I'm trying to learn a country I haven't tried yet- Russia- and was curious to the hive mind's thoughts on the Russian-American Company.
Normally I tend to open with some sort of company that will help fuel industrialization- iron, coal, steel, tools, etc. This playthrough I was thinking maybe I'd pick an agricultural country with the dual purpose of experimenting with an agricultural export strategy using 1.9 trade centers and of having my corporate capitalists buying out farms and helping me get the landowners out of power. However, Russia already starts with their company slot from Corporate Charters filled with the Russian-American Company.
How good are they?
In the "keep them" column. I see they do logging camps, and I know Russia's good at producing wood. They've also got three goods (with the option of getting coal as a fourth) and a prestige good. Also, it looks like to get rid of them I basically need to give up Alaska- grant them independence and then disband the company- so there's a cost to getting rid of them.
In the "dump them" column I'm not particularly excited about ports and whaling as being goods I devote a company to, and their goods in general don't dovetail with either my usual corporate strategy or what I was thinking of experimenting with this game. I could be wrong, but I'm also not particularly psyched about their prosperity bonuses.
Thoughts?
Normally I tend to open with some sort of company that will help fuel industrialization- iron, coal, steel, tools, etc. This playthrough I was thinking maybe I'd pick an agricultural country with the dual purpose of experimenting with an agricultural export strategy using 1.9 trade centers and of having my corporate capitalists buying out farms and helping me get the landowners out of power. However, Russia already starts with their company slot from Corporate Charters filled with the Russian-American Company.
How good are they?
In the "keep them" column. I see they do logging camps, and I know Russia's good at producing wood. They've also got three goods (with the option of getting coal as a fourth) and a prestige good. Also, it looks like to get rid of them I basically need to give up Alaska- grant them independence and then disband the company- so there's a cost to getting rid of them.
In the "dump them" column I'm not particularly excited about ports and whaling as being goods I devote a company to, and their goods in general don't dovetail with either my usual corporate strategy or what I was thinking of experimenting with this game. I could be wrong, but I'm also not particularly psyched about their prosperity bonuses.
Thoughts?