Cutting the end game back to at least 1789 would be a real improvement.Cutting the timeframe to 1492 to whenever Louis is beheaded would be a start.
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Cutting the end game back to at least 1789 would be a real improvement.Cutting the timeframe to 1492 to whenever Louis is beheaded would be a start.
I couldn't care less about whatever they end up with fitting the entire time span of the game. The two most important things are that there is a system that is fun to interact with on a regular basis, and that the AI is able to do a decent job with it. In reality, the last requirement pretty much rules out massive changes throughout the game.Evolution of army: EU4 start in 1444 and end in 1821. In early game still important are feudal levies, tribal hosts and similar form. In late game we have supremacy of professional army and civic conscription. In the meantime, there was a period of mercenary troops and intermediate phases. Something similar should have place also in next verions of Europa Univeralis. Gameplay, when main army is feudal levies, should look in other style, than during napoleonic age
EU4 already kind of have this. The problem, as with most systems with a large amount of options, is that there is pretty much always a best option. I would rather have a game with 2 real choices than one with 10 options where the same one is always the best option.More types of unit: from EU1 do EU4 we still have "infantry+cavalry+artillery". I think, that it's time to modernize this point of the army. There were many concepts, that should be eg. 2 types of cavalry (shock and fire cav) or arts (siege vs field).
3 types of units -> INF+CAV+ART are from EU1. And I wrote about this aspect.EU4 already kind of have this
Again, EU4 already offers more than one type of those units per tech level, but as is always the case with such options, there is pretty much always one that is better than the others. Ck2 had a similar problem despite having a much bigger variety in troops. Imperator also had a lot of near useless options. Adding a bunch of useless options to the game adds nothing other than making it harder for new players to understand the game.3 types of units -> INF+CAV+ART are from EU1. And I wrote about this aspect.
Eg. separate INF for close combat and fire combat. Eg. pikemen + musketeers in XVI century and AI/HI can decide about ratio. Other proportions would be better as Austria during fight with west-european powers, other proportion during fight with Turks and other during fight with PLC.
Current for ~95% of nations proportion INF+CAV+ART is this same. Only for few nations better option would be "you should have 2 CAV more than normal" (eg. PLC).
Thank you for being reasonable.Again, EU4 already offers more than one type of those units per tech level, but as is always the case with such options, there is pretty much always one that is better than the others. Ck2 had a similar problem despite having a much bigger variety in troops. Imperator also had a lot of near useless options. Adding a bunch of useless options to the game adds nothing other than making it harder for new players to understand the game.
I dont see.EU4 already offers more
Probably because having the different choices are pretty pointless, so you don't even consider them as options. I'll give you three hints: Fire, shock and morale.I dont see.
It has nothing to do with AI. It's just math.I ignore concept "again AI always good is one composition", because I often play in multiplayer, and humans have higher lvl on innovation in thought and action.
Well, it's basically what the entire game is about, and even then a lot of the units are pretty useless, or have been given huge modifiers just to make sure they are pretty much only good in very niche situations. I certainly don't see the need (nor a market) for a second such game, just set in another time period.HoI series have more than 3 types of units and this work good. Also in HoI1, 2 and 3. For 4 IDK
So what?Probably because having the different choices are pretty pointless, so you don't even consider them as options. I'll give you three hints: Fire, shock and morale.
has nothing to do with AI. It's just math.
- Logistic rework: current logistic problem is only "do in land X we have Y supply lvl to avoid too big atrition?". And OK, some parts of army fed on plunder. But as discipline, nationality, humanity, etc. grew, food and logistics were developed and managed more civilized.
from https://en.wikipedia.org/wiki/Military_Revolution#Size_of_armiesNot really. Wellington army was buying local food. Napoleon's army still lived from plunder (or buying food). Problems of the russian campaign were exactly because in the east there was much less to plunder.
Recruitment, financing, and moving troops changed, but food provision during the napoleonic times was mostly the same: living off the land. I'm not sure feeding 100 000 armies without railways is at all possible.
In the OP you litterally suggested what we have already:By mechanic we still have only 3 types of units.
If it is the implementation of it you are unhappy with, that'd fair enough, that specific part of the system isn't very good. You should however make it clear what you actually want, because at least a part of what you are asking for exists in EU4.There were many concepts, that should be eg. 2 types of cavalry (shock and fire cav) or arts (siege vs field).
It has been a more successful system than pretty much everything else Paradox have tried, so why change it?And this still work in this style from EU1.
No, I don't think EU5 will be unchanged. That would defeat the point of making it. However, I don't think getting bogged down in trying to come up with a new combat system is where players can get the most fun out of the resources Paradox spends on EU5.Why you think, that for EU5 will be unchanged copy of EU4? Do you believe, that PDX cannot designe good mechanismus for battlefield and units?
Calling people a troll every time they disagree with you is a well known trolling tactic. You should probably stop doing it.Dont try troll, because you are not good in this....
Nope.Calling people a troll every time they disagree with you is a well known trolling tactic. You should probably stop doing it.
Like here. If somebody write abou new types of unit this also mean new mechanism. That CAV-type-1 and CAV-type-2 arent only for flanking like CAV in EU4. That battlefield isnt only 2x2 lines of boxes etc. That you will can have eg. 3 regiments CAV-type-1 with mechanics X1, X2 and Y1 and 4 regiments CAV -type-2 with mechanics X1, Y1 and Y3. Or other situations.If it is the implementation of it you are unhappy with, that'd fair enough, that specific part of the system isn't very good. You should however make it clear what you actually want, because at least a part of what you are asking for exists in EU4.
So why make other games, if EU1 was great? Why cavemens tried with agriculture, if society hunter-gatherer was successful system? Why use guns, if spears and swords, chivlary and levies were "succesful system"?It has been a more successful system than pretty much everything else Paradox have tried, so why change it?