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Ezumiyr

Field Marshal
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Jul 21, 2012
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I've been playing the SVN for 126 years in game, and I had only three or four crashes in the whole playthrough. So my first question is:
Why does it work so well ? It's even faster than vanilla ! Last time I played this mod (either with the SVN or not, it was after the release of the new map) I couldn't play more than 10-20 years in game because after that I had 2 crashes a year. Did you desacticate something in the SVN ? Because it's certainly not because of my computer, he only keeps getting older and slower.

My other question is about the religions, the gnostic/philosophic ones specifically. Religions like marcionism seem either to disappear very early or just be (almost) inexistant in the game. If I recall correctly, marcionism is a one-county religion somewhere in the north-west of Italy. The problem is that after 1 century in game, all these relgions have disappeared, and I find it a bit sad. I think there are already random courtiers appearing out of nowhere: would it be possible to make some of them pythagorician, marcionist, or of any other scholar religion ?

Third question, very minor : the title of the Unctionian Merovingian Kings in Francia used to be "Holy King". Now it's just "King". Is that intended ? (also now I'm Emperor of the Imperium Francorum, maybe it would be better as "Empereor" or "Imperator").


Screenshot of the map as a proof (there have been many rises and falls, especially in the steppes, in Greece/Anatolia and in the Middle East. My game have essentially been a cold war with my Widukindern neighbours - I've been the underdog for a long time but Bavaria seceded because of the new "effeminate" Ragnarok-heretic Kaiser) :
150617031521173119.png


By the way, thanks for all your work on this truly solar mod !
 
Interesting report, thanks!
You are right, there is some room to give a better chance for the gnostic religions, very LI-esque, to be more dynamic.At the same time, they should remain a bit marginal. Now how to make marginal religions resiliant in CK2, in an interesting way? Here is an interesting question...