resolutions: 7

Total Base Power : 19.38

Military Tradition
Previous MT : 8.03 * 0.5 = 4.01
Wars fought : 1 * 0.5 = 0.5
Years at war : 2.74 + log(4 + .1) = 4.15

Total Military Tradition : 8.66

Relevant Wars :
February 27 2041 : Ottoman Empire declared war upon Russia.
December 26 2045 : Russia accepted peace with Ottoman Empire on the following terms : Russia pays 425$ in indemnities. Herat to Ottoman Empire. Russia will become a vassal.



United States

Prestige Income
Previous : 21.58
Existing : 25
European Provinces : 1 * 1 = 1
Colonial Provinces: 231 * .33 = 76.23
CoTs : 5 * 2 = 10
Income Increase : 4.74412248626319% = 0
Income Share : (19781.534 / 75147.378) * 50 = 13
Peace resolutions: 0

Total Base Prestige : 146.81

Power Income
Previous : 0.49
Manpower : (686.651 / 6273.842) * 10 = 1
Navy : ( 5581 / 33732.968) * 10 = 2
DoWs given or received: 3 * 3 = 9
Years at war : 2.74 + log(5.9 + .1) = 4.53
Peace resolutions: 0

Total Base Power : 17.02

Military Tradition
Previous MT : 9.86 * 0.5 = 4.93
Wars fought : 3 * 0.5 = 1.5
Years at war : 2.74 + log(5.9 + .1) = 4.53

Total Military Tradition : 10.96

Relevant Wars :
May 19 2036 : United States declared war upon Austria.
December 19 2036 : Germany joined the war on the same side as Austria in their war against United States.
August 13 2038 : United States accepted 's generous peace offer.
August 13 2038 : United States accepted 's generous peace offer.
September 1 2038 : United States accepted peace with Austria on the following terms : Isthmus to Austria & Napoli to Austria.
January 24 2045 : Austria declared war upon United States.
 
I cannot play on Friday because of an important bridge tournament this weekend. Since the starting time is so late I cannot find subs. I have tried to find subs to this late game start campaign many times but my European buddies believe it is too late.

Apart from that I believe HAL is right that we have a problem in this game. Three of the four regulars are too peaceful - myself, dago and KJ, we have steadily improved all the time and only by escaping to America HAL could keep up ;) . Meanwhile we have lost our ENG and our RUS.

And did not KJ have problems starting before midnight CET?

I believe this game is in danger.

I will still post my orders on Friday in case there is a session.
 
Daniel A said:
my European buddies believe it is too late.
Apart from that I believe HAL is right that we have a problem in this game.
I believe this game is in danger.

That's right, i think that this game should be renamed and calld "stagnation".
I (france) have only one thing to do in this game, defend against austria, austria is atacking me every singel moment, ottomans(with germany) are doing only one thing attacking russia witch is led by subs and never stands a chance, well the same with me, france is just weaker than austria and wars one vs one are always the same, in the end I lose, america is trying to breake this situation but is always blocked by germany and austria and sometimes even(!?!?)ottomans.
With three from five perm players at eternal peace there is no goal in playing this game.
This small dose of fun til now
won't change the global situation

well beside this all, I can't play in friday, I have to be at my Universyty at friday evening and at sutarday from the morning.
 
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