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UniversalWolf

Quasi-Teetotaler
10 Badges
Jan 13, 2004
1.037
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I haven't delved too deeply into the trading parts of the game, since I've been interested in the actual tactical battles. I like the game, but not as much as I want to like it. Others have said it's too simple, and I agree.

1) No bow chasers or stern chasers? How can you not have bow chasers in a a frigate? Even if they didn't start there, the crew would move guns to the bow in a chase. This omission significantly alters tactics.

2) Sharpshooters and marines from enemy crews should automatically start firing at each other as soon as the ships get within musket range.

3) When ships take hits they should drop a trail of floating debris.

4) Frigates, two-deckers, and three-deckers are not slower just because they're bigger. Slower to turn and slower to accelerate, yes, but not slower in maximum speed.

5) Speed in knots should be displayed.

6) A nice flavor addition would be to hear orders shouted down the chain of command, at least if you're zoomed in close enough.

7) Cannons should be able to fire independently and at will instead of being chained to simple broadsides.

8) It seems that a frigate is a frigate is a frigate - in other words, all frigates are the same - which takes some fun out of naval warfare. No two frigates are exactly alike, even those from the same shipyard.

Anyway, just some thoughts I had.