So, first of all i want to say thanks for one of the best 4X fantasy games i've ever played. And one more "thank you" for constant support and development. Game on release and game right now are so different that you can call it Age of Wonders 5 (or at least AoW 4.5). But perfection is never achivable and you have to move on constantly in attempts to reach it. And here i'd like to speak about things i'd like to see in game.
- Mythical units. They are weak. Even weaker thanks to last DLC that added T5 non-mythical units. Main problem of Mythics is that they cannot be enchanted (well, they can but there is only 3 or 4 spells that affect mythics). In late game T3 young drake easily kills T5 drake in face-to-face fight due to enchantments of the first one. In my opinion there is one way to fix this: divide unit's specialization and mythical status. For example said T5 drake will be fighter with mythical status: it will receive all buffs from spells and also will get mind control immunity and killing momentum (for elite medal) as mythic.
- Some mounts are boring. Like thunderbird which is supposed to be a T3 unit but gives only some lightning res. Maybe give it ability to flap wings (like in AoW3) with phis+lightning damage? Or maybe ranged attack for vyverns?
- Some old spells need to be rebalanced due to current gameplay state. For example Beacon fo Life (or how is it called?). It is a summon that heals 5 HP per turn to allies around it. But in one of the older patches all combat summons were restricted to live only 3 turns. And right now Beacon heals only 15 HP and then disappears. It is utterly useless in current state. How can it be fixed? Most obvious way is increasing it's lifetime or healing. Or maybe leave it as is and add ability to dispell negative effects from allies that it heals.
- Cultures. Dark, High and Barbaric cultures lack individuality, they can't give you any unique experience right now with so many new or reworked cultures (even feudal are more interesting now). Especially barbarians: primal culture looks and does the same (even their T2 shock unit is exact copy of barb's berserker) but also has unique features.
- Reavers are too agressive. Maybe it was their main idea but in result we have culture with unique resourse that can't be used for anything but one T3 unit. Yes, officially there is way to use it in diplomacy, but you get warspoils for, literally, war. It is really weird: you can use resourse for diplomacy, but you either don't have any since you are not fighting and has no use of it since you are in constant war... Maybe make them less agressive or add more units that can be baught for warspoils - like engineers or flame tanks. Maybe make two subcultures: one is more about war and second is more about technology?
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