I wanted to ask a very very specific topic that does not fit in with the other thread and get some feedback/thoughts from other users.
So there are 4 "main" games everyone knows and loves.
Crusader Kings, which has a lot of focus on things like personality and dynasty etc
Europa Universalis, which has a lot of focus on things like trade and colonization etc
Victoria, which has a lot of focus on things like economics and industry etc
Hearts of Iron, which has a lot of focus on things like tactics and strategy etc
Any quality grand campaign game would need to have all of this, all in the same game.
But how would a dynastic focus fit into a WW2 style game? Well clearly wou'd need to tone down it's importance over time. Industrial Growth would have to be limited in the dark ages to reflect realty. Colonization is limited on either extreme, etc.
The question therefore is what sort of problems, like these, would be faced by such a grand game?
So there are 4 "main" games everyone knows and loves.
Crusader Kings, which has a lot of focus on things like personality and dynasty etc
Europa Universalis, which has a lot of focus on things like trade and colonization etc
Victoria, which has a lot of focus on things like economics and industry etc
Hearts of Iron, which has a lot of focus on things like tactics and strategy etc
Any quality grand campaign game would need to have all of this, all in the same game.
But how would a dynastic focus fit into a WW2 style game? Well clearly wou'd need to tone down it's importance over time. Industrial Growth would have to be limited in the dark ages to reflect realty. Colonization is limited on either extreme, etc.
The question therefore is what sort of problems, like these, would be faced by such a grand game?