I'm still testing it out a bit.
Even with tech penalties, your neighbours don't tech up as much and it's much easier to remain at tech parity with your neighbours. They might reach a certain tech more quickly, but they'll be 'stuck' there. That said, if these neighbours are from Europe, you're out of luck.
When behind on tech on a specific type you can more easily catch up, because the tech increase is based on your current tech, and not on the next one. So the 'unbalanced research' is more easy to counter now.
Usually after an institution spawned I kept on teching up for a while, because the initial extra costs weren't as harsh. Because of this you could take your time developing an institution. You either develop immediately, or tank +15, +30% tech cost from the start. My approach to this will have to change somewhat.
I like it generally. The UI could be improved though.
Even with tech penalties, your neighbours don't tech up as much and it's much easier to remain at tech parity with your neighbours. They might reach a certain tech more quickly, but they'll be 'stuck' there. That said, if these neighbours are from Europe, you're out of luck.
When behind on tech on a specific type you can more easily catch up, because the tech increase is based on your current tech, and not on the next one. So the 'unbalanced research' is more easy to counter now.
Usually after an institution spawned I kept on teching up for a while, because the initial extra costs weren't as harsh. Because of this you could take your time developing an institution. You either develop immediately, or tank +15, +30% tech cost from the start. My approach to this will have to change somewhat.
I like it generally. The UI could be improved though.